Player Matchup

Merlin
Merlin
A Wake Bake
Merlin
Level 69
God Stats
0W - 1L
1,386 SR
Queue Stats
39W - 57L
1,274 Elo+
Party 2
Medusa
Medusa
GrandMasterRyu
Medusa
Level 88
God Stats
6W - 4L
1,501 SR
Queue Stats
104W - 117L
1,368 Elo+
Party 2
Achilles
Achilles
xxBloodshed15xx
Achilles
Level 87
God Stats
37W - 31L
1,488 SR
Queue Stats
105W - 115L
1,385 Elo+
Party 2
Team Averages
Level 81
1,458 SR
1,342 Elo+

VS

Team Averages
Level 94
1,480 SR
1,409 Elo+
Morgan Le Fay
Morgan Le Fay
AhmedIbn
Morgan Le Fay
Level 117
God Stats
4W - 1L
1,560 SR
Queue Stats
131W - 143L
1,529 Elo+
Party 1
Achilles
Achilles
FlaccidSnake__
Achilles
Level 60
God Stats
7W - 8L
1,419 SR
Queue Stats
20W - 30L
1,322 Elo+
Party 1
Skadi
Skadi
lmlghostkiller
Skadi
Level 106
God Stats
11W - 8L
1,463 SR
Queue Stats
31W - 23L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
0 / 11 / 7
13,607
567
9,936
17,688
14,294
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

18
9 / 7 / 6
16,093
671
23,239
23,185
8,056
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
19
11 / 4 / 6
15,921
663
23,955
28,086
34,572
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AhmedIbn
Morgan Le Fay
19
10 / 7 / 11
16,104
671
27,444
29,101
14,767
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
18
5 / 4 / 12
16,002
667
9,177
18,347
23,476
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
7 / 9 / 10
15,950
665
20,615
21,639
7,121
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
55
20
Kills
22
22
Deaths
20
19
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
11
7
0.32
W
Morgan Le Fay
AhmedIbn
Morgan Le Fay
10
7
11
2.21
W
Achilles
5
4
12
2.75
L
9
7
6
1.71
W
7
9
10
1.33
L
Achilles
11
4
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,130
Damage
57,236
68,959
Taken
69,087
56,922
Mitigated
45,364
16,913
Healing
13,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
9,936
633
0
198
17,688
14,294
133
9,337
8,093
45,558
0
W
Morgan Le Fay
AhmedIbn
Morgan Le Fay
27,444
3,170
616
7,442
29,101
14,767
770
3,355
25,746
70,365
0
W
Achilles
9,177
2,750
0
2,464
18,347
23,476
1,103
3,746
14,601
0
30,626
L
23,239
6,326
413
6,780
23,185
8,056
2,491
8,839
14,125
0
90,482
W
20,615
9,212
0
2,548
21,639
7,121
1,304
3,470
18,169
0
69,014
L
Achilles
23,955
5,680
0
9,522
28,086
34,572
336
9,761
17,541
0
52,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,621
Gold Earned
48,056
256
Minions Killed
224
11
Camps Cleared
4
1,180,324
Distance Traveled
1,182,577
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
13,607
567
89
4
1
345,304
1
W
Morgan Le Fay
16,104
671
75
3
1
409,903
5
W
Achilles
16,002
667
39
2
1
408,419
0
L
Medusa
16,093
671
117
5
7
380,241
5
W
Skadi
15,950
665
110
5
2
364,255
4
L
Achilles
15,921
663
50
2
3
454,779
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role