Player Matchup

Kumbhakarna
Kumbhakarna
BLISSon3
Kumbhakarna
Level 128
God Stats
30W - 26L
1,551 SR
Queue Stats
940W - 949L
1,536 Elo+
Party 1
Hercules
Hercules
BabyZyloz
Hercules
Level 42
God Stats
25W - 8L
1,728 SR
Queue Stats
479W - 226L
1,618 Elo+
Party 1
Charybdis
Charybdis
DRUNKENMEXICAN2
Charybdis
Level 142
God Stats
4W - 3L
1,492 SR
Queue Stats
101W - 93L
1,510 Elo+
Party 1
Hel
Hel
Kaspier
Hel
Level 113
God Stats
190W - 156L
1,432 SR
Queue Stats
481W - 454L
1,479 Elo+
Party 1
Zeus
Zeus
xAsxira
Zeus
Level 139
God Stats
14W - 5L
1,711 SR
Queue Stats
36W - 25L
1,680 Elo+
Party 1
Team Averages
Level 113
1,583 SR
1,565 Elo+

VS

Team Averages
Level 46
1,549 SR
1,475 Elo+
Merlin
Merlin
ElitePIayBoy
Merlin
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,465 Elo+
Party 2
Cerberus
Cerberus
FourLokoJoe
Cerberus
Level 67
God Stats
0W - 1L
1,420 SR
Queue Stats
94W - 97L
1,453 Elo+
Party 3
Yemoja
Yemoja
GuardianGAYMER6
Yemoja
Level 16
God Stats
3W - 5L
1,611 SR
Queue Stats
18W - 20L
1,501 Elo+
Party 3
Achilles
Achilles
OmSinn
Achilles
Level 34
God Stats
11W - 11L
1,500 SR
Queue Stats
26W - 26L
1,465 Elo+
Party 2
Neith
Neith
zephyr20
Neith
Level 82
God Stats
0W - 1L
1,715 SR
Queue Stats
190W - 204L
1,492 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
BLISSon3
Kumbhakarna
17
3 / 0 / 20
10,947
1,095
7,983
13,602
17,225
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
BabyZyloz
Hercules
17
1 / 0 / 24
10,201
1,020
9,528
12,286
9,761
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
DRUNKENMEXICAN2
Charybdis
17
4 / 1 / 16
10,485
1,049
23,329
11,897
3,862
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hel
17
7 / 2 / 15
10,575
1,058
8,419
9,079
3,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zeus
xAsxira
Zeus
18
13 / 0 / 14
11,350
1,135
41,693
3,600
1,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Team 1 Tickets

278

VS

Team 2 Tickets

86

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
0 / 10 / 1
8,825
883
8,458
19,333
6,481
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
FourLokoJoe
Cerberus
15
1 / 2 / 2
9,345
935
12,307
23,749
23,894
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
0 / 3 / 2
9,744
974
5,026
14,457
11,480
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
OmSinn
Achilles
15
0 / 11 / 2
8,884
888
8,077
25,571
19,375
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
zephyr20
Neith
15
2 / 2 / 1
9,886
989
12,130
11,881
3,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
11
28
Kills
3
3
Deaths
28
89
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
BLISSon3
Kumbhakarna
3
0
20
13
W
Hercules
BabyZyloz
Hercules
1
0
24
13
W
Charybdis
DRUNKENMEXICAN2
Charybdis
4
1
16
12
L
Merlin
0
10
1
0.05
L
Cerberus
FourLokoJoe
Cerberus
1
2
2
1
L
0
3
2
0.33
W
Hel
7
2
15
7.25
L
Achilles
OmSinn
Achilles
0
11
2
0.09
W
Zeus
xAsxira
Zeus
13
0
14
20
L
Neith
zephyr20
Neith
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,952
Damage
45,998
50,464
Taken
94,991
35,567
Mitigated
64,878
26,054
Healing
14,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
BLISSon3
Kumbhakarna
7,983
530
580
3,544
13,602
17,225
0
4,981
8,523
28,277
0
W
Hercules
BabyZyloz
Hercules
9,528
1,626
0
3,316
12,286
9,761
0
5,570
6,716
0
14,784
W
Charybdis
DRUNKENMEXICAN2
Charybdis
23,329
14,612
0
3,745
11,897
3,862
0
7,352
4,442
0
54,431
L
Merlin
8,458
818
0
142
19,333
6,481
0
8,775
10,232
26,211
0
L
Cerberus
FourLokoJoe
Cerberus
12,307
586
0
5,432
23,749
23,894
0
12,623
10,614
26,992
0
L
5,026
849
4,982
2,153
14,457
11,480
0
10,380
3,799
13,995
0
W
Hel
8,419
739
9,461
4,939
9,079
3,463
0
5,817
3,262
23,032
0
L
Achilles
OmSinn
Achilles
8,077
2,059
0
375
25,571
19,375
0
16,764
8,415
0
15,121
W
Zeus
xAsxira
Zeus
41,693
5,548
0
469
3,600
1,256
0
2,071
1,529
55,927
0
L
Neith
zephyr20
Neith
12,130
3,733
0
1,053
11,881
3,648
0
7,763
3,836
0
57,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,558
Gold Earned
46,684
233
Minions Killed
244
4
Camps Cleared
7
1,034,437
Distance Traveled
898,268
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
10,947
1,095
43
4
0
214,180
0
W
Hercules
10,201
1,020
17
2
1
229,166
0
W
Charybdis
10,485
1,049
79
8
1
178,087
1
L
Merlin
8,825
883
44
4
1
164,863
1
L
Cerberus
9,345
935
71
7
0
198,958
0
L
Yemoja
9,744
974
13
1
0
162,509
0
W
Hel
10,575
1,058
44
4
0
213,372
0
L
Achilles
8,884
888
17
2
6
180,526
0
W
Zeus
11,350
1,135
50
5
2
199,632
0
L
Neith
9,886
989
99
10
0
191,412
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role