Player Matchup

Susano
Susano
FunnyMunk
Susano
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
226W - 106L
1,789 Elo+
Party 2
Ra
Ra
MacTheCat
Ra
Level 34
God Stats
6W - 0L
1,923 SR
Queue Stats
57W - 9L
1,863 Elo+
Party 2
Mulan
Mulan
MechanicalCards
Mulan
Level 98
God Stats
13W - 1L
1,813 SR
Queue Stats
85W - 46L
1,677 Elo+
Party 2
Nemesis
Nemesis
TheySeeMeSolvin
Nemesis
Level 130
God Stats
8W - 6L
1,674 SR
Queue Stats
40W - 19L
1,728 Elo+
Party 2
Scylla
Scylla
eliteseafowl
Scylla
Level 156
God Stats
18W - 5L
1,926 SR
Queue Stats
429W - 226L
1,783 Elo+
Party 2
Team Averages
Level 113
1,767 SR
1,768 Elo+

VS

Team Averages
Level 85
1,476 SR
1,564 Elo+
Ymir
Ymir
Revitaligo
Ymir
Level 88
God Stats
3W - 6L
1,374 SR
Queue Stats
86W - 136L
1,451 Elo+
Party 3
Amaterasu
Amaterasu
Squirrel
Amaterasu
Level 147
God Stats
12W - 8L
1,550 SR
Queue Stats
134W - 110L
1,624 Elo+
Party 1
Anhur
Anhur
goblob
Anhur
Level 18
God Stats
1W - 6L
1,523 SR
Queue Stats
5W - 10L
1,530 Elo+
Party 3
Thoth
Thoth
iElric
Thoth
Level 157
God Stats
2W - 3L
1,432 SR
Queue Stats
459W - 385L
1,646 Elo+
Party 1
Yemoja
Yemoja
phoenixXdream
Yemoja
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 20L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
FunnyMunk
Susano
19
9 / 3 / 18
13,193
1,099
24,907
12,603
4,408
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
6 / 1 / 26
13,583
1,132
16,476
9,513
4,104
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
6 / 4 / 23
12,441
1,037
16,674
21,335
20,696
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
7 / 4 / 18
12,150
1,013
15,896
13,918
5,843
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
20
12 / 2 / 18
14,076
1,173
30,123
11,190
3,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Team 1 Tickets

182

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 10 / 9
11,093
924
8,742
28,171
27,107
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Amaterasu
Squirrel
Amaterasu
19
7 / 5 / 7
13,926
1,161
17,751
24,575
25,449
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anhur
goblob
Anhur
18
1 / 15 / 10
11,345
945
10,198
27,611
8,421
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thoth
iElric
Thoth
18
4 / 4 / 9
12,866
1,072
19,367
13,486
3,454
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 6 / 8
11,642
970
3,330
15,166
8,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
57
40
Kills
14
14
Deaths
40
103
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Susano
FunnyMunk
Susano
9
3
18
6
W
6
1
26
19
W
6
4
23
4.38
L
1
10
9
0.55
L
Amaterasu
Squirrel
Amaterasu
7
5
7
2.1
W
7
4
18
4
W
Scylla
12
2
18
10.5
L
Anhur
goblob
Anhur
1
15
10
0.4
L
Thoth
iElric
Thoth
4
4
9
2.13
L
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,076
Damage
59,388
68,559
Taken
109,009
38,976
Mitigated
72,837
12,475
Healing
4,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
FunnyMunk
Susano
24,907
4,964
0
283
12,603
4,408
0
6,760
5,843
0
46,244
W
16,476
788
3,770
2,606
9,513
4,104
0
4,950
4,563
55,178
0
W
16,674
3,394
0
2,162
21,335
20,696
0
12,692
8,643
0
26,960
L
8,742
503
0
160
28,171
27,107
0
6,373
21,798
24,145
0
L
Amaterasu
Squirrel
Amaterasu
17,751
6,567
0
0
24,575
25,449
0
11,108
13,467
12,325
27,745
W
15,896
8,451
0
2,009
13,918
5,843
0
6,994
6,924
0
25,655
W
Scylla
30,123
3,421
0
1,645
11,190
3,925
0
5,186
6,004
54,336
0
L
Anhur
goblob
Anhur
10,198
6,041
0
262
27,611
8,421
0
13,433
14,178
0
23,413
L
Thoth
iElric
Thoth
19,367
234
209
447
13,486
3,454
0
5,336
8,150
62,677
0
L
3,330
1,350
2,481
1,384
15,166
8,406
0
10,349
4,817
9,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,443
Gold Earned
60,872
237
Minions Killed
232
9
Camps Cleared
5
1,206,686
Distance Traveled
1,163,819
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
13,193
1,099
40
3
6
267,846
2
W
Ra
13,583
1,132
101
8
0
251,919
1
W
Mulan
12,441
1,037
21
2
0
225,742
2
L
Ymir
11,093
924
29
2
1
221,080
2
L
Amaterasu
13,926
1,161
44
4
0
289,423
0
W
Nemesis
12,150
1,013
17
1
2
219,642
0
W
Scylla
14,076
1,173
58
5
1
241,537
1
L
Anhur
11,345
945
29
2
1
203,167
0
L
Thoth
12,866
1,072
113
9
0
252,546
0
L
Yemoja
11,642
970
17
1
3
197,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role