Player Matchup

Cliodhna
Cliodhna
Cthulhu4502
Cliodhna
Level 159
God Stats
4W - 3L
1,659 SR
Queue Stats
195W - 196L
1,587 Elo+
Party 2
Cerberus
Cerberus
IamMutty
Cerberus
Level 147
God Stats
7W - 3L
1,716 SR
Queue Stats
876W - 894L
1,543 Elo+
Solo
Aphrodite
Aphrodite
PRINCEGAbbBy
Aphrodite
Level 143
God Stats
1W - 1L
1,773 SR
Queue Stats
63W - 51L
1,575 Elo+
Party 2
Baba Yaga
Baba Yaga
Quickfire56
Baba Yaga
Level 27
God Stats
2W - 0L
1,678 SR
Queue Stats
48W - 43L
1,541 Elo+
Solo
Jormungandr
Jormungandr
ScrappyOw1
Jormungandr
Level 134
God Stats
12W - 1L
1,859 SR
Queue Stats
393W - 388L
1,559 Elo+
Solo
Team Averages
Level 122
1,737 SR
1,561 Elo+

VS

Team Averages
Level 112
1,641 SR
1,572 Elo+
Hel
Hel
 
Hel
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
Elpapalapapa
The Morrigan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,616 Elo+
Solo
Sol
Sol
LemmKova
Sol
Level 160
God Stats
18W - 12L
1,685 SR
Queue Stats
1,409W - 1,457L
1,574 Elo+
Party 1
Zeus
Zeus
TheApolloZ
Zeus
Level 105
God Stats
0W - 1L
1,885 SR
Queue Stats
10W - 13L
1,531 Elo+
Solo
Tyr
Tyr
YoungBruin
Tyr
Level 129
God Stats
1W - 1L
1,635 SR
Queue Stats
12W - 7L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Cthulhu4502
Cliodhna
19
6 / 3 / 12
12,107
757
23,017
15,514
7,291
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
IamMutty
Cerberus
18
5 / 3 / 13
11,057
691
12,972
23,860
29,058
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Aphrodite
PRINCEGAbbBy
Aphrodite
19
3 / 1 / 15
11,148
697
8,179
15,545
15,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baba Yaga
Quickfire56
Baba Yaga
18
4 / 2 / 16
11,226
702
12,877
13,028
7,206
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
ScrappyOw1
Jormungandr
18
3 / 1 / 13
10,781
674
14,724
15,068
19,980
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
0 / 4 / 6
9,446
590
4,449
18,009
18,732
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

The Morrigan
Elpapalapapa
The Morrigan
14
2 / 6 / 5
9,482
593
8,592
9,545
3,437
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

18
5 / 3 / 3
11,337
709
19,183
13,710
5,447
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
3 / 3 / 6
11,124
695
24,076
14,610
6,821
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
0 / 5 / 9
9,472
592
13,592
25,130
23,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
39
21
Kills
10
10
Deaths
21
69
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
4
6
0.75
W
Cliodhna
Cthulhu4502
Cliodhna
6
3
12
4
L
The Morrigan
Elpapalapapa
The Morrigan
2
6
5
0.75
W
Cerberus
IamMutty
Cerberus
5
3
13
3.83
L
5
3
3
2.17
W
Aphrodite
PRINCEGAbbBy
Aphrodite
3
1
15
10.5
W
Baba Yaga
Quickfire56
Baba Yaga
4
2
16
6
W
Jormungandr
ScrappyOw1
Jormungandr
3
1
13
9.5
L
3
3
6
2
L
0
5
9
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,769
Damage
69,892
83,015
Taken
81,004
79,386
Mitigated
58,159
52,230
Healing
44,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
4,449
150
14,373
9,217
18,009
18,732
0
11,434
6,339
13,837
0
W
Cliodhna
Cthulhu4502
Cliodhna
23,017
704
2,988
1,034
15,514
7,291
2,034
10,887
4,535
0
55,194
L
The Morrigan
Elpapalapapa
The Morrigan
8,592
1,128
2,138
863
9,545
3,437
0
7,021
2,052
17,904
0
W
Cerberus
IamMutty
Cerberus
12,972
291
2,234
7,713
23,860
29,058
426
12,728
10,517
28,839
0
L
19,183
2,330
1,723
3,150
13,710
5,447
1,569
7,972
5,328
37,071
0
W
Aphrodite
PRINCEGAbbBy
Aphrodite
8,179
263
12,457
10,075
15,545
15,851
1,189
10,915
4,444
17,964
0
W
Baba Yaga
Quickfire56
Baba Yaga
12,877
749
4,014
5,143
13,028
7,206
1,417
10,883
2,064
31,996
0
W
Jormungandr
ScrappyOw1
Jormungandr
14,724
1,767
2,839
3,733
15,068
19,980
868
10,887
3,861
36,312
0
L
24,076
1,024
1,789
2,696
14,610
6,821
0
8,862
5,360
47,215
0
L
13,592
1,596
1,878
6,377
25,130
23,722
0
11,313
13,173
0
20,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,319
Gold Earned
50,861
207
Minions Killed
157
0
Camps Cleared
0
1,464,004
Distance Traveled
1,466,833
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,446
590
21
1
0
340,835
4
W
Cliodhna
12,107
757
73
5
0
322,334
3
L
The Morrigan
9,482
593
24
2
0
245,850
4
W
Cerberus
11,057
691
36
2
0
257,711
2
L
Sol
11,337
709
42
3
0
304,279
2
W
Aphrodite
11,148
697
33
2
0
285,835
0
W
Baba Yaga
11,226
702
33
2
0
315,442
0
W
Jormungandr
10,781
674
32
2
0
282,682
6
L
Zeus
11,124
695
50
3
0
285,697
1
L
Tyr
9,472
592
20
1
0
290,172
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role