Player Matchup

Sol
Sol
HayCerveza
Sol
Level 16
God Stats
3W - 0L
1,500 SR
Queue Stats
37W - 7L
1,752 Elo+
Party 1
Ullr
Ullr
PibaChorra
Ullr
Level 25
God Stats
3W - 0L
1,959 SR
Queue Stats
52W - 45L
1,523 Elo+
Party 1
Sobek
Sobek
Zαckiα
Sobek
Level 160
God Stats
1W - 1L
1,356 SR
Queue Stats
14W - 7L
1,495 Elo+
Party 1
Team Averages
Level 67
1,605 SR
1,590 Elo+

VS

Team Averages
Level 136
1,523 SR
1,407 Elo+
King Arthur
King Arthur
Kohakko
King Arthur
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,348 Elo+
Solo
Jing Wei
Jing Wei
Tottiii
Jing Wei
Level 106
God Stats
0W - 1L
1,545 SR
Queue Stats
90W - 117L
1,425 Elo+
Party 2
Ra
Ra
TítereDeTrapo
Ra
Level 143
God Stats
1W - 2L
1,525 SR
Queue Stats
53W - 80L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
13 / 5 / 6
12,433
829
20,930
14,411
8,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
4 / 1 / 6
9,795
653
3,985
5,643
1,748
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
Zαckiα
Sobek
16
6 / 2 / 16
11,834
789
11,153
19,568
21,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Kohakko
King Arthur
10
3 / 7 / 1
8,890
593
8,717
14,919
7,072
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
Tottiii
Jing Wei
14
2 / 8 / 5
10,754
717
10,550
13,420
3,677
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 8 / 4
11,306
754
8,763
13,403
4,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
23
Kills
8
8
Deaths
23
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
13
5
6
3.2
L
King Arthur
Kohakko
King Arthur
3
7
1
0.5
W
4
1
6
7
L
Jing Wei
Tottiii
Jing Wei
2
8
5
0.56
L
3
8
4
0.63
W
Sobek
Zαckiα
Sobek
6
2
16
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,068
Damage
28,030
39,622
Taken
41,742
31,265
Mitigated
15,218
13,352
Healing
4,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,930
9,340
0
5,473
14,411
8,101
1,698
3,247
10,889
59,788
5,478
L
King Arthur
Kohakko
King Arthur
8,717
1,286
0
270
14,919
7,072
0
8,948
5,376
0
15,768
W
3,985
1,581
0
250
5,643
1,748
593
924
4,601
0
12,901
L
Jing Wei
Tottiii
Jing Wei
10,550
7,911
0
1,381
13,420
3,677
0
10,002
2,997
0
31,945
L
8,763
189
491
2,496
13,403
4,469
0
9,793
3,147
47,214
0
W
Sobek
Zαckiα
Sobek
11,153
612
0
7,629
19,568
21,416
322
4,551
14,575
34,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,062
Gold Earned
30,950
166
Minions Killed
127
8
Camps Cleared
4
641,870
Distance Traveled
776,817
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,433
829
89
6
4
216,349
4
L
King Arthur
8,890
593
12
1
0
186,632
5
W
Ullr
9,795
653
32
2
2
148,970
1
L
Jing Wei
10,754
717
52
3
3
278,512
3
L
Ra
11,306
754
63
4
1
311,673
5
W
Sobek
11,834
789
45
3
2
276,551
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role