Player Matchup

Bacchus
Bacchus
Potofsneed
Bacchus
Level 27
God Stats
0W - 1L
1,352 SR
Queue Stats
26W - 27L
1,497 Elo+
Party 2
Baron Samedi
Baron Samedi
WFB x Commander
Baron Samedi
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 17L
1,619 Elo+
Party 3
King Arthur
King Arthur
mackellar8
King Arthur
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
229W - 229L
1,464 Elo+
Party 2
Tsukuyomi
Tsukuyomi
quintonbo1995
Tsukuyomi
Level 123
God Stats
1W - 1L
1,406 SR
Queue Stats
38W - 47L
1,408 Elo+
Party 2
Apollo
Apollo
xPresumedxDeadx
Apollo
Level 155
God Stats
6W - 9L
1,382 SR
Queue Stats
538W - 569L
1,492 Elo+
Party 3
Team Averages
Level 100
1,428 SR
1,496 Elo+

VS

Team Averages
Level 95
1,468 SR
1,457 Elo+
Cupid
Cupid
BootScootBandit
Cupid
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 10L
1,529 Elo+
Party 1
Erlang Shen
Erlang Shen
Crythos
Erlang Shen
Level 114
God Stats
1W - 2L
1,171 SR
Queue Stats
73W - 74L
1,438 Elo+
Party 1
Janus
Janus
Maco_Math
Janus
Level 122
God Stats
4W - 1L
1,570 SR
Queue Stats
152W - 156L
1,463 Elo+
Solo
Hera
Hera
Zaggingsteam
Hera
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,386 Elo+
Party 1
Kuzenbo
Kuzenbo
sinfulpsyduck
Kuzenbo
Level 106
God Stats
2W - 1L
1,597 SR
Queue Stats
24W - 21L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Potofsneed
Bacchus
20
12 / 9 / 9
14,148
832
27,228
23,498
23,268
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Baron Samedi
WFB x Commander
Baron Samedi
19
3 / 7 / 8
12,138
714
14,061
14,407
9,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
mackellar8
King Arthur
19
8 / 10 / 8
12,908
759
14,179
24,730
18,028
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tsukuyomi
quintonbo1995
Tsukuyomi
19
5 / 10 / 6
12,718
748
19,636
25,410
18,316
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
2 / 5 / 7
13,280
781
13,093
15,499
7,593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 6 / 17
13,711
807
18,813
15,551
7,500
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
Crythos
Erlang Shen
20
11 / 4 / 20
14,629
861
17,950
35,373
26,111
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Maco_Math
Janus
20
7 / 8 / 14
13,639
802
21,761
16,400
6,936
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

19
9 / 7 / 14
13,091
770
13,727
11,695
5,449
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
19
3 / 5 / 23
12,679
746
9,200
23,953
45,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
128
30
Kills
40
41
Deaths
30
38
Assists
88
Player
Kills
Deaths
Assists
KDA
W
10
6
17
3.08
W
Erlang Shen
Crythos
Erlang Shen
11
4
20
5.25
W
Janus
Maco_Math
Janus
7
8
14
1.75
L
Bacchus
Potofsneed
Bacchus
12
9
9
1.83
L
Baron Samedi
WFB x Commander
Baron Samedi
3
7
8
1
W
9
7
14
2.29
L
King Arthur
mackellar8
King Arthur
8
10
8
1.2
L
Tsukuyomi
quintonbo1995
Tsukuyomi
5
10
6
0.8
W
Kuzenbo
3
5
23
2.9
L
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,197
Damage
81,451
103,544
Taken
102,972
76,532
Mitigated
91,166
28,523
Healing
32,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,813
8,443
3,062
2,600
15,551
7,500
2,211
6,666
8,885
0
47,080
W
Erlang Shen
Crythos
Erlang Shen
17,950
8,926
3,936
15,207
35,373
26,111
1,556
13,058
22,315
1,320
30,081
W
Janus
Maco_Math
Janus
21,761
1,080
610
1,990
16,400
6,936
924
7,736
8,664
51,284
0
L
Bacchus
Potofsneed
Bacchus
27,228
3,882
1,782
5,090
23,498
23,268
366
8,242
15,256
39,570
0
L
Baron Samedi
WFB x Commander
Baron Samedi
14,061
952
2,359
2,649
14,407
9,327
264
8,658
5,749
28,073
0
W
13,727
2,951
0
138
11,695
5,449
1,148
5,334
6,361
21,652
0
L
King Arthur
mackellar8
King Arthur
14,179
1,083
448
4,660
24,730
18,028
449
10,016
14,714
0
28,930
L
Tsukuyomi
quintonbo1995
Tsukuyomi
19,636
2,881
687
6,791
25,410
18,316
253
10,154
15,256
0
34,415
W
Kuzenbo
9,200
2,878
1,013
3,591
23,953
45,170
735
8,495
15,458
20,534
0
L
13,093
11,823
1,019
3,038
15,499
7,593
4,824
8,355
7,144
0
45,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,192
Gold Earned
67,749
175
Minions Killed
171
0
Camps Cleared
0
1,285,739
Distance Traveled
1,448,246
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
13,711
807
66
4
0
252,261
0
W
Erlang Shen
14,629
861
14
1
0
316,706
0
W
Janus
13,639
802
65
4
0
273,949
0
L
Bacchus
14,148
832
26
2
0
254,610
1
L
Baron Samedi
12,138
714
31
2
0
251,201
0
W
Hera
13,091
770
18
1
0
283,010
0
L
King Arthur
12,908
759
26
2
0
219,589
0
L
Tsukuyomi
12,718
748
10
1
0
317,334
0
W
Kuzenbo
12,679
746
8
0
0
322,320
0
L
Apollo
13,280
781
82
5
0
243,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role