Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Container-Schiff
Da Ji
Level 124
God Stats
1W - 1L
1,508 SR
Queue Stats
38W - 35L
1,586 Elo+
Party 1
He Bo
He Bo
DasMundwerk
He Bo
Level 22
God Stats
4W - 12L
1,277 SR
Queue Stats
5W - 13L
1,202 Elo+
Party 1
Team Averages
Level 61
1,428 SR
1,429 Elo+

VS

Team Averages
Level 59
1,431 SR
1,272 Elo+
Zeus
Zeus
AlexDiga
Zeus
Level 64
God Stats
0W - 2L
1,292 SR
Queue Stats
17W - 52L
1,182 Elo+
Party 2
Mulan
Mulan
HanSoloGoesYo88
Mulan
Level 68
God Stats
7W - 9L
1,501 SR
Queue Stats
124W - 162L
1,445 Elo+
Solo
Arachne
Arachne
RogerBranca99
Arachne
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 51L
1,190 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
5 / 1 / 20
10,719
825
5,588
8,941
9,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

16
21 / 0 / 8
11,898
915
21,457
9,410
4,441
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
4 / 2 / 18
9,855
758
6,188
6,586
2,250
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
10
0 / 15 / 2
7,502
577
4,562
13,732
3,018
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 7 / 0
7,652
589
8,024
13,269
8,178
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
10
2 / 8 / 1
8,281
637
2,663
10,311
2,985
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
6
30
Kills
3
3
Deaths
30
46
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
5
1
20
15
L
Zeus
0
15
2
0.07
W
21
0
8
25
W
4
2
18
6.5
L
1
7
0
0.14
L
Arachne
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,233
Damage
15,249
24,937
Taken
37,312
16,570
Mitigated
14,181
4,706
Healing
883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,588
1,080
0
2,173
8,941
9,879
148
1,585
7,356
20,197
0
L
Zeus
4,562
959
0
63
13,732
3,018
0
2,183
11,549
20,008
0
W
21,457
7,080
510
1,686
9,410
4,441
366
1,900
7,510
0
48,083
W
6,188
373
0
337
6,586
2,250
493
1,592
4,994
24,510
0
L
8,024
1,434
24
357
13,269
8,178
0
6,026
7,191
0
27,183
L
Arachne
2,663
1,528
0
439
10,311
2,985
0
4,044
6,267
0
7,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,472
Gold Earned
23,435
133
Minions Killed
99
6
Camps Cleared
4
703,080
Distance Traveled
524,799
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,719
825
30
2
1
245,552
2
L
Zeus
7,502
577
34
3
0
159,989
1
W
Da Ji
11,898
915
52
4
5
239,169
2
W
He Bo
9,855
758
51
4
0
218,359
0
L
Mulan
7,652
589
49
4
4
212,105
4
L
Arachne
8,281
637
16
1
0
152,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role