Player Matchup

Fenrir
Fenrir
EienKurayami
Fenrir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 17L
1,205 Elo+
Party 1
Medusa
Medusa
Xxxcv1900
Medusa
Level 103
God Stats
2W - 2L
1,221 SR
Queue Stats
135W - 151L
1,377 Elo+
Party 1
Nox
Nox
bairock
Nox
Level 92
God Stats
2W - 1L
1,902 SR
Queue Stats
93W - 107L
1,382 Elo+
Party 1
Poseidon
Poseidon
juliohacker
Poseidon
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 140L
1,420 Elo+
Party 1
Ganesha
Ganesha
rtmanolo
Ganesha
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 117L
1,399 Elo+
Party 1
Team Averages
Level 89
1,525 SR
1,357 Elo+

VS

Team Averages
Level 78
1,560 SR
1,412 Elo+
Khepri
Khepri
 
Khepri
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
EtZiOjR2
Ah Puch
Level 88
God Stats
7W - 4L
1,632 SR
Queue Stats
176W - 196L
1,427 Elo+
Solo
Thor
Thor
Gecko933
Thor
Level 103
God Stats
2W - 1L
1,542 SR
Queue Stats
38W - 44L
1,411 Elo+
Party 3
Kukulkan
Kukulkan
NSNxETERNAL
Kukulkan
Level 30
God Stats
0W - 1L
1,773 SR
Queue Stats
20W - 40L
1,311 Elo+
Party 2
Hades
Hades
warm-ish
Hades
Level 61
God Stats
0W - 2L
1,355 SR
Queue Stats
38W - 44L
1,411 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
4 / 2 / 18
10,507
808
3,270
20,552
13,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
Xxxcv1900
Medusa
19
9 / 4 / 14
11,555
889
17,672
10,953
5,061
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nox
18
10 / 5 / 13
10,929
841
11,768
10,676
4,959
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Poseidon
juliohacker
Poseidon
17
5 / 7 / 15
11,380
875
14,007
12,885
4,732
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ganesha
rtmanolo
Ganesha
17
1 / 3 / 26
10,865
836
10,227
19,855
28,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
17
0 / 7 / 13
10,252
789
5,268
20,616
25,689
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ah Puch
EtZiOjR2
Ah Puch
20
9 / 6 / 8
12,004
923
24,416
12,411
4,988
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thor
19
8 / 5 / 7
11,575
890
18,450
14,827
6,637
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
NSNxETERNAL
Kukulkan
13
2 / 5 / 5
8,661
666
9,461
7,062
2,374
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hades
warm-ish
Hades
13
2 / 7 / 6
8,600
662
6,057
11,803
7,730
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
60
29
Kills
21
21
Deaths
30
86
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
7
13
0.93
W
Fenrir
4
2
18
6.5
L
Ah Puch
EtZiOjR2
Ah Puch
9
6
8
2.17
L
Thor
8
5
7
2.3
L
Kukulkan
NSNxETERNAL
Kukulkan
2
5
5
0.9
W
Medusa
Xxxcv1900
Medusa
9
4
14
4
W
Nox
10
5
13
3.3
W
Poseidon
juliohacker
Poseidon
5
7
15
1.79
W
Ganesha
rtmanolo
Ganesha
1
3
26
4.67
L
Hades
warm-ish
Hades
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,944
Damage
63,652
74,921
Taken
66,719
56,904
Mitigated
47,418
30,445
Healing
14,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
5,268
179
1,572
2,936
20,616
25,689
40
8,893
11,723
14,008
0
W
Fenrir
3,270
812
1,702
8,120
20,552
13,714
535
13,230
7,322
0
6,276
L
Ah Puch
EtZiOjR2
Ah Puch
24,416
577
1,386
1,926
12,411
4,988
283
8,052
4,359
43,522
0
L
Thor
18,450
4,417
1,491
2,469
14,827
6,637
984
7,626
7,201
0
33,409
L
Kukulkan
NSNxETERNAL
Kukulkan
9,461
192
195
428
7,062
2,374
0
5,192
1,870
14,553
0
W
Medusa
Xxxcv1900
Medusa
17,672
7,932
4,693
1,776
10,953
5,061
2,316
6,968
3,985
0
40,888
W
Nox
11,768
823
1,180
1,334
10,676
4,959
1,268
6,155
4,521
18,589
0
W
Poseidon
juliohacker
Poseidon
14,007
1,380
2,715
2,185
12,885
4,732
801
9,341
3,544
29,450
0
W
Ganesha
rtmanolo
Ganesha
10,227
320
2,181
4,559
19,855
28,438
311
9,508
10,347
25,623
0
L
Hades
warm-ish
Hades
6,057
229
651
1,665
11,803
7,730
933
6,239
5,564
9,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,236
Gold Earned
51,092
143
Minions Killed
118
0
Camps Cleared
0
1,245,194
Distance Traveled
1,072,164
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
10,252
789
13
1
0
232,343
0
W
Fenrir
10,507
808
16
1
0
277,980
0
L
Ah Puch
12,004
923
53
4
0
227,665
1
L
Thor
11,575
890
33
3
0
256,596
3
L
Kukulkan
8,661
666
14
1
0
141,924
0
W
Medusa
11,555
889
57
4
0
244,844
0
W
Nox
10,929
841
23
2
0
244,548
0
W
Poseidon
11,380
875
47
4
0
213,137
1
W
Ganesha
10,865
836
0
0
0
264,685
0
L
Hades
8,600
662
5
0
0
213,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role