Player Matchup

Zhong Kui
Zhong Kui
EricWuzTaken
Zhong Kui
Level 155
God Stats
4W - 3L
1,626 SR
Queue Stats
565W - 332L
1,674 Elo+
Party 3
Amaterasu
Amaterasu
Jalters Thighs
Amaterasu
Level 61
God Stats
146W - 59L
1,741 SR
Queue Stats
439W - 245L
1,585 Elo+
Party 3
Agni
Agni
Kingchopper147
Agni
Level 122
God Stats
15W - 15L
1,688 SR
Queue Stats
434W - 298L
1,575 Elo+
Party 3
Terra
Terra
Scorcei
Terra
Level 18
God Stats
8W - 2L
1,887 SR
Queue Stats
82W - 46L
1,634 Elo+
Party 3
Thanatos
Thanatos
sonic3624
Thanatos
Level 28
God Stats
10W - 7L
1,620 SR
Queue Stats
231W - 95L
1,677 Elo+
Party 3
Team Averages
Level 77
1,712 SR
1,629 Elo+

VS

Team Averages
Level 77
1,590 SR
1,535 Elo+
Achilles
Achilles
Aizue
Achilles
Level 125
God Stats
6W - 5L
1,561 SR
Queue Stats
120W - 86L
1,625 Elo+
Party 2
Da Ji
Da Ji
BlindRoxas
Da Ji
Level 36
God Stats
9W - 5L
1,745 SR
Queue Stats
21W - 27L
1,465 Elo+
Party 1
Merlin
Merlin
COST7ERxKILLER7
Merlin
Level 106
God Stats
4W - 2L
1,618 SR
Queue Stats
156W - 134L
1,563 Elo+
Party 1
Baron Samedi
Baron Samedi
Letinkywinky
Baron Samedi
Level 68
God Stats
2W - 3L
1,416 SR
Queue Stats
111W - 83L
1,522 Elo+
Party 1
Ymir
Ymir
Xelapm
Ymir
Level 49
God Stats
12W - 9L
1,609 SR
Queue Stats
85W - 74L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
EricWuzTaken
Zhong Kui
16
2 / 5 / 1
10,475
952
11,335
13,846
8,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Amaterasu
Jalters Thighs
Amaterasu
16
1 / 2 / 7
10,451
950
6,715
20,172
20,647
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
5 / 8 / 3
11,890
1,081
19,910
16,064
5,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Terra
Scorcei
Terra
16
0 / 8 / 6
10,278
934
4,534
23,883
23,025
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
sonic3624
Thanatos
17
3 / 10 / 6
11,288
1,026
8,822
19,516
7,275
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Team 1 Tickets

100

VS

Team 2 Tickets

208

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Aizue
Achilles
19
10 / 1 / 20
13,090
1,190
22,093
15,228
16,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
18
7 / 4 / 17
11,875
1,080
15,835
12,292
5,286
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

19
5 / 3 / 22
12,080
1,098
26,782
8,179
3,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
Letinkywinky
Baron Samedi
19
6 / 1 / 20
12,336
1,121
11,859
6,643
2,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Xelapm
Ymir
19
5 / 2 / 21
11,802
1,073
10,083
16,745
11,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
133
11
Kills
33
33
Deaths
11
23
Assists
100
Player
Kills
Deaths
Assists
KDA
W
Achilles
Aizue
Achilles
10
1
20
20
W
Da Ji
7
4
17
3.88
W
5
3
22
5.33
L
Zhong Kui
EricWuzTaken
Zhong Kui
2
5
1
0.5
L
Amaterasu
Jalters Thighs
Amaterasu
1
2
7
2.25
L
5
8
3
0.81
W
Baron Samedi
Letinkywinky
Baron Samedi
6
1
20
16
L
Terra
Scorcei
Terra
0
8
6
0.38
W
Ymir
Xelapm
Ymir
5
2
21
7.75
L
Thanatos
sonic3624
Thanatos
3
10
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,316
Damage
86,652
93,481
Taken
59,087
65,575
Mitigated
39,872
16,258
Healing
19,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Aizue
Achilles
22,093
6,844
0
6,015
15,228
16,669
0
7,099
7,648
0
37,599
W
Da Ji
15,835
5,943
0
1,133
12,292
5,286
0
7,825
4,045
0
26,688
W
26,782
626
376
1,561
8,179
3,107
0
5,526
2,427
52,043
0
L
Zhong Kui
EricWuzTaken
Zhong Kui
11,335
545
0
2,615
13,846
8,700
0
7,602
5,799
41,840
0
L
Amaterasu
Jalters Thighs
Amaterasu
6,715
2,133
0
2,045
20,172
20,647
0
10,476
8,831
0
21,819
L
19,910
470
0
1,018
16,064
5,928
0
7,860
7,666
39,877
0
W
Baron Samedi
Letinkywinky
Baron Samedi
11,859
723
3,296
2,465
6,643
2,977
0
4,602
1,794
36,489
0
L
Terra
Scorcei
Terra
4,534
649
4,153
2,621
23,883
23,025
0
11,307
11,545
12,309
0
W
Ymir
Xelapm
Ymir
10,083
1,026
0
4,237
16,745
11,833
0
9,057
7,394
23,763
0
L
Thanatos
sonic3624
Thanatos
8,822
1,616
0
3,806
19,516
7,275
0
9,345
9,404
0
28,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,382
Gold Earned
61,183
220
Minions Killed
221
7
Camps Cleared
11
1,042,935
Distance Traveled
1,115,144
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
13,090
1,190
40
4
3
217,850
1
W
Da Ji
11,875
1,080
21
2
6
232,471
0
W
Merlin
12,080
1,098
58
5
0
216,940
0
L
Zhong Kui
10,475
952
82
7
2
177,141
0
L
Amaterasu
10,451
950
34
3
1
237,361
0
L
Agni
11,890
1,081
51
5
4
195,977
0
W
Baron Samedi
12,336
1,121
63
6
2
230,195
0
L
Terra
10,278
934
19
2
0
212,487
0
W
Ymir
11,802
1,073
39
4
0
217,688
0
L
Thanatos
11,288
1,026
34
3
0
219,969
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role