Player Matchup

Serqet
Serqet
 
Serqet
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Gírth
Agni
Level 148
God Stats
4W - 4L
1,726 SR
Queue Stats
168W - 139L
1,545 Elo+
Party 1
Kumbhakarna
Kumbhakarna
KiddSithis
Kumbhakarna
Level 65
God Stats
18W - 10L
1,608 SR
Queue Stats
75W - 56L
1,585 Elo+
Party 1
Aphrodite
Aphrodite
Lissian
Aphrodite
Level 111
God Stats
10W - 3L
1,796 SR
Queue Stats
166W - 123L
1,599 Elo+
Solo
Janus
Janus
papipe70
Janus
Level 107
God Stats
2W - 1L
1,532 SR
Queue Stats
33W - 41L
1,547 Elo+
Solo
Team Averages
Level 114
1,632 SR
1,555 Elo+

VS

Team Averages
Level 109
1,599 SR
1,545 Elo+
Janus
Janus
Adrian bombing2
Janus
Level 119
God Stats
28W - 35L
1,544 SR
Queue Stats
316W - 337L
1,534 Elo+
Solo
Hercules
Hercules
Awkward Knifes
Hercules
Level 160
God Stats
141W - 138L
1,511 SR
Queue Stats
592W - 604L
1,578 Elo+
Solo
Kali
Kali
FORPHOBIO
Kali
Level 65
God Stats
4W - 1L
1,976 SR
Queue Stats
516W - 522L
1,534 Elo+
Solo
Jing Wei
Jing Wei
Skaterlife1204
Jing Wei
Level 111
God Stats
1W - 1L
1,463 SR
Queue Stats
84W - 104L
1,515 Elo+
Solo
Merlin
Merlin
StormxTemPest
Merlin
Level 88
God Stats
8W - 12L
1,504 SR
Queue Stats
429W - 411L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
1 / 2 / 3
8,784
878
6,511
11,002
10,575
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Agni
Gírth
Agni
15
3 / 0 / 4
9,632
963
13,878
5,015
1,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kumbhakarna
KiddSithis
Kumbhakarna
16
3 / 0 / 5
11,050
1,105
5,223
12,085
12,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Aphrodite
Lissian
Aphrodite
15
0 / 0 / 4
8,705
871
4,625
6,433
4,941
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Janus
papipe70
Janus
15
1 / 2 / 1
8,818
882
9,794
5,715
1,885
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

282

VS

Team 2 Tickets

232

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 3
8,542
854
7,015
5,252
1,587
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
15
1 / 1 / 2
8,553
855
5,547
7,833
5,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Kali
14
0 / 1 / 2
8,237
824
5,635
10,303
3,790
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
15
1 / 2 / 1
8,834
883
5,580
9,300
3,063
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 3 / 2
9,572
957
12,404
12,039
4,124
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
8
Kills
4
4
Deaths
8
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
1
2
3
1.25
L
0
1
3
1.5
L
Hercules
1
1
2
2
L
Kali
0
1
2
1
W
Agni
Gírth
Agni
3
0
4
5
W
Kumbhakarna
KiddSithis
Kumbhakarna
3
0
5
5.5
W
Aphrodite
Lissian
Aphrodite
0
0
4
2
L
Jing Wei
1
2
1
0.75
L
2
3
2
1
W
Janus
papipe70
Janus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,031
Damage
36,181
40,250
Taken
44,727
31,725
Mitigated
18,562
12,640
Healing
3,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
6,511
905
0
750
11,002
10,575
0
5,836
4,995
238
11,080
L
7,015
285
0
161
5,252
1,587
0
2,936
1,829
29,269
0
L
Hercules
5,547
1,252
0
1,984
7,833
5,998
0
5,903
1,786
0
13,482
L
Kali
5,635
796
0
820
10,303
3,790
0
7,229
2,310
0
12,959
W
Agni
Gírth
Agni
13,878
1,344
0
241
5,015
1,726
0
1,377
3,496
29,566
0
W
Kumbhakarna
KiddSithis
Kumbhakarna
5,223
1,032
0
2,257
12,085
12,598
0
5,559
6,302
32,094
0
W
Aphrodite
Lissian
Aphrodite
4,625
221
5,162
3,845
6,433
4,941
0
3,560
2,825
14,732
0
L
Jing Wei
5,580
3,724
0
0
9,300
3,063
0
7,430
1,452
0
29,504
L
12,404
742
46
438
12,039
4,124
0
9,306
2,281
31,987
0
W
Janus
papipe70
Janus
9,794
96
52
333
5,715
1,885
0
3,087
2,532
36,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,989
Gold Earned
43,738
214
Minions Killed
184
10
Camps Cleared
7
1,066,729
Distance Traveled
987,978
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,784
878
15
2
4
220,496
3
L
Janus
8,542
854
43
4
1
177,637
0
L
Hercules
8,553
855
13
1
0
183,619
0
L
Kali
8,237
824
16
2
0
222,089
0
W
Agni
9,632
963
46
5
2
206,171
0
W
Kumbhakarna
11,050
1,105
48
5
1
210,579
1
W
Aphrodite
8,705
871
37
4
3
215,161
1
L
Jing Wei
8,834
883
55
6
1
203,722
0
L
Merlin
9,572
957
57
6
5
200,911
4
W
Janus
8,818
882
68
7
0
214,322
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role