Player Matchup

Fafnir
Fafnir
NeonProtocol
Fafnir
Level 108
God Stats
1W - 3L
1,407 SR
Queue Stats
284W - 246L
1,532 Elo+
Party 1
Ganesha
Ganesha
SuperpotatoX20
Ganesha
Level 106
God Stats
10W - 12L
1,568 SR
Queue Stats
160W - 147L
1,516 Elo+
Party 1
Hou Yi
Hou Yi
desertfox0619
Hou Yi
Level 102
God Stats
0W - 2L
1,387 SR
Queue Stats
291W - 240L
1,547 Elo+
Party 1
Zhong Kui
Zhong Kui
tinoonit
Zhong Kui
Level 44
God Stats
13W - 17L
1,500 SR
Queue Stats
338W - 335L
1,492 Elo+
Party 1
Neith
Neith
unkn0wnpin34p13
Neith
Level 18
God Stats
11W - 8L
1,474 SR
Queue Stats
39W - 29L
1,511 Elo+
Party 1
Team Averages
Level 76
1,467 SR
1,520 Elo+

VS

Team Averages
Level 73
1,619 SR
1,581 Elo+
Tiamat
Tiamat
Choskey
Tiamat
Level 36
God Stats
35W - 29L
1,639 SR
Queue Stats
151W - 123L
1,612 Elo+
Party 2
Izanami
Izanami
FALLINTOSLEEP
Izanami
Level 49
God Stats
49W - 54L
1,561 SR
Queue Stats
111W - 114L
1,530 Elo+
Party 2
Mulan
Mulan
GHOST_KREEPER
Mulan
Level 123
God Stats
5W - 2L
1,758 SR
Queue Stats
32W - 21L
1,570 Elo+
Party 2
Khepri
Khepri
Grengolok
Khepri
Level 41
God Stats
21W - 7L
1,824 SR
Queue Stats
93W - 56L
1,650 Elo+
Solo
Serqet
Serqet
xx1_JakJak_1xx
Serqet
Level 118
God Stats
7W - 10L
1,312 SR
Queue Stats
117W - 95L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
18
8 / 5 / 4
12,088
526
18,701
24,854
18,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
0 / 4 / 8
9,551
415
6,853
25,874
23,522
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 6 / 3
9,867
429
15,202
18,817
7,495
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
tinoonit
Zhong Kui
16
5 / 9 / 2
10,332
449
15,376
21,513
13,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
2 / 6 / 1
9,892
430
7,196
14,107
4,326
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Choskey
Tiamat
19
7 / 2 / 5
12,803
557
26,104
14,774
13,806
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
20
9 / 3 / 1
13,508
587
18,846
17,882
7,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
7 / 7 / 3
13,746
598
19,212
25,375
19,796
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Khepri
Grengolok
Khepri
15
0 / 2 / 14
10,760
468
6,733
15,135
15,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
7 / 3 / 7
13,582
591
11,603
17,697
9,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
60
17
Kills
30
30
Deaths
17
18
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Choskey
Tiamat
7
2
5
4.75
W
Izanami
9
3
1
3.17
W
7
7
3
1.21
W
Khepri
Grengolok
Khepri
0
2
14
3.5
L
Fafnir
8
5
4
2
L
0
4
8
1
L
2
6
3
0.58
L
Zhong Kui
tinoonit
Zhong Kui
5
9
2
0.67
L
2
6
1
0.42
W
7
3
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,328
Damage
82,498
105,165
Taken
90,863
67,670
Mitigated
64,925
27,383
Healing
36,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Choskey
Tiamat
26,104
2,301
164
7,072
14,774
13,806
1,857
6,549
8,225
97,282
0
W
Izanami
18,846
13,031
668
5,580
17,882
7,094
1,790
3,894
13,988
0
116,274
W
19,212
3,197
0
10,919
25,375
19,796
2,130
15,809
9,566
0
94,309
W
Khepri
Grengolok
Khepri
6,733
1,547
1,206
4,221
15,135
15,029
371
4,389
10,746
15,904
0
L
Fafnir
18,701
8,351
0
8,276
24,854
18,560
249
4,550
19,902
68,628
12,063
L
6,853
725
2,858
3,478
25,874
23,522
119
10,725
15,149
24,176
0
L
15,202
6,348
0
4,808
18,817
7,495
627
10,836
7,544
0
79,295
L
Zhong Kui
tinoonit
Zhong Kui
15,376
3,488
0
4,676
21,513
13,767
541
1,543
19,167
50,620
7,710
L
7,196
3,329
0
3,287
14,107
4,326
604
5,183
8,924
0
60,804
W
11,603
2,102
224
6,465
17,697
9,200
0
6,808
10,889
0
106,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,730
Gold Earned
64,399
502
Minions Killed
708
0
Camps Cleared
0
1,941,161
Distance Traveled
2,143,360
30
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,803
557
182
8
0
387,117
2
W
Izanami
13,508
587
185
8
0
382,118
0
W
Mulan
13,746
598
163
7
0
395,328
6
W
Khepri
10,760
468
18
1
0
466,708
11
L
Fafnir
12,088
526
118
5
0
403,393
4
L
Ganesha
9,551
415
9
0
0
415,042
3
L
Hou Yi
9,867
429
145
6
0
392,843
14
L
Zhong Kui
10,332
449
103
4
0
361,949
3
L
Neith
9,892
430
127
6
0
367,934
6
W
Serqet
13,582
591
160
7
0
512,089
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role