Player Matchup

Loki
Loki
Inrua
Loki
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 8L
1,580 Elo+
Solo
Discordia
Discordia
SHAMPOO-GOD
Discordia
Level 29
God Stats
14W - 12L
1,619 SR
Queue Stats
91W - 86L
1,587 Elo+
Solo
Odin
Odin
l000thon
Odin
Level 28
God Stats
4W - 4L
1,447 SR
Queue Stats
48W - 39L
1,637 Elo+
Solo
Chronos
Chronos
liltjballa
Chronos
Level 17
God Stats
4W - 3L
1,659 SR
Queue Stats
59W - 48L
1,553 Elo+
Solo
Danzaburou
Danzaburou
sreggindacious
Danzaburou
Level 6
God Stats
9W - 4L
1,588 SR
Queue Stats
12W - 10L
1,663 Elo+
Solo
Team Averages
Level 18
1,563 SR
1,604 Elo+

VS

Team Averages
Level 16
1,567 SR
1,615 Elo+
Zeus
Zeus
Mettaton_XEX
Zeus
Level 28
God Stats
18W - 17L
1,604 SR
Queue Stats
130W - 99L
1,551 Elo+
Solo
Agni
Agni
Npe12344
Agni
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 24L
1,534 Elo+
Party 1
Khepri
Khepri
ScaldingWaves
Khepri
Level 5
God Stats
1W - 2L
1,571 SR
Queue Stats
3W - 4L
1,601 Elo+
Solo
Achilles
Achilles
el_Antrax_150
Achilles
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,766 Elo+
Party 1
Fenrir
Fenrir
lospollos016
Fenrir
Level 13
God Stats
15W - 18L
1,660 SR
Queue Stats
36W - 35L
1,622 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Inrua
Loki
18
5 / 5 / 1
10,604
624
8,190
13,353
5,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
SHAMPOO-GOD
Discordia
17
6 / 3 / 3
10,715
630
12,032
7,951
2,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
13
1 / 3 / 2
7,944
467
6,384
11,518
8,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chronos
liltjballa
Chronos
17
1 / 1 / 1
10,919
642
5,672
15,233
5,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Danzaburou
sreggindacious
Danzaburou
17
7 / 4 / 1
11,613
683
15,022
13,682
5,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 3
6,667
392
7,593
10,249
2,555
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Agni
14
1 / 5 / 2
8,455
497
1,571
12,941
4,217
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 1 / 4
8,334
490
3,467
9,777
10,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
el_Antrax_150
Achilles
11
1 / 6 / 0
7,077
416
3,723
11,499
11,242
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
16
12 / 3 / 2
10,305
606
15,478
16,785
8,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
27
20
Kills
16
16
Deaths
20
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Loki
Inrua
Loki
5
5
1
1.1
L
1
5
3
0.5
L
Agni
1
5
2
0.4
W
Discordia
SHAMPOO-GOD
Discordia
6
3
3
2.5
L
1
1
4
3
L
Achilles
el_Antrax_150
Achilles
1
6
0
0.17
W
Odin
1
3
2
0.67
W
Chronos
liltjballa
Chronos
1
1
1
1.5
L
Fenrir
12
3
2
4.33
W
Danzaburou
sreggindacious
Danzaburou
7
4
1
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,300
Damage
31,832
61,737
Taken
61,251
27,270
Mitigated
36,960
26,922
Healing
14,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
Inrua
Loki
8,190
2,161
0
3,990
13,353
5,282
422
711
12,642
0
77,014
L
7,593
1,244
84
1,884
10,249
2,555
628
4,280
5,602
33,607
0
L
Agni
1,571
282
0
3,476
12,941
4,217
1,091
7,737
5,204
48,217
0
W
Discordia
SHAMPOO-GOD
Discordia
12,032
673
196
3,727
7,951
2,559
1,635
2,708
5,243
65,336
0
L
3,467
392
0
2,012
9,777
10,260
308
4,097
5,344
33,644
0
L
Achilles
el_Antrax_150
Achilles
3,723
1,192
30
1,735
11,499
11,242
0
0
11,499
0
27,114
W
Odin
6,384
1,109
63
4,291
11,518
8,229
0
3,736
7,782
3,814
27,172
W
Chronos
liltjballa
Chronos
5,672
2,450
0
8,485
15,233
5,742
3,977
5,384
9,849
79,287
0
L
Fenrir
15,478
3,833
0
5,145
16,785
8,686
0
2,110
14,372
0
48,539
W
Danzaburou
sreggindacious
Danzaburou
15,022
8,070
0
6,170
13,682
5,458
6,656
92
13,590
0
81,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,795
Gold Earned
40,838
594
Minions Killed
354
0
Camps Cleared
0
1,587,263
Distance Traveled
1,479,330
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,604
624
132
8
0
330,307
4
L
Zeus
6,667
392
54
3
0
292,069
3
L
Agni
8,455
497
103
6
0
283,584
0
W
Discordia
10,715
630
130
8
0
336,442
4
L
Khepri
8,334
490
60
4
0
314,829
2
L
Achilles
7,077
416
50
3
0
232,874
1
W
Odin
7,944
467
46
3
0
307,351
3
W
Chronos
10,919
642
143
8
0
317,097
3
L
Fenrir
10,305
606
87
5
0
355,974
5
W
Danzaburou
11,613
683
143
8
0
296,066
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role