Player Matchup

Janus
Janus
 
Janus
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Kiŕlya
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,766 Elo+
Party 1
Cupid
Cupid
QcTiCouneZ
Cupid
Level 29
God Stats
4W - 0L
1,854 SR
Queue Stats
122W - 36L
1,767 Elo+
Party 1
Team Averages
Level 20
1,618 SR
1,678 Elo+

VS

Team Averages
Level 92
1,617 SR
1,410 Elo+
Eset
Eset
LordBalthamos
Eset
Level 139
God Stats
39W - 33L
1,647 SR
Queue Stats
114W - 101L
1,661 Elo+
Solo
Olorun
Olorun
Odakhi
Olorun
Level 60
God Stats
6W - 5L
1,613 SR
Queue Stats
37W - 50L
1,381 Elo+
Party 2
Hercules
Hercules
ZephyrF10
Hercules
Level 78
God Stats
0W - 4L
1,592 SR
Queue Stats
40W - 52L
1,187 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
7 / 3 / 10
10,165
726
12,824
8,784
3,401
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Kiŕlya
Bellona
13
2 / 2 / 13
9,265
662
5,967
15,030
17,603
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cupid
16
10 / 2 / 7
10,943
782
15,426
14,418
6,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 9 / 3
9,701
693
14,574
11,900
5,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
Odakhi
Olorun
12
3 / 8 / 3
9,118
651
6,701
12,266
4,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
ZephyrF10
Hercules
11
1 / 2 / 5
8,236
588
7,980
13,047
10,734
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
18
19
Kills
7
7
Deaths
19
30
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
7
3
10
4
W
Bellona
Kiŕlya
Bellona
2
2
13
4.25
L
3
9
3
0.5
L
Olorun
Odakhi
Olorun
3
8
3
0.56
W
Cupid
10
2
7
6.75
L
Hercules
ZephyrF10
Hercules
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,217
Damage
29,255
38,232
Taken
37,213
27,874
Mitigated
20,776
8,678
Healing
5,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
12,824
651
0
1,006
8,784
3,401
162
5,434
3,350
32,531
0
W
Bellona
Kiŕlya
Bellona
5,967
972
0
1,229
15,030
17,603
48
7,324
7,706
3,861
9,527
L
14,574
1,364
266
871
11,900
5,730
515
3,828
7,888
40,556
0
L
Olorun
Odakhi
Olorun
6,701
2,924
512
1,848
12,266
4,312
315
5,300
6,762
17,747
1,639
W
Cupid
15,426
7,437
1,336
5,107
14,418
6,870
2,136
8,077
6,341
0
53,503
L
Hercules
ZephyrF10
Hercules
7,980
1,840
0
2,111
13,047
10,734
176
4,443
8,426
0
14,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,373
Gold Earned
27,055
143
Minions Killed
109
7
Camps Cleared
4
794,761
Distance Traveled
704,621
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,165
726
45
3
1
247,581
0
W
Bellona
9,265
662
15
1
0
296,825
0
L
Eset
9,701
693
66
5
2
213,099
4
L
Olorun
9,118
651
26
2
2
215,820
5
W
Cupid
10,943
782
83
6
6
250,355
3
L
Hercules
8,236
588
17
1
0
275,702
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role