Player Matchup

Charybdis
Charybdis
DarkBlood1-2-3
Charybdis
Level 7
God Stats
19W - 19L
1,502 SR
Queue Stats
111W - 115L
1,505 Elo+
Solo
Ravana
Ravana
EdenmahD
Ravana
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,635 Elo+
Solo
Bellona
Bellona
Heesun
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,788 Elo+
Solo
Ullr
Ullr
Thanatos Tho
Ullr
Level 25
God Stats
2W - 1L
1,768 SR
Queue Stats
12W - 6L
1,717 Elo+
Solo
Discordia
Discordia
shefftownkorker
Discordia
Level 22
God Stats
1W - 3L
1,834 SR
Queue Stats
88W - 85L
1,639 Elo+
Solo
Team Averages
Level 12
1,621 SR
1,657 Elo+

VS

Team Averages
Level 16
1,510 SR
1,558 Elo+
King Arthur
King Arthur
PrimordIal0
King Arthur
Level 27
God Stats
40W - 47L
1,618 SR
Queue Stats
362W - 334L
1,556 Elo+
Solo
Discordia
Discordia
SHAMPOO-GOD
Discordia
Level 29
God Stats
14W - 12L
1,575 SR
Queue Stats
91W - 86L
1,575 Elo+
Solo
Khepri
Khepri
ScaldingWaves
Khepri
Level 5
God Stats
1W - 2L
1,284 SR
Queue Stats
3W - 4L
1,495 Elo+
Solo
Fenrir
Fenrir
lospollos016
Fenrir
Level 13
God Stats
15W - 18L
1,536 SR
Queue Stats
36W - 35L
1,604 Elo+
Solo
Danzaburou
Danzaburou
sreggindacious
Danzaburou
Level 5
God Stats
9W - 4L
1,538 SR
Queue Stats
12W - 10L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DarkBlood1-2-3
Charybdis
3
0 / 4 / 1
5,439
286
707
3,734
522
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ravana
EdenmahD
Ravana
12
1 / 9 / 3
7,885
415
6,224
19,151
7,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
Heesun
Bellona
12
0 / 7 / 0
7,182
378
3,219
15,090
12,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
6 / 9 / 0
10,020
527
15,162
18,426
6,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
shefftownkorker
Discordia
13
0 / 5 / 1
7,509
395
9,099
13,291
4,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
PrimordIal0
King Arthur
17
9 / 1 / 4
11,456
603
12,554
15,562
14,864
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Discordia
SHAMPOO-GOD
Discordia
16
4 / 0 / 8
10,700
563
12,804
5,865
2,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
3 / 2 / 10
9,653
508
3,242
10,998
12,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
17
3 / 1 / 14
10,835
570
7,989
16,298
8,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
sreggindacious
Danzaburou
19
15 / 3 / 6
13,621
717
19,265
19,589
9,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
76
7
Kills
34
34
Deaths
7
5
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Charybdis
DarkBlood1-2-3
Charybdis
0
4
1
0.13
L
Ravana
EdenmahD
Ravana
1
9
3
0.28
L
Bellona
Heesun
Bellona
0
7
0
0
W
King Arthur
PrimordIal0
King Arthur
9
1
4
11
W
Discordia
SHAMPOO-GOD
Discordia
4
0
8
8
W
3
2
10
4
L
6
9
0
0.67
W
Fenrir
3
1
14
10
L
Discordia
shefftownkorker
Discordia
0
5
1
0.1
W
Danzaburou
sreggindacious
Danzaburou
15
3
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,411
Damage
55,854
69,692
Taken
68,312
30,328
Mitigated
47,954
7,068
Healing
24,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
DarkBlood1-2-3
Charybdis
707
454
0
352
3,734
522
0
679
3,055
0
3,123
L
Ravana
EdenmahD
Ravana
6,224
740
0
2,806
19,151
7,097
0
3,965
15,186
0
30,968
L
Bellona
Heesun
Bellona
3,219
1,041
0
584
15,090
12,254
670
3,484
11,606
0
27,573
W
King Arthur
PrimordIal0
King Arthur
12,554
1,414
0
2,535
15,562
14,864
45
1,355
14,207
0
72,216
W
Discordia
SHAMPOO-GOD
Discordia
12,804
410
577
2,126
5,865
2,642
2,673
1,993
3,872
68,120
0
W
3,242
600
0
2,522
10,998
12,421
906
1,236
9,762
16,417
0
L
15,162
5,963
0
701
18,426
6,278
0
4,629
13,797
0
55,705
W
Fenrir
7,989
1,034
0
8,534
16,298
8,786
2,333
2,029
14,269
0
64,405
L
Discordia
shefftownkorker
Discordia
9,099
491
63
2,562
13,291
4,177
0
3,289
10,002
51,569
0
W
Danzaburou
sreggindacious
Danzaburou
19,265
8,448
0
8,615
19,589
9,241
8,351
2,486
17,103
0
105,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,035
Gold Earned
56,265
295
Minions Killed
517
0
Camps Cleared
0
1,379,217
Distance Traveled
1,904,186
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,439
286
8
0
0
52,518
0
L
Ravana
7,885
415
56
3
0
321,409
0
L
Bellona
7,182
378
53
3
0
325,711
2
W
King Arthur
11,456
603
127
7
0
405,472
0
W
Discordia
10,700
563
82
4
0
383,211
2
W
Khepri
9,653
508
30
2
0
352,253
0
L
Ullr
10,020
527
99
5
0
325,170
0
W
Fenrir
10,835
570
111
6
0
438,611
4
L
Discordia
7,509
395
79
4
0
354,409
8
W
Danzaburou
13,621
717
167
9
0
324,639
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role