Player Matchup

Cerberus
Cerberus
Ian126251
Cerberus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,403 Elo+
Solo
Anubis
Anubis
JeanMoura7
Anubis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 51L
1,500 Elo+
Party 2
Sol
Sol
RaphaelBurgos
Sol
Level 147
God Stats
39W - 37L
1,569 SR
Queue Stats
586W - 560L
1,493 Elo+
Party 2
Neith
Neith
leleks
Neith
Level 28
God Stats
3W - 3L
1,722 SR
Queue Stats
11W - 5L
1,571 Elo+
Solo
Bakasura
Bakasura
monsterkill6094
Bakasura
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,376 Elo+
Solo
Team Averages
Level 37
1,558 SR
1,469 Elo+

VS

Team Averages
Level 19
1,399 SR
1,492 Elo+
Bastet
Bastet
BigWiggie
Bastet
Level 25
God Stats
7W - 14L
1,500 SR
Queue Stats
167W - 190L
1,376 Elo+
Party 1
Bellona
Bellona
Infravermeio
Bellona
Level 24
God Stats
4W - 2L
1,427 SR
Queue Stats
169W - 189L
1,384 Elo+
Party 1
Cthulhu
Cthulhu
NicollasF77
Cthulhu
Level 22
God Stats
5W - 10L
1,289 SR
Queue Stats
26W - 36L
1,366 Elo+
Solo
Scylla
Scylla
ispidibuffi
Scylla
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,492 Elo+
Solo
Neith
Neith
lyoko92
Neith
Level 11
God Stats
1W - 1L
1,278 SR
Queue Stats
12W - 12L
1,841 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ian126251
Cerberus
8
0 / 15 / 3
7,103
309
1,700
15,530
4,665
Anubis
JeanMoura7
Anubis
20
11 / 4 / 5
13,740
597
28,196
25,973
12,086
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
1 / 1 / 0
7,947
346
3,793
3,873
1,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Neith
leleks
Neith
19
10 / 8 / 3
12,078
525
17,235
18,876
6,016
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bakasura
14
1 / 11 / 7
9,371
407
4,596
20,447
7,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
BigWiggie
Bastet
16
6 / 9 / 9
11,693
508
9,394
17,779
5,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Infravermeio
Bellona
15
3 / 5 / 5
10,868
473
9,636
22,138
16,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
NicollasF77
Cthulhu
12
2 / 6 / 4
9,694
421
5,907
18,234
7,701
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
20
21 / 1 / 2
16,175
703
27,291
15,818
5,121
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
lyoko92
Neith
20
5 / 2 / 7
13,483
586
13,601
20,028
8,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
64
23
Kills
37
39
Deaths
23
18
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Bastet
BigWiggie
Bastet
6
9
9
1.17
L
Cerberus
Ian126251
Cerberus
0
15
3
0.1
W
Bellona
Infravermeio
Bellona
3
5
5
1.1
L
Anubis
JeanMoura7
Anubis
11
4
5
3.38
W
Cthulhu
NicollasF77
Cthulhu
2
6
4
0.67
L
1
1
0
1
W
Scylla
21
1
2
22
L
Neith
leleks
Neith
10
8
3
1.44
W
Neith
lyoko92
Neith
5
2
7
4.25
L
Bakasura
1
11
7
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,520
Damage
65,829
84,699
Taken
93,997
31,716
Mitigated
43,454
23,914
Healing
27,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
BigWiggie
Bastet
9,394
2,168
0
2,874
17,779
5,516
0
4,295
13,354
0
52,825
L
Cerberus
Ian126251
Cerberus
1,700
294
0
722
15,530
4,665
70
6,857
8,414
6,857
0
W
Bellona
Infravermeio
Bellona
9,636
2,386
0
5,588
22,138
16,776
3,002
10,557
11,531
0
51,567
L
Anubis
JeanMoura7
Anubis
28,196
575
228
14,876
25,973
12,086
0
11,037
14,300
117,939
0
W
Cthulhu
NicollasF77
Cthulhu
5,907
256
0
2,147
18,234
7,701
1,590
6,110
12,124
25,621
0
L
3,793
2,116
0
1,817
3,873
1,062
1,100
0
3,553
24,359
4,826
W
Scylla
27,291
4,329
84
5,850
15,818
5,121
2,609
8,746
7,072
143,813
0
L
Neith
leleks
Neith
17,235
8,492
0
2,909
18,876
6,016
350
7,996
10,659
0
72,860
W
Neith
lyoko92
Neith
13,601
5,400
0
11,098
20,028
8,340
11,104
3,621
16,212
0
100,949
L
Bakasura
4,596
3,189
0
3,362
20,447
7,887
184
6,532
13,522
0
44,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,239
Gold Earned
61,913
479
Minions Killed
630
0
Camps Cleared
0
1,548,115
Distance Traveled
2,076,419
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,693
508
67
3
0
454,296
5
L
Cerberus
7,103
309
21
1
0
298,578
2
W
Bellona
10,868
473
92
4
0
416,663
4
L
Anubis
13,740
597
195
8
0
389,625
0
W
Cthulhu
9,694
421
44
2
0
348,401
2
L
Sol
7,947
346
62
3
0
146,180
2
W
Scylla
16,175
703
252
11
0
459,160
4
L
Neith
12,078
525
106
5
0
373,438
8
W
Neith
13,483
586
175
8
0
397,899
1
L
Bakasura
9,371
407
95
4
0
340,294
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role