Player Matchup

Pele
Pele
 
Pele
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
He Bo
He Bo
AyNalChan
He Bo
Level 7
God Stats
5W - 0L
1,500 SR
Queue Stats
506W - 36L
1,884 Elo+
Party 1
Artio
Artio
EuraDeplporable
Artio
Level 58
God Stats
6W - 10L
1,259 SR
Queue Stats
240W - 219L
1,573 Elo+
Party 3
Cabrakan
Cabrakan
Feathersteppin
Cabrakan
Level 156
God Stats
19W - 0L
2,060 SR
Queue Stats
849W - 76L
1,989 Elo+
Party 1
Anhur
Anhur
Ratmilk
Anhur
Level 160
God Stats
98W - 6L
2,169 SR
Queue Stats
2,281W - 184L
1,953 Elo+
Party 1
Team Averages
Level 82
1,698 SR
1,780 Elo+

VS

Team Averages
Level 56
1,638 SR
1,614 Elo+
Osiris
Osiris
AlexCTYC
Osiris
Level 68
God Stats
9W - 6L
1,688 SR
Queue Stats
222W - 195L
1,566 Elo+
Party 2
Scylla
Scylla
CPTDeadpoolio
Scylla
Level 88
God Stats
9W - 6L
1,663 SR
Queue Stats
179W - 157L
1,591 Elo+
Party 2
Cthulhu
Cthulhu
OGTHAGOD
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,728 Elo+
Party 2
Hou Yi
Hou Yi
Waynesupreme
Hou Yi
Level 48
God Stats
1W - 2L
1,671 SR
Queue Stats
79W - 75L
1,606 Elo+
Party 2
Cliodhna
Cliodhna
parasiticXskies
Cliodhna
Level 61
God Stats
4W - 3L
1,670 SR
Queue Stats
152W - 140L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
6 / 1 / 1
6,543
654
4,819
5,986
2,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

He Bo
AyNalChan
He Bo
11
2 / 1 / 1
6,197
620
4,377
4,578
1,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 0 / 1
5,820
582
4,456
6,451
5,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cabrakan
9
3 / 2 / 5
5,873
587
3,309
5,600
4,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
Ratmilk
Anhur
10
6 / 1 / 2
6,308
631
6,643
5,034
1,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
AlexCTYC
Osiris
9
1 / 2 / 0
5,203
520
3,771
7,281
4,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 3 / 3
4,996
500
3,228
4,942
1,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
OGTHAGOD
Cthulhu
5
0 / 6 / 0
3,771
377
841
7,866
1,239
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
8
1 / 3 / 1
4,786
479
2,168
3,917
515
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cliodhna
10
3 / 4 / 1
5,911
591
2,912
7,321
1,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
18
Kills
5
5
Deaths
18
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
6
1
1
6.5
L
Osiris
AlexCTYC
Osiris
1
2
0
0.5
W
He Bo
AyNalChan
He Bo
2
1
1
2.5
L
0
3
3
0.5
W
1
0
1
1.5
W
Cabrakan
3
2
5
2.75
L
Cthulhu
OGTHAGOD
Cthulhu
0
6
0
0
W
Anhur
Ratmilk
Anhur
6
1
2
7
L
Hou Yi
1
3
1
0.5
L
Cliodhna
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,604
Damage
12,920
27,649
Taken
31,327
15,274
Mitigated
9,719
11,215
Healing
6,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
4,819
1,156
0
1,891
5,986
2,298
0
980
4,938
0
36,660
L
Osiris
AlexCTYC
Osiris
3,771
1,200
0
1,892
7,281
4,835
0
3,400
2,910
0
20,800
W
He Bo
AyNalChan
He Bo
4,377
0
0
1,585
4,578
1,347
108
1,523
2,813
39,374
0
L
3,228
231
0
1,147
4,942
1,378
0
2,232
2,542
22,475
0
W
4,456
540
36
4,629
6,451
5,539
27
0
6,451
26,508
0
W
Cabrakan
3,309
578
0
960
5,600
4,736
0
942
4,605
10,842
0
L
Cthulhu
OGTHAGOD
Cthulhu
841
137
0
265
7,866
1,239
0
2,698
5,142
6,479
0
W
Anhur
Ratmilk
Anhur
6,643
3,975
0
2,114
5,034
1,354
0
324
4,710
0
41,472
L
Hou Yi
2,168
1,285
0
597
3,917
515
0
549
3,368
0
18,268
L
Cliodhna
2,912
255
0
2,840
7,321
1,752
0
2,019
5,223
0
27,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,741
Gold Earned
24,667
302
Minions Killed
202
0
Camps Cleared
0
935,644
Distance Traveled
884,637
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,543
654
68
7
0
201,287
1
L
Osiris
5,203
520
53
5
0
162,984
0
W
He Bo
6,197
620
78
8
0
202,572
3
L
Scylla
4,996
500
38
4
0
171,015
3
W
Artio
5,820
582
59
6
0
177,247
3
W
Cabrakan
5,873
587
19
2
0
183,687
3
L
Cthulhu
3,771
377
10
1
0
193,550
2
W
Anhur
6,308
631
78
8
0
170,851
2
L
Hou Yi
4,786
479
39
4
0
169,223
3
L
Cliodhna
5,911
591
62
6
0
187,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role