Player Matchup

Thanatos
Thanatos
BrendonSpin01
Thanatos
Level 87
God Stats
16W - 12L
1,531 SR
Queue Stats
149W - 170L
1,359 Elo+
Party 1
Ares
Ares
Il-D3SK-lI
Ares
Level 18
God Stats
19W - 19L
1,444 SR
Queue Stats
106W - 124L
1,289 Elo+
Party 1
Artemis
Artemis
XCHUMEIQUE-TODDY
Artemis
Level 17
God Stats
14W - 13L
1,474 SR
Queue Stats
119W - 132L
1,299 Elo+
Party 1
Bellona
Bellona
derrickwissy098
Bellona
Level 20
God Stats
19W - 32L
1,204 SR
Queue Stats
28W - 47L
1,158 Elo+
Party 2
Sol
Sol
suneaterxd23
Sol
Level 29
God Stats
7W - 0L
1,932 SR
Queue Stats
80W - 141L
1,289 Elo+
Party 2
Team Averages
Level 34
1,517 SR
1,279 Elo+

VS

Team Averages
Level 21
1,408 SR
1,293 Elo+
Merlin
Merlin
Joshmen22
Merlin
Level 27
God Stats
24W - 12L
1,571 SR
Queue Stats
150W - 184L
1,300 Elo+
Solo
Loki
Loki
RobX11
Loki
Level 18
God Stats
41W - 44L
1,286 SR
Queue Stats
115W - 129L
1,271 Elo+
Solo
Ares
Ares
Shak3e139
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
UnitedDesertion
Gilgamesh
Level 26
God Stats
0W - 2L
1,384 SR
Queue Stats
4W - 5L
1,113 Elo+
Solo
Nemesis
Nemesis
apitshoom
Nemesis
Level 30
God Stats
0W - 1L
1,301 SR
Queue Stats
11W - 15L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BrendonSpin01
Thanatos
20
20 / 3 / 7
13,092
623
25,051
22,969
12,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

15
6 / 3 / 8
10,261
489
5,899
15,169
15,800
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
4 / 6 / 11
10,077
480
12,047
13,970
5,812
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 9 / 6
7,745
369
1,863
13,032
7,350
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
12 / 6 / 4
11,120
530
21,851
16,711
6,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Joshmen22
Merlin
16
5 / 8 / 8
9,788
466
13,319
16,988
5,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Loki
RobX11
Loki
13
7 / 10 / 8
9,869
470
12,826
20,451
6,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ares
13
5 / 12 / 9
9,928
473
8,180
20,483
20,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gilgamesh
UnitedDesertion
Gilgamesh
4
0 / 4 / 2
5,920
282
104
3,912
1,293
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
apitshoom
Nemesis
15
7 / 11 / 4
9,902
472
8,833
18,857
7,095
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
55
42
Kills
24
27
Deaths
45
36
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Thanatos
BrendonSpin01
Thanatos
20
3
7
7.83
W
6
3
8
3.33
L
Merlin
Joshmen22
Merlin
5
8
8
1.13
L
Loki
RobX11
Loki
7
10
8
1.1
L
Ares
5
12
9
0.79
L
Gilgamesh
UnitedDesertion
Gilgamesh
0
4
2
0.25
W
4
6
11
1.58
L
Nemesis
apitshoom
Nemesis
7
11
4
0.82
W
0
9
6
0.33
W
12
6
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,711
Damage
43,262
81,851
Taken
80,691
47,781
Mitigated
40,968
34,441
Healing
7,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
BrendonSpin01
Thanatos
25,051
7,465
0
22,261
22,969
12,230
2,271
5,121
17,848
0
100,317
W
5,899
289
142
1,788
15,169
15,800
593
3,043
12,126
43,763
0
L
Merlin
Joshmen22
Merlin
13,319
415
0
2,853
16,988
5,360
195
2,768
14,220
62,300
0
L
Loki
RobX11
Loki
12,826
4,323
0
3,480
20,451
6,513
0
6,187
14,264
0
34,500
L
Ares
8,180
1,662
0
501
20,483
20,707
0
8,775
11,708
17,923
0
L
Gilgamesh
UnitedDesertion
Gilgamesh
104
0
0
0
3,912
1,293
0
3,192
720
0
1,894
W
12,047
5,518
0
3,280
13,970
5,812
1,840
5,986
7,984
0
53,095
L
Nemesis
apitshoom
Nemesis
8,833
3,743
0
911
18,857
7,095
0
4,697
14,160
0
44,514
W
1,863
584
0
0
13,032
7,350
1,566
2,669
10,363
0
13,048
W
21,851
8,676
0
6,970
16,711
6,589
6,919
4,680
11,722
64,533
7,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,295
Gold Earned
45,407
401
Minions Killed
217
0
Camps Cleared
0
1,883,489
Distance Traveled
1,327,611
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
13,092
623
126
6
0
423,941
1
W
Ares
10,261
489
68
3
0
384,533
0
L
Merlin
9,788
466
89
4
0
283,414
0
L
Loki
9,869
470
42
2
0
354,553
0
L
Ares
9,928
473
16
1
0
278,206
1
L
Gilgamesh
5,920
282
1
0
0
38,499
0
W
Artemis
10,077
480
80
4
0
340,602
1
L
Nemesis
9,902
472
69
3
0
372,939
1
W
Bellona
7,745
369
27
1
0
380,650
0
W
Sol
11,120
530
100
5
0
353,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role