Player Matchup

Neith
Neith
 
Neith
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Athena
Athena
BBQ and Chili
Athena
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
208W - 170L
1,619 Elo+
Party 1
Bellona
Bellona
GirthedQuake
Bellona
Level 129
God Stats
9W - 8L
1,523 SR
Queue Stats
206W - 181L
1,591 Elo+
Party 1
Hera
Hera
GruffCrimeDog
Hera
Level 118
God Stats
8W - 12L
1,519 SR
Queue Stats
96W - 96L
1,567 Elo+
Party 1
Cliodhna
Cliodhna
Tenryu2230
Cliodhna
Level 147
God Stats
5W - 8L
1,347 SR
Queue Stats
158W - 142L
1,551 Elo+
Party 3
Team Averages
Level 126
1,478 SR
1,566 Elo+

VS

Team Averages
Level 123
1,654 SR
1,583 Elo+
Izanami
Izanami
Eddy Facts
Izanami
Level 157
God Stats
17W - 5L
1,634 SR
Queue Stats
659W - 618L
1,547 Elo+
Party 2
Fenrir
Fenrir
SeÑorZerox
Fenrir
Level 147
God Stats
6W - 2L
1,809 SR
Queue Stats
120W - 112L
1,611 Elo+
Party 2
Agni
Agni
bxtheory01
Agni
Level 108
God Stats
10W - 2L
1,489 SR
Queue Stats
181W - 143L
1,544 Elo+
Party 2
Baron Samedi
Baron Samedi
manuqb58
Baron Samedi
Level 80
God Stats
2W - 2L
1,721 SR
Queue Stats
107W - 88L
1,592 Elo+
Solo
Horus
Horus
pddk
Horus
Level 123
God Stats
3W - 2L
1,618 SR
Queue Stats
8W - 6L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
2 / 4 / 5
8,412
841
10,235
9,061
2,673
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 6 / 5
7,187
719
5,038
17,228
12,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
GirthedQuake
Bellona
14
3 / 7 / 7
9,232
923
9,353
15,047
12,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
2 / 8 / 3
8,144
814
7,029
8,676
2,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
Tenryu2230
Cliodhna
15
4 / 5 / 4
9,801
980
10,157
8,819
2,814
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Eddy Facts
Izanami
15
1 / 3 / 14
8,490
849
7,515
6,907
2,504
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
16
12 / 5 / 11
10,826
1,083
13,713
13,023
6,804
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
6 / 2 / 12
9,912
991
9,201
7,749
2,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
manuqb58
Baron Samedi
16
3 / 0 / 15
9,103
910
9,037
9,014
3,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
pddk
Horus
16
8 / 2 / 15
10,524
1,052
12,203
14,077
8,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
97
12
Kills
30
30
Deaths
12
24
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
4
5
1.13
L
1
6
5
0.58
W
Izanami
Eddy Facts
Izanami
1
3
14
2.67
L
Bellona
GirthedQuake
Bellona
3
7
7
0.93
L
2
8
3
0.44
W
Fenrir
12
5
11
3.5
L
Cliodhna
Tenryu2230
Cliodhna
4
5
4
1.2
W
6
2
12
6
W
Baron Samedi
manuqb58
Baron Samedi
3
0
15
10.5
W
Horus
pddk
Horus
8
2
15
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,812
Damage
51,669
58,831
Taken
50,770
33,001
Mitigated
23,884
8,920
Healing
15,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
10,235
3,202
0
1,538
9,061
2,673
496
1,778
7,056
0
32,255
L
5,038
922
262
2,997
17,228
12,583
0
5,713
11,037
12,371
0
W
Izanami
Eddy Facts
Izanami
7,515
4,733
0
974
6,907
2,504
2,510
841
6,066
0
36,142
L
Bellona
GirthedQuake
Bellona
9,353
2,332
303
1,972
15,047
12,579
0
3,762
10,802
1,014
20,789
L
7,029
1,689
0
370
8,676
2,352
22
2,901
5,512
19,704
0
W
Fenrir
13,713
4,865
0
1,123
13,023
6,804
1
2,955
10,068
0
25,849
L
Cliodhna
Tenryu2230
Cliodhna
10,157
625
0
1,478
8,819
2,814
0
2,459
6,092
0
35,532
W
9,201
729
230
1,810
7,749
2,313
21
3,476
4,273
23,121
0
W
Baron Samedi
manuqb58
Baron Samedi
9,037
608
2,363
4,509
9,014
3,823
82
3,343
5,671
32,541
0
W
Horus
pddk
Horus
12,203
4,923
999
3,408
14,077
8,440
75
2,583
11,494
453
24,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,776
Gold Earned
48,855
215
Minions Killed
256
6
Camps Cleared
10
927,399
Distance Traveled
1,007,641
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,412
841
58
6
0
192,566
3
L
Athena
7,187
719
21
2
1
181,184
1
W
Izanami
8,490
849
81
8
4
185,587
1
L
Bellona
9,232
923
35
4
1
182,259
1
L
Hera
8,144
814
37
4
1
180,627
2
W
Fenrir
10,826
1,083
30
3
4
192,186
1
L
Cliodhna
9,801
980
64
6
3
190,763
1
W
Agni
9,912
991
56
6
0
203,093
1
W
Baron Samedi
9,103
910
60
6
0
222,954
4
W
Horus
10,524
1,052
29
3
2
203,821
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role