Player Matchup

Neith
Neith
Platinum IV
DAVYCROCKETT543
Neith
Platinum IV
Level 99
God Stats
4W - 1L
1,639 SR
Queue Stats
34W - 26L
1,808 MMR
Party 1
Artio
Artio
Platinum I
Kyoujou
Artio
Platinum I
Level 125
God Stats
6W - 4L
1,595 SR
Queue Stats
10W - 12L
1,884 MMR
Party 1
Aphrodite
Aphrodite
Platinum I
SirUWork4Me
Aphrodite
Platinum I
Level 160
God Stats
36W - 19L
1,717 SR
Queue Stats
124W - 97L
1,646 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 128
1,650 SR
1,779 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 112
1,566 SR
1,668 MMR
Izanami
Izanami
Platinum V
Rohacks
Izanami
Platinum V
Level 125
God Stats
15W - 16L
1,572 SR
Queue Stats
167W - 206L
1,695 MMR
Solo
Achilles
Achilles
Gold I
WhisperingAngel
Achilles
Gold I
Level 69
God Stats
41W - 47L
1,625 SR
Queue Stats
481W - 560L
1,698 MMR
Solo
Sol
Sol
Gold III
jair1218
Sol
Gold III
Level 141
God Stats
13W - 13L
1,500 SR
Queue Stats
549W - 628L
1,612 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 6
7,747
775
10,172
9,629
3,230
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artio
Kyoujou
Artio
12
3 / 3 / 10
8,499
850
8,109
15,286
8,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Aphrodite
SirUWork4Me
Aphrodite
13
5 / 2 / 7
8,137
814
11,335
13,713
5,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bans
OdinGebTiamatGilgameshThoth

VS

Bans
FenrirCerberusMorgan Le FayBaron SamediPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Rohacks
Izanami
11
1 / 5 / 6
7,051
705
8,518
10,381
3,589
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
11
5 / 5 / 1
8,124
812
11,030
17,107
13,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 3 / 4
7,058
706
11,727
8,263
2,689
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
12
Kills
7
7
Deaths
13
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
2
6
3.5
W
Artio
Kyoujou
Artio
3
3
10
2.67
L
Izanami
Rohacks
Izanami
1
5
6
0.8
W
Aphrodite
SirUWork4Me
Aphrodite
5
2
7
4.25
L
Achilles
5
5
1
1.1
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,616
Damage
31,275
38,628
Taken
35,751
16,887
Mitigated
19,608
25,412
Healing
7,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,172
4,602
0
1,284
9,629
3,230
819
3,767
5,566
0
24,950
W
Artio
Kyoujou
Artio
8,109
1,304
2,836
4,863
15,286
8,449
235
3,081
11,608
16,155
0
L
Izanami
Rohacks
Izanami
8,518
6,062
0
478
10,381
3,589
110
7,182
3,199
0
28,726
W
Aphrodite
SirUWork4Me
Aphrodite
11,335
1,652
7,125
9,304
13,713
5,208
483
4,998
8,298
32,437
0
L
Achilles
11,030
2,614
0
4,877
17,107
13,330
0
7,308
9,799
0
15,093
L
11,727
2,244
0
2,471
8,263
2,689
35
5,230
3,033
28,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,383
Gold Earned
22,233
112
Minions Killed
113
4
Camps Cleared
4
610,085
Distance Traveled
530,838
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,747
775
40
4
3
183,763
2
W
Artio
8,499
850
11
1
0
222,428
4
L
Izanami
7,051
705
61
6
2
165,251
1
W
Aphrodite
8,137
814
61
6
1
203,894
0
L
Achilles
8,124
812
10
1
1
189,700
2
L
Sol
7,058
706
42
4
1
175,887
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role