Player Matchup

Ra
Ra
Floodcupcake
Ra
Level 95
God Stats
4W - 4L
1,192 SR
Queue Stats
276W - 257L
1,501 Elo+
Party 2
Cerberus
Cerberus
HelpMeGodPlzWhy
Cerberus
Level 68
God Stats
5W - 6L
1,588 SR
Queue Stats
114W - 100L
1,529 Elo+
Party 2
Hercules
Hercules
IPlaySmiteBadly
Hercules
Level 103
God Stats
9W - 6L
1,549 SR
Queue Stats
365W - 334L
1,515 Elo+
Party 2
Hera
Hera
MrStarStruck
Hera
Level 106
God Stats
9W - 11L
1,460 SR
Queue Stats
585W - 612L
1,498 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
rainbowhead135
Ah Muzen Cab
Level 86
God Stats
7W - 8L
1,374 SR
Queue Stats
361W - 335L
1,511 Elo+
Party 2
Team Averages
Level 92
1,433 SR
1,511 Elo+

VS

Team Averages
Level 130
1,522 SR
1,497 Elo+
Sobek
Sobek
 
Sobek
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
HmanLive
Horus
Level 149
God Stats
2W - 1L
1,292 SR
Queue Stats
144W - 138L
1,499 Elo+
Party 3
Anubis
Anubis
PapaSmurphy26
Anubis
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,554 Elo+
Party 3
Erlang Shen
Erlang Shen
skyguy23
Erlang Shen
Level 115
God Stats
0W - 2L
1,500 SR
Queue Stats
240W - 255L
1,419 Elo+
Party 3
Nemesis
Nemesis
stillfly20
Nemesis
Level 154
God Stats
0W - 1L
1,820 SR
Queue Stats
210W - 204L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 7
10,145
845
17,612
12,848
6,280
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
16
2 / 4 / 14
10,200
850
8,453
24,661
26,176
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
15
6 / 3 / 12
9,705
809
14,121
19,767
25,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
6 / 2 / 11
10,497
875
19,710
13,101
6,228
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
rainbowhead135
Ah Muzen Cab
15
0 / 2 / 13
8,841
737
11,899
12,909
6,495
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
5 / 2 / 6
9,890
824
22,358
24,034
28,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Horus
HmanLive
Horus
13
0 / 4 / 6
7,870
656
3,810
12,619
13,653
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
0 / 4 / 11
8,642
720
16,804
11,208
5,821
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
skyguy23
Erlang Shen
17
7 / 4 / 6
9,958
830
12,983
22,927
15,284
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
stillfly20
Nemesis
14
2 / 7 / 7
8,730
728
8,280
13,136
5,829
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
50
21
Kills
14
14
Deaths
21
57
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
5
2
6
4
W
7
3
7
3.5
W
Cerberus
2
4
14
2.25
L
Horus
HmanLive
Horus
0
4
6
0.75
W
Hercules
6
3
12
4
W
6
2
11
5.75
L
0
4
11
1.38
W
Ah Muzen Cab
rainbowhead135
Ah Muzen Cab
0
2
13
3.25
L
Erlang Shen
skyguy23
Erlang Shen
7
4
6
2.5
L
Nemesis
stillfly20
Nemesis
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,795
Damage
64,235
83,286
Taken
83,924
70,265
Mitigated
69,552
38,411
Healing
39,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
22,358
819
1,581
10,154
24,034
28,965
188
11,327
12,066
39,518
0
W
17,612
2,318
10,603
4,575
12,848
6,280
916
6,548
6,300
38,933
0
W
Cerberus
8,453
610
2,401
5,628
24,661
26,176
811
10,896
13,765
17,866
0
L
Horus
HmanLive
Horus
3,810
1,947
7,292
4,426
12,619
13,653
492
8,544
3,749
0
7,296
W
Hercules
14,121
4,573
882
6,512
19,767
25,086
271
8,327
11,440
0
15,943
W
19,710
6,835
1,700
1,504
13,101
6,228
1,183
7,500
5,601
39,104
0
L
16,804
629
94
2,065
11,208
5,821
183
6,354
4,684
34,966
0
W
Ah Muzen Cab
rainbowhead135
Ah Muzen Cab
11,899
5,246
1,174
3,432
12,909
6,495
2,335
5,891
7,018
0
22,453
L
Erlang Shen
skyguy23
Erlang Shen
12,983
3,859
1,867
7,455
22,927
15,284
503
12,884
9,826
0
25,860
L
Nemesis
stillfly20
Nemesis
8,280
2,483
2,396
2,458
13,136
5,829
543
6,666
6,245
0
16,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,388
Gold Earned
45,090
145
Minions Killed
106
0
Camps Cleared
0
1,138,264
Distance Traveled
1,116,203
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,890
824
20
2
0
254,599
3
W
Ra
10,145
845
33
3
0
237,596
0
W
Cerberus
10,200
850
36
3
0
214,430
1
L
Horus
7,870
656
10
1
0
200,153
3
W
Hercules
9,705
809
1
0
0
242,055
1
W
Hera
10,497
875
56
5
0
209,588
1
L
Anubis
8,642
720
43
4
0
200,981
1
W
Ah Muzen Cab
8,841
737
19
2
0
234,595
0
L
Erlang Shen
9,958
830
16
1
0
223,946
0
L
Nemesis
8,730
728
17
1
0
236,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role