Player Matchup

Ao Kuang
Ao Kuang
JamlTheCaml
Ao Kuang
Level 42
God Stats
1W - 0L
1,600 SR
Queue Stats
57W - 40L
1,563 Elo+
Party 1
Neith
Neith
Nolanryan2
Neith
Level 38
God Stats
6W - 9L
1,625 SR
Queue Stats
150W - 130L
1,665 Elo+
Party 3
Artio
Artio
OG-FinDeR
Artio
Level 141
God Stats
2W - 2L
1,587 SR
Queue Stats
461W - 410L
1,630 Elo+
Party 3
Chiron
Chiron
OG-GriNDeR
Chiron
Level 142
God Stats
23W - 17L
1,669 SR
Queue Stats
438W - 389L
1,627 Elo+
Party 3
Nu Wa
Nu Wa
x-_Casca
Nu Wa
Level 156
God Stats
9W - 1L
1,753 SR
Queue Stats
170W - 142L
1,606 Elo+
Party 1
Team Averages
Level 104
1,647 SR
1,618 Elo+

VS

Team Averages
Level 74
1,502 SR
1,620 Elo+
Osiris
Osiris
ArachneMain1455
Osiris
Level 48
God Stats
3W - 7L
1,393 SR
Queue Stats
190W - 99L
1,661 Elo+
Party 4
Zeus
Zeus
Eyswa11owc0m
Zeus
Level 22
God Stats
4W - 2L
1,342 SR
Queue Stats
95W - 63L
1,613 Elo+
Party 2
Discordia
Discordia
IGotChipotle
Discordia
Level 134
God Stats
9W - 8L
1,555 SR
Queue Stats
385W - 382L
1,653 Elo+
Party 4
Heimdallr
Heimdallr
IrjshHitman
Heimdallr
Level 140
God Stats
4W - 2L
1,669 SR
Queue Stats
340W - 246L
1,582 Elo+
Party 2
Cerberus
Cerberus
xJoshLikesPP
Cerberus
Level 27
God Stats
6W - 7L
1,554 SR
Queue Stats
83W - 65L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
JamlTheCaml
Ao Kuang
15
7 / 0 / 1
9,610
534
8,560
16,975
6,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
18
4 / 4 / 4
11,532
641
9,991
11,774
5,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artio
OG-FinDeR
Artio
12
1 / 3 / 8
8,394
466
2,592
14,641
13,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chiron
OG-GriNDeR
Chiron
18
12 / 0 / 3
11,113
617
16,070
10,442
3,466
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Nu Wa
x-_Casca
Nu Wa
17
3 / 4 / 8
10,533
585
13,790
9,688
3,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 3
9,767
543
13,303
17,531
10,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
2 / 5 / 1
9,656
536
6,212
11,556
4,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Discordia
IGotChipotle
Discordia
15
1 / 3 / 2
8,780
488
6,261
10,483
3,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
IrjshHitman
Heimdallr
12
1 / 7 / 1
7,273
404
5,044
11,134
3,005
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Cerberus
xJoshLikesPP
Cerberus
12
1 / 8 / 1
7,248
403
5,379
16,417
9,880
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
19
27
Kills
11
11
Deaths
27
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
6
4
3
1.88
L
2
5
1
0.5
L
Discordia
IGotChipotle
Discordia
1
3
2
0.67
L
Heimdallr
IrjshHitman
Heimdallr
1
7
1
0.21
W
Ao Kuang
JamlTheCaml
Ao Kuang
7
0
1
7.5
W
Neith
4
4
4
1.5
W
Artio
OG-FinDeR
Artio
1
3
8
1.67
W
Chiron
OG-GriNDeR
Chiron
12
0
3
13.5
W
Nu Wa
x-_Casca
Nu Wa
3
4
8
1.75
L
Cerberus
xJoshLikesPP
Cerberus
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,003
Damage
36,199
63,520
Taken
67,121
31,834
Mitigated
31,089
25,021
Healing
12,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,303
6,035
0
2,852
17,531
10,286
0
7,882
9,316
0
73,468
L
6,212
1,586
0
4,550
11,556
4,402
1,757
2,842
8,578
63,420
5,276
L
Discordia
IGotChipotle
Discordia
6,261
225
0
1,525
10,483
3,516
0
5,523
4,680
59,174
0
L
Heimdallr
IrjshHitman
Heimdallr
5,044
1,988
0
677
11,134
3,005
254
2,758
8,242
0
38,763
W
Ao Kuang
JamlTheCaml
Ao Kuang
8,560
1,495
0
8,358
16,975
6,742
0
3,301
13,460
59,968
8,725
W
Neith
9,991
4,435
0
4,266
11,774
5,359
1,814
4,877
6,847
0
84,133
W
Artio
OG-FinDeR
Artio
2,592
584
243
3,247
14,641
13,029
0
3,186
11,275
12,892
0
W
Chiron
OG-GriNDeR
Chiron
16,070
6,984
1,020
4,588
10,442
3,466
2,278
3,417
7,023
0
92,635
W
Nu Wa
x-_Casca
Nu Wa
13,790
2,278
0
3,299
9,688
3,238
602
2,234
7,208
67,718
0
L
Cerberus
xJoshLikesPP
Cerberus
5,379
44
0
3,143
16,417
9,880
54
4,520
11,749
26,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,182
Gold Earned
42,724
541
Minions Killed
473
0
Camps Cleared
0
1,740,249
Distance Traveled
1,576,032
33
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,767
543
110
6
0
389,804
0
L
Zeus
9,656
536
120
7
0
275,504
4
L
Discordia
8,780
488
131
7
0
333,142
2
L
Heimdallr
7,273
404
67
4
0
296,099
6
W
Ao Kuang
9,610
534
90
5
0
435,678
12
W
Neith
11,532
641
164
9
0
288,733
3
W
Artio
8,394
466
16
1
0
340,375
9
W
Chiron
11,113
617
154
9
0
345,181
3
W
Nu Wa
10,533
585
117
7
0
330,282
6
L
Cerberus
7,248
403
45
3
0
281,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role