Player Matchup

Ymir
Ymir
Gold III
Rangeku10
Ymir
Gold III
Level 129
God Stats
12W - 16L
1,705 SR
Queue Stats
112W - 112L
1,523 MMR
Party 1
Bastet
Bastet
Gold IV
TrinChrNort
Bastet
Gold IV
Level 149
God Stats
6W - 3L
1,495 SR
Queue Stats
150W - 153L
1,396 MMR
Party 1
Bacchus
Bacchus
Gold IV
profetises2
Bacchus
Gold IV
Level 122
God Stats
2W - 0L
1,400 SR
Queue Stats
51W - 58L
1,468 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,534 SR
1,462 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 111
1,682 SR
1,406 MMR
Apollo
Apollo
Silver IV
BerGerr
Apollo
Silver IV
Level 160
God Stats
0W - 1L
1,909 SR
Queue Stats
3W - 8L
1,361 MMR
Party 2
Cthulhu
Cthulhu
Silver IV
Sephric
Cthulhu
Silver IV
Level 64
God Stats
11W - 11L
1,457 SR
Queue Stats
75W - 87L
1,361 MMR
Party 2
Ra
Ra
Bronze III
TnNuke
Ra
Bronze III
Level 109
God Stats
0W - 1L
1,681 SR
Queue Stats
10W - 9L
1,497 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
2 / 1 / 14
10,062
774
8,084
11,226
11,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bastet
15
12 / 1 / 4
10,782
829
18,906
10,246
3,885
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bacchus
profetises2
Bacchus
14
4 / 1 / 11
9,423
725
9,622
13,013
15,110
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
TiamatAh Muzen CabThothAthenaGilgamesh

VS

Bans
GebCupidHou YiMedusaHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BerGerr
Apollo
11
3 / 7 / 0
8,926
687
7,452
14,134
5,150
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
Sephric
Cthulhu
11
0 / 6 / 1
8,046
619
6,896
18,950
18,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ra
11
0 / 5 / 1
7,734
595
9,131
10,037
3,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
5
18
Kills
3
3
Deaths
18
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Apollo
BerGerr
Apollo
3
7
0
0.43
W
Ymir
2
1
14
9
L
Cthulhu
Sephric
Cthulhu
0
6
1
0.08
L
Ra
0
5
1
0.1
W
Bastet
12
1
4
14
W
Bacchus
profetises2
Bacchus
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,612
Damage
23,479
34,485
Taken
43,121
30,751
Mitigated
27,249
2,290
Healing
5,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
BerGerr
Apollo
7,452
4,746
0
419
14,134
5,150
0
4,428
9,706
0
23,356
W
Ymir
8,084
962
0
1,420
11,226
11,756
256
6,440
4,786
23,514
0
L
Cthulhu
Sephric
Cthulhu
6,896
949
124
2,171
18,950
18,192
0
9,181
9,769
17,446
0
L
Ra
9,131
701
1,180
1,806
10,037
3,907
0
4,382
5,655
33,541
0
W
Bastet
18,906
4,891
0
200
10,246
3,885
1,569
4,714
5,532
0
43,970
W
Bacchus
profetises2
Bacchus
9,622
951
0
670
13,013
15,110
74
4,921
8,092
23,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,267
Gold Earned
24,706
123
Minions Killed
142
7
Camps Cleared
4
816,929
Distance Traveled
692,305
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,926
687
57
4
3
223,922
2
W
Ymir
10,062
774
36
3
3
222,823
4
L
Cthulhu
8,046
619
18
1
0
217,818
3
L
Ra
7,734
595
67
5
1
250,565
1
W
Bastet
10,782
829
66
5
2
316,457
0
W
Bacchus
9,423
725
21
2
2
277,649
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role