Player Matchup

Persephone
Persephone
DazzDank
Persephone
Level 68
God Stats
1W - 2L
1,448 SR
Queue Stats
36W - 47L
1,441 Elo+
Party 2
Izanami
Izanami
Docris
Izanami
Level 19
God Stats
3W - 3L
1,339 SR
Queue Stats
20W - 29L
1,270 Elo+
Party 2
Ares
Ares
Lorshal
Ares
Level 21
God Stats
2W - 4L
1,425 SR
Queue Stats
10W - 17L
1,309 Elo+
Party 2
Team Averages
Level 36
1,404 SR
1,340 Elo+

VS

Team Averages
Level 82
1,542 SR
1,408 Elo+
Chronos
Chronos
CurryMonster101
Chronos
Level 89
God Stats
1W - 1L
1,564 SR
Queue Stats
28W - 52L
1,312 Elo+
Solo
Nemesis
Nemesis
Rodamah
Nemesis
Level 10
God Stats
0W - 1L
1,716 SR
Queue Stats
7W - 8L
1,394 Elo+
Party 1
Erlang Shen
Erlang Shen
SlausonDawson
Erlang Shen
Level 146
God Stats
0W - 3L
1,346 SR
Queue Stats
481W - 421L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
DazzDank
Persephone
15
11 / 3 / 4
11,335
810
18,692
9,785
4,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Docris
Izanami
13
2 / 3 / 8
9,055
647
8,789
9,764
4,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
Lorshal
Ares
13
2 / 3 / 12
9,974
712
7,671
17,470
19,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 4
9,090
649
14,615
11,758
3,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Rodamah
Nemesis
12
2 / 4 / 5
8,458
604
6,608
11,336
5,184
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Erlang Shen
SlausonDawson
Erlang Shen
13
6 / 5 / 0
9,301
664
10,671
17,337
8,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
15
Kills
9
9
Deaths
15
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
6
4
0.5
W
Persephone
DazzDank
Persephone
11
3
4
4.33
W
Izanami
Docris
Izanami
2
3
8
2
W
Ares
Lorshal
Ares
2
3
12
2.67
L
Nemesis
Rodamah
Nemesis
2
4
5
1.13
L
Erlang Shen
SlausonDawson
Erlang Shen
6
5
0
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,152
Damage
31,894
37,019
Taken
40,431
27,899
Mitigated
17,364
7,987
Healing
7,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,615
4,330
0
2,065
11,758
3,644
0
8,926
2,832
43,427
3,565
W
Persephone
DazzDank
Persephone
18,692
1,829
1,064
3,240
9,785
4,399
651
3,634
6,148
49,658
0
W
Izanami
Docris
Izanami
8,789
4,097
0
1,566
9,764
4,450
377
3,495
6,269
0
22,266
W
Ares
Lorshal
Ares
7,671
706
0
2,117
17,470
19,050
79
6,219
11,251
19,900
0
L
Nemesis
Rodamah
Nemesis
6,608
3,101
200
1,501
11,336
5,184
0
5,968
5,368
0
14,042
L
Erlang Shen
SlausonDawson
Erlang Shen
10,671
4,171
0
3,497
17,337
8,536
0
11,764
5,573
0
28,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,364
Gold Earned
26,849
153
Minions Killed
144
5
Camps Cleared
6
755,050
Distance Traveled
745,602
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,090
649
86
6
5
244,099
6
W
Persephone
11,335
810
85
6
2
238,964
2
W
Izanami
9,055
647
50
4
2
252,007
2
W
Ares
9,974
712
18
1
1
264,079
0
L
Nemesis
8,458
604
21
2
0
240,367
0
L
Erlang Shen
9,301
664
37
3
1
261,136
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role