Player Matchup

Da Ji
Da Ji
LordXHadesX
Da Ji
Level 28
God Stats
0W - 6L
1,500 SR
Queue Stats
21W - 68L
1,264 Elo+
Solo
Agni
Agni
SaauulMC
Agni
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Bakasura
Bakasura
Spasian505
Bakasura
Level 4
God Stats
0W - 1L
1,358 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Artemis
Artemis
chiempie12
Artemis
Level 5
God Stats
0W - 1L
1,358 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ares
Ares
magic_pat78
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,137 Elo+
Solo
Team Averages
Level 9
1,443 SR
1,380 Elo+

VS

Team Averages
Level 10
1,537 SR
1,447 Elo+
Bellona
Bellona
 
Bellona
Level 2
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Duroeforte92
Ra
Level 22
God Stats
3W - 0L
1,784 SR
Queue Stats
84W - 114L
1,269 Elo+
Solo
Ymir
Ymir
Lamborghini15119
Ymir
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Chernobog
Chernobog
Skaledge
Chernobog
Level 15
God Stats
2W - 0L
1,588 SR
Queue Stats
3W - 2L
1,466 Elo+
Solo
Sun Wukong
Sun Wukong
zzxsddstyhf
Sun Wukong
Level 6
God Stats
2W - 0L
1,313 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
19 / 9 / 3
14,077
521
31,915
26,529
12,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Agni
19
11 / 7 / 7
12,562
465
22,500
22,405
11,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bakasura
Spasian505
Bakasura
2
0 / 1 / 0
6,714
249
259
1,098
223
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
chiempie12
Artemis
5
1 / 0 / 2
7,484
277
299
646
110
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 12 / 7
9,214
341
1,882
20,829
16,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
0 / 9 / 7
11,009
408
6,856
18,375
17,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
4 / 7 / 9
12,497
463
8,103
15,348
3,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 12 / 5
11,145
413
1,917
23,476
18,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chernobog
Skaledge
Chernobog
19
9 / 5 / 4
14,175
525
17,645
16,796
5,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
zzxsddstyhf
Sun Wukong
18
7 / 4 / 5
13,544
502
11,496
20,433
21,790
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
52
31
Kills
22
29
Deaths
37
19
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
0
9
7
0.39
W
4
7
9
1.21
W
2
12
5
0.38
L
19
9
3
2.28
L
Agni
11
7
7
2.07
W
Chernobog
Skaledge
Chernobog
9
5
4
2.2
L
Bakasura
Spasian505
Bakasura
0
1
0
0
L
Artemis
chiempie12
Artemis
1
0
2
2
L
0
12
7
0.29
W
Sun Wukong
zzxsddstyhf
Sun Wukong
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,855
Damage
46,017
71,507
Taken
94,428
40,371
Mitigated
67,645
9,786
Healing
14,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
6,856
2,012
0
969
18,375
17,587
646
5,807
12,112
8,639
30,023
W
8,103
167
1,275
4,176
15,348
3,925
1,127
2,953
11,952
59,853
0
W
1,917
523
0
797
23,476
18,740
98
6,051
17,111
20,103
0
L
31,915
8,776
0
4,981
26,529
12,343
846
3,802
22,107
0
103,989
L
Agni
22,500
2,589
419
3,888
22,405
11,119
1,254
4,507
17,501
69,686
0
W
Chernobog
Skaledge
Chernobog
17,645
10,507
651
3,750
16,796
5,603
8,808
4,007
12,509
0
83,833
L
Bakasura
Spasian505
Bakasura
259
180
0
0
1,098
223
0
284
778
0
877
L
Artemis
chiempie12
Artemis
299
221
0
68
646
110
0
110
472
0
2,229
L
1,882
451
0
430
20,829
16,576
0
2,137
18,198
19,858
0
W
Sun Wukong
zzxsddstyhf
Sun Wukong
11,496
3,564
0
3,315
20,433
21,790
1,058
4,400
15,740
0
63,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,051
Gold Earned
62,370
245
Minions Killed
409
0
Camps Cleared
0
1,239,275
Distance Traveled
2,167,118
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,009
408
48
2
0
441,586
0
W
Ra
12,497
463
101
4
0
462,774
0
W
Ymir
11,145
413
32
1
0
386,981
9
L
Da Ji
14,077
521
120
4
0
405,796
0
L
Agni
12,562
465
84
3
0
427,585
1
W
Chernobog
14,175
525
146
5
0
384,592
2
L
Bakasura
6,714
249
3
0
0
66,724
0
L
Artemis
7,484
277
3
0
0
33,928
0
L
Ares
9,214
341
35
1
0
305,242
0
W
Sun Wukong
13,544
502
82
3
0
491,185
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role