Player Matchup

Achilles
Achilles
Chaoskitty1921
Achilles
Level 27
God Stats
13W - 7L
1,404 SR
Queue Stats
154W - 116L
1,580 Elo+
Solo
Ah Puch
Ah Puch
DarnelBoat44
Ah Puch
Level 29
God Stats
1W - 2L
1,485 SR
Queue Stats
36W - 34L
1,454 Elo+
Party 2
Cthulhu
Cthulhu
Thiskidisblank
Cthulhu
Level 29
God Stats
2W - 0L
1,692 SR
Queue Stats
24W - 18L
1,495 Elo+
Party 2
Awilix
Awilix
ihitwomen20
Awilix
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 36L
1,498 Elo+
Party 2
Heimdallr
Heimdallr
xDGFaded
Heimdallr
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
209W - 143L
1,578 Elo+
Solo
Team Averages
Level 28
1,516 SR
1,521 Elo+

VS

Team Averages
Level 25
1,619 SR
1,584 Elo+
Medusa
Medusa
Eyswa11owc0m
Medusa
Level 22
God Stats
4W - 1L
1,756 SR
Queue Stats
95W - 63L
1,628 Elo+
Party 1
Discordia
Discordia
VeryCleverBoy
Discordia
Level 25
God Stats
7W - 10L
1,388 SR
Queue Stats
116W - 124L
1,501 Elo+
Solo
Serqet
Serqet
bingbongchong
Serqet
Level 27
God Stats
5W - 2L
1,820 SR
Queue Stats
70W - 34L
1,718 Elo+
Solo
Cliodhna
Cliodhna
mateocaldera34
Cliodhna
Level 24
God Stats
6W - 4L
1,616 SR
Queue Stats
69W - 59L
1,468 Elo+
Solo
Sol
Sol
xJoshLikesPP
Sol
Level 27
God Stats
3W - 4L
1,516 SR
Queue Stats
83W - 65L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
9 / 0 / 0
7,839
653
10,677
8,357
6,817
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Puch
DarnelBoat44
Ah Puch
10
2 / 1 / 1
6,237
520
3,814
5,400
1,656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
3 / 2 / 0
5,754
480
2,933
8,691
4,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
11
3 / 3 / 2
6,456
538
4,111
8,207
2,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Heimdallr
xDGFaded
Heimdallr
10
0 / 1 / 2
5,898
492
2,801
6,253
1,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
0 / 6 / 0
5,589
466
3,647
9,997
4,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
VeryCleverBoy
Discordia
11
0 / 3 / 2
5,788
482
3,775
5,924
1,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
4 / 1 / 2
6,966
581
4,388
7,950
3,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cliodhna
9
1 / 4 / 1
5,731
478
2,508
7,670
3,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 3 / 2
6,179
515
6,245
6,194
1,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
17
Kills
6
7
Deaths
17
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Achilles
9
0
0
9
W
Ah Puch
DarnelBoat44
Ah Puch
2
1
1
2.5
L
Medusa
0
6
0
0
W
3
2
0
1.5
L
Discordia
VeryCleverBoy
Discordia
0
3
2
0.33
L
4
1
2
5
W
Awilix
3
3
2
1.33
L
Cliodhna
1
4
1
0.38
W
Heimdallr
xDGFaded
Heimdallr
0
1
2
1
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,336
Damage
20,563
36,908
Taken
37,735
17,565
Mitigated
14,746
9,227
Healing
11,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
10,677
2,942
0
2,453
8,357
6,817
0
0
8,357
0
41,420
W
Ah Puch
DarnelBoat44
Ah Puch
3,814
232
0
1,923
5,400
1,656
112
2,968
1,976
27,386
0
L
Medusa
3,647
1,718
0
3,398
9,997
4,036
396
0
9,997
0
30,267
W
2,933
316
0
517
8,691
4,753
0
3,615
4,964
16,798
0
L
Discordia
VeryCleverBoy
Discordia
3,775
52
0
1,667
5,924
1,749
0
2,708
3,216
30,352
0
L
4,388
1,258
0
2,283
7,950
3,769
0
1,491
6,305
0
20,645
W
Awilix
4,111
1,623
0
2,305
8,207
2,655
0
426
7,585
0
31,081
L
Cliodhna
2,508
231
0
1,644
7,670
3,294
0
557
7,073
0
30,244
W
Heimdallr
xDGFaded
Heimdallr
2,801
1,123
0
2,029
6,253
1,684
0
1,896
4,153
0
36,504
L
6,245
2,703
0
2,287
6,194
1,898
0
1,395
4,397
35,462
5,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,184
Gold Earned
30,253
300
Minions Killed
321
0
Camps Cleared
0
1,119,883
Distance Traveled
1,106,759
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,839
653
90
8
0
258,780
2
W
Ah Puch
6,237
520
52
4
0
199,778
0
L
Medusa
5,589
466
50
4
0
195,772
3
W
Cthulhu
5,754
480
24
2
0
240,733
0
L
Discordia
5,788
482
79
7
0
209,335
4
L
Serqet
6,966
581
35
3
0
221,563
4
W
Awilix
6,456
538
61
5
0
207,773
1
L
Cliodhna
5,731
478
69
6
0
228,761
0
W
Heimdallr
5,898
492
73
6
0
212,819
0
L
Sol
6,179
515
88
7
0
251,328
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role