Player Matchup

Bellona
Bellona
K1LLSWITCH925
Bellona
Level 20
God Stats
17W - 12L
1,617 SR
Queue Stats
135W - 185L
1,358 Elo+
Party 2
Ullr
Ullr
Krohhsis
Ullr
Level 125
God Stats
7W - 6L
1,481 SR
Queue Stats
228W - 225L
1,427 Elo+
Party 2
Sol
Sol
iyolo2
Sol
Level 66
God Stats
24W - 18L
1,547 SR
Queue Stats
143W - 138L
1,459 Elo+
Party 2
Team Averages
Level 70
1,548 SR
1,414 Elo+

VS

Team Averages
Level 60
1,479 SR
1,477 Elo+
Chronos
Chronos
Caninestew6273
Chronos
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
237W - 206L
1,513 Elo+
Party 1
Bacchus
Bacchus
Durable odin619
Bacchus
Level 15
God Stats
1W - 2L
1,722 SR
Queue Stats
14W - 9L
1,482 Elo+
Party 1
Ao Kuang
Ao Kuang
xRxUxMADxBROx1
Ao Kuang
Level 99
God Stats
0W - 1L
1,216 SR
Queue Stats
38W - 38L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
10
1 / 3 / 5
7,580
632
2,609
9,210
9,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ullr
14
5 / 3 / 5
9,273
773
10,881
7,603
2,830
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sol
iyolo2
Sol
13
4 / 7 / 4
8,714
726
8,398
8,495
3,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 8
8,758
730
8,196
8,368
3,168
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 5 / 11
7,583
632
4,466
7,989
7,970
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
13
7 / 3 / 5
8,792
733
7,680
11,013
3,580
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
37
10
Kills
13
13
Deaths
10
14
Assists
24
Player
Kills
Deaths
Assists
KDA
L
5
2
8
4.5
L
1
5
11
1.3
W
Bellona
1
3
5
1.17
W
Ullr
5
3
5
2.5
W
Sol
iyolo2
Sol
4
7
4
0.86
L
Ao Kuang
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,888
Damage
20,342
25,308
Taken
27,370
15,072
Mitigated
14,718
2,415
Healing
5,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,196
2,448
0
1,720
8,368
3,168
0
3,151
5,173
24,075
0
L
4,466
397
0
0
7,989
7,970
0
2,719
5,118
12,306
0
W
Bellona
2,609
733
0
580
9,210
9,002
37
6,910
2,300
0
14,987
W
Ullr
10,881
4,763
0
950
7,603
2,830
147
7,073
530
0
31,751
W
Sol
iyolo2
Sol
8,398
2,984
0
885
8,495
3,240
1,212
7,509
986
21,503
2,313
L
Ao Kuang
7,680
2,107
0
4,066
11,013
3,580
0
2,416
8,430
21,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,567
Gold Earned
25,133
113
Minions Killed
92
4
Camps Cleared
6
544,413
Distance Traveled
560,053
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
8,758
730
35
3
1
203,842
5
L
Bacchus
7,583
632
18
2
1
169,952
0
W
Bellona
7,580
632
28
2
3
172,078
0
W
Ullr
9,273
773
57
5
0
194,824
3
W
Sol
8,714
726
28
2
1
177,511
0
L
Ao Kuang
8,792
733
39
3
4
186,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role