Player Matchup

Khepri
Khepri
CAPTIN75
Khepri
Level 20
God Stats
6W - 12L
1,605 SR
Queue Stats
66W - 48L
1,316 Elo+
Party 1
Fenrir
Fenrir
SpookiestDookie
Fenrir
Level 45
God Stats
36W - 25L
1,531 SR
Queue Stats
161W - 123L
1,502 Elo+
Party 1
Sol
Sol
coezy
Sol
Level 103
God Stats
8W - 7L
1,668 SR
Queue Stats
188W - 144L
1,507 Elo+
Party 1
Team Averages
Level 56
1,601 SR
1,442 Elo+

VS

Team Averages
Level 42
1,391 SR
1,330 Elo+
Kukulkan
Kukulkan
JestingBeatle
Kukulkan
Level 23
God Stats
1W - 2L
1,501 SR
Queue Stats
26W - 32L
1,355 Elo+
Party 2
Cthulhu
Cthulhu
colglazier737
Cthulhu
Level 28
God Stats
10W - 6L
1,192 SR
Queue Stats
137W - 199L
1,194 Elo+
Solo
Skadi
Skadi
tazzman1570
Skadi
Level 74
God Stats
3W - 4L
1,480 SR
Queue Stats
172W - 178L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
CAPTIN75
Khepri
14
0 / 0 / 11
10,041
717
3,965
12,985
12,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
10 / 2 / 5
10,543
753
11,325
12,067
5,310
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sol
coezy
Sol
15
5 / 0 / 9
10,492
749
15,440
12,413
5,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
JestingBeatle
Kukulkan
12
1 / 4 / 0
7,896
564
8,613
9,151
2,543
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
11
0 / 5 / 2
7,877
563
4,676
12,755
10,541
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 6 / 1
8,386
599
8,355
11,773
3,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
15
Kills
2
2
Deaths
15
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Khepri
CAPTIN75
Khepri
0
0
11
5.5
L
Kukulkan
JestingBeatle
Kukulkan
1
4
0
0.25
W
10
2
5
6.25
W
Sol
coezy
Sol
5
0
9
9.5
L
Cthulhu
0
5
2
0.2
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,730
Damage
21,644
37,465
Taken
33,679
23,739
Mitigated
16,917
15,846
Healing
712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
CAPTIN75
Khepri
3,965
150
389
5,591
12,985
12,475
83
6,274
5,431
18,577
0
L
Kukulkan
JestingBeatle
Kukulkan
8,613
530
0
0
9,151
2,543
0
4,553
4,598
32,158
0
W
11,325
885
405
1,535
12,067
5,310
469
2,923
8,000
0
28,273
W
Sol
coezy
Sol
15,440
5,714
0
7,926
12,413
5,954
2,318
5,226
7,187
66,342
6,663
L
Cthulhu
4,676
209
0
0
12,755
10,541
44
7,377
5,378
12,847
0
L
8,355
3,717
0
712
11,773
3,833
75
6,071
5,702
0
25,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,076
Gold Earned
24,159
165
Minions Killed
119
11
Camps Cleared
1
793,545
Distance Traveled
744,337
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,041
717
21
2
0
252,320
0
L
Kukulkan
7,896
564
50
4
0
242,277
2
W
Fenrir
10,543
753
21
2
2
269,556
1
W
Sol
10,492
749
123
9
9
271,669
1
L
Cthulhu
7,877
563
23
2
0
271,719
4
L
Skadi
8,386
599
46
3
1
230,341
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role