Player Matchup

Tiamat
Tiamat
Masters
 
Tiamat
Masters
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
Rainbow_Lich
Tsukuyomi
Masters
Level 123
God Stats
0W - 1L
1,627 SR
Queue Stats
139W - 127L
2,665 MMR
Solo
Artio
Artio
Masters
SHADOWHUNTER2337
Artio
Masters
Level 140
God Stats
23W - 19L
1,648 SR
Queue Stats
624W - 611L
2,686 MMR
Solo
Eset
Eset
Masters
sydate
Eset
Masters
Level 160
God Stats
1W - 3L
1,746 SR
Queue Stats
312W - 282L
2,669 MMR
Party 3
Rama
Rama
Masters
Аlpacа
Rama
Masters
Level 82
God Stats
8W - 5L
1,654 SR
Queue Stats
375W - 306L
2,871 MMR
Party 3
Team Averages
Masters
Masters
Average Tier
Level 122
1,635 SR
2,478 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 140
1,572 SR
2,500 MMR
Ullr
Ullr
Masters
 
Ullr
Masters
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Osiris
Osiris
Masters
ArrivedExodus
Osiris
Masters
Level 140
God Stats
1W - 0L
1,607 SR
Queue Stats
47W - 4L
3,185 MMR
Party 1
Ah Puch
Ah Puch
Masters
EugeneDogsPP
Ah Puch
Masters
Level 137
God Stats
4W - 2L
1,445 SR
Queue Stats
174W - 152L
2,721 MMR
Party 2
Achilles
Achilles
Diamond I
SA NMP7916
Achilles
Diamond I
Level 109
God Stats
7W - 4L
1,511 SR
Queue Stats
172W - 146L
2,542 MMR
Party 2
Ravana
Ravana
Diamond I
ThatFbomb
Ravana
Diamond I
Level 160
God Stats
17W - 6L
1,800 SR
Queue Stats
120W - 91L
2,552 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
0 / 1 / 2
6,917
576
6,230
7,012
4,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
Rainbow_Lich
Tsukuyomi
10
2 / 5 / 3
6,036
503
4,568
9,674
2,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
2 / 4 / 1
5,974
498
3,199
10,866
7,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Eset
sydate
Eset
11
2 / 4 / 1
6,458
538
3,906
7,039
2,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
11
2 / 4 / 2
6,748
562
5,126
7,575
2,188
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
LokiSolBastetOlorunGilgamesh

VS

Bans
GebOdinScyllaKhepriAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
3 / 2 / 5
7,262
605
4,293
5,100
1,286
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
7 / 1 / 5
6,637
553
6,216
8,741
6,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Puch
EugeneDogsPP
Ah Puch
12
3 / 0 / 8
6,914
576
8,181
6,471
1,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Achilles
SA NMP7916
Achilles
11
0 / 2 / 0
6,255
521
3,976
10,890
8,028
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ravana
ThatFbomb
Ravana
11
5 / 3 / 2
6,667
556
5,776
6,800
2,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
8
Kills
18
18
Deaths
8
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
1
2
1
W
Ullr
 
Ullr
3
2
5
2.75
W
7
1
5
9.5
W
Ah Puch
EugeneDogsPP
Ah Puch
3
0
8
7
L
Tsukuyomi
Rainbow_Lich
Tsukuyomi
2
5
3
0.7
W
Achilles
SA NMP7916
Achilles
0
2
0
0
L
2
4
1
0.63
W
Ravana
ThatFbomb
Ravana
5
3
2
2
L
Eset
sydate
Eset
2
4
1
0.63
L
Rama
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,029
Damage
28,442
42,166
Taken
38,002
19,560
Mitigated
19,812
11,841
Healing
14,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
6,230
1,168
0
3,200
7,012
4,831
22
0
7,012
43,649
0
W
Ullr
 
Ullr
4,293
2,203
0
846
5,100
1,286
55
389
4,711
0
46,578
W
6,216
2,601
349
2,891
8,741
6,137
0
2,328
6,345
0
24,841
W
Ah Puch
EugeneDogsPP
Ah Puch
8,181
244
0
2,625
6,471
1,951
0
1,994
4,303
39,868
0
L
Tsukuyomi
Rainbow_Lich
Tsukuyomi
4,568
1,118
0
2,720
9,674
2,821
0
968
8,706
0
27,132
W
Achilles
SA NMP7916
Achilles
3,976
1,100
0
4,797
10,890
8,028
0
5,318
5,118
0
41,681
L
3,199
370
671
2,482
10,866
7,552
0
3,544
7,322
14,211
0
W
Ravana
ThatFbomb
Ravana
5,776
1,846
0
2,806
6,800
2,410
0
2,451
4,190
0
35,935
L
Eset
sydate
Eset
3,906
162
75
1,613
7,039
2,168
0
3,146
3,893
33,631
0
L
Rama
5,126
4,229
0
1,080
7,575
2,188
0
523
7,052
0
42,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,133
Gold Earned
33,735
360
Minions Killed
384
0
Camps Cleared
0
1,108,788
Distance Traveled
1,200,103
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,917
576
97
8
0
223,850
5
W
Ullr
7,262
605
95
8
0
217,920
2
W
Osiris
6,637
553
37
3
0
255,383
4
W
Ah Puch
6,914
576
81
7
0
233,492
1
L
Tsukuyomi
6,036
503
66
6
0
239,858
1
W
Achilles
6,255
521
96
8
0
248,720
1
L
Artio
5,974
498
22
2
0
220,248
2
W
Ravana
6,667
556
75
6
0
244,588
3
L
Eset
6,458
538
84
7
0
209,945
5
L
Rama
6,748
562
91
8
0
214,887
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role