Player Matchup

Cliodhna
Cliodhna
Filmy_Hotnesss
Cliodhna
Level 109
God Stats
5W - 1L
1,813 SR
Queue Stats
540W - 463L
1,601 Elo+
Party 1
Rama
Rama
KyloSolo
Rama
Level 86
God Stats
4W - 1L
1,746 SR
Queue Stats
345W - 284L
1,627 Elo+
Party 2
Hercules
Hercules
OhSnapingTurtle
Hercules
Level 27
God Stats
5W - 2L
1,650 SR
Queue Stats
42W - 32L
1,540 Elo+
Party 2
Agni
Agni
sean_quad11
Agni
Level 107
God Stats
19W - 9L
1,681 SR
Queue Stats
449W - 393L
1,614 Elo+
Party 1
Athena
Athena
sinder_TheKiller
Athena
Level 21
God Stats
13W - 8L
1,559 SR
Queue Stats
30W - 28L
1,523 Elo+
Party 1
Team Averages
Level 70
1,690 SR
1,581 Elo+

VS

Team Averages
Level 78
1,577 SR
1,538 Elo+
Thor
Thor
Amsbury
Thor
Level 143
God Stats
6W - 9L
1,571 SR
Queue Stats
128W - 93L
1,574 Elo+
Party 3
Ymir
Ymir
Buhlockeh1
Ymir
Level 32
God Stats
10W - 7L
1,658 SR
Queue Stats
70W - 70L
1,560 Elo+
Party 3
Ah Puch
Ah Puch
Deadwidow
Ah Puch
Level 156
God Stats
18W - 11L
1,650 SR
Queue Stats
316W - 326L
1,572 Elo+
Solo
Gilgamesh
Gilgamesh
ITSxAJAX
Gilgamesh
Level 20
God Stats
7W - 12L
1,564 SR
Queue Stats
21W - 20L
1,573 Elo+
Party 3
Anhur
Anhur
TAHKOgotzTALENT
Anhur
Level 41
God Stats
2W - 7L
1,441 SR
Queue Stats
34W - 54L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
14
6 / 3 / 6
8,632
575
8,947
10,752
4,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
13
6 / 1 / 3
7,893
526
10,952
9,461
3,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
11
1 / 2 / 6
7,213
481
4,474
9,815
9,611
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
4 / 1 / 5
8,654
577
7,642
7,981
2,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 1 / 8
7,536
502
2,996
7,378
5,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Amsbury
Thor
13
4 / 2 / 2
7,755
517
7,656
11,343
4,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 3 / 4
5,664
378
2,687
10,813
6,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Ah Puch
Deadwidow
Ah Puch
14
4 / 4 / 2
8,022
535
10,469
9,090
2,620
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
ITSxAJAX
Gilgamesh
9
0 / 5 / 4
6,318
421
4,744
8,608
6,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 4 / 0
6,221
415
2,273
9,132
1,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
20
18
Kills
8
8
Deaths
18
28
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thor
Amsbury
Thor
4
2
2
2.5
L
0
3
4
0.67
L
Ah Puch
Deadwidow
Ah Puch
4
4
2
1.25
W
Cliodhna
6
3
6
3
L
Gilgamesh
ITSxAJAX
Gilgamesh
0
5
4
0.4
W
Rama
6
1
3
7.5
W
Hercules
1
2
6
2
L
0
4
0
0
W
4
1
5
6.5
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,011
Damage
27,829
45,387
Taken
48,986
24,758
Mitigated
21,410
16,186
Healing
7,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
Amsbury
Thor
7,656
2,570
0
3,956
11,343
4,259
0
2,466
8,783
0
47,945
L
2,687
1,125
0
322
10,813
6,400
0
2,977
7,740
12,448
0
L
Ah Puch
Deadwidow
Ah Puch
10,469
279
0
1,812
9,090
2,620
0
3,602
5,158
52,129
0
W
Cliodhna
8,947
987
0
4,750
10,752
4,388
0
3,285
7,467
0
51,810
L
Gilgamesh
ITSxAJAX
Gilgamesh
4,744
1,346
0
146
8,608
6,150
0
136
8,470
0
16,363
W
Rama
10,952
8,584
0
5,512
9,461
3,004
264
1,451
8,010
0
55,159
W
Hercules
4,474
1,267
0
2,738
9,815
9,611
282
433
9,382
0
26,060
L
2,273
1,342
0
1,598
9,132
1,981
0
935
8,197
0
26,977
W
7,642
435
0
825
7,981
2,540
0
4,949
3,032
53,324
0
W
2,996
754
0
2,361
7,378
5,215
73
3,038
4,340
13,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,928
Gold Earned
33,980
407
Minions Killed
300
0
Camps Cleared
0
1,403,199
Distance Traveled
1,406,016
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,755
517
91
6
0
319,883
1
L
Ymir
5,664
378
20
1
0
279,455
3
L
Ah Puch
8,022
535
93
6
0
279,132
2
W
Cliodhna
8,632
575
99
7
0
290,570
6
L
Gilgamesh
6,318
421
38
3
0
270,025
1
W
Rama
7,893
526
98
7
0
231,214
4
W
Hercules
7,213
481
55
4
0
278,664
3
L
Anhur
6,221
415
58
4
0
257,521
4
W
Agni
8,654
577
134
9
0
298,412
4
W
Athena
7,536
502
21
1
0
304,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role