Player Matchup

Merlin
Merlin
 
Merlin
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
AbOrTIoN_-KiNg
Pele
Level 105
God Stats
5W - 1L
1,776 SR
Queue Stats
144W - 124L
1,545 Elo+
Party 1
Ymir
Ymir
Dcili
Ymir
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 12L
1,426 Elo+
Party 2
King Arthur
King Arthur
Nsmv
King Arthur
Level 125
God Stats
31W - 12L
1,618 SR
Queue Stats
205W - 180L
1,474 Elo+
Party 2
Danzaburou
Danzaburou
ruzw
Danzaburou
Level 92
God Stats
27W - 13L
1,639 SR
Queue Stats
68W - 57L
1,523 Elo+
Party 1
Team Averages
Level 95
1,607 SR
1,494 Elo+

VS

Team Averages
Level 92
1,512 SR
1,462 Elo+
Chaac
Chaac
Plato ThiKx
Chaac
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 115L
1,500 Elo+
Solo
Poseidon
Poseidon
TheMuffinMan3x
Poseidon
Level 62
God Stats
153W - 126L
1,480 SR
Queue Stats
253W - 208L
1,461 Elo+
Solo
Kali
Kali
Tubsz7965
Kali
Level 109
God Stats
22W - 13L
1,658 SR
Queue Stats
316W - 309L
1,418 Elo+
Solo
Charybdis
Charybdis
WooshCat
Charybdis
Level 102
God Stats
27W - 28L
1,282 SR
Queue Stats
350W - 324L
1,459 Elo+
Solo
Kuzenbo
Kuzenbo
x-MrBadTouch-x
Kuzenbo
Level 118
God Stats
4W - 2L
1,641 SR
Queue Stats
160W - 161L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 3 / 5
7,638
509
4,421
5,202
1,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 3 / 4
8,499
567
7,865
12,297
3,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
Dcili
Ymir
12
3 / 3 / 8
8,048
537
4,886
11,785
9,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
Nsmv
King Arthur
16
5 / 0 / 1
9,580
639
5,376
7,503
5,723
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Danzaburou
ruzw
Danzaburou
12
2 / 3 / 6
7,750
517
7,275
9,450
2,459
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 0
4,811
321
430
2,318
887
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Poseidon
12
2 / 4 / 4
7,591
506
5,288
6,693
2,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kali
11
5 / 4 / 2
7,827
522
9,793
12,744
6,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
WooshCat
Charybdis
14
4 / 1 / 2
8,044
536
7,730
5,969
1,653
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 4 / 6
7,119
475
5,231
15,416
16,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
26
14
Kills
12
12
Deaths
14
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
3
5
1.17
W
3
3
4
1.67
W
Ymir
Dcili
Ymir
3
3
8
2.33
W
King Arthur
Nsmv
King Arthur
5
0
1
5.5
L
0
1
0
0
L
Poseidon
2
4
4
1
L
Kali
5
4
2
1.5
L
Charybdis
WooshCat
Charybdis
4
1
2
5
W
Danzaburou
ruzw
Danzaburou
2
3
6
1.67
L
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,823
Damage
28,472
46,237
Taken
43,140
22,331
Mitigated
28,095
13,617
Healing
12,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,421
260
0
680
5,202
1,328
279
1,010
4,076
41,226
0
W
7,865
1,818
0
5,002
12,297
3,596
0
1,875
10,312
0
67,317
W
Ymir
Dcili
Ymir
4,886
1,304
363
2,822
11,785
9,225
0
4,005
7,701
22,439
0
W
King Arthur
Nsmv
King Arthur
5,376
480
0
1,100
7,503
5,723
107
572
6,899
6,661
55,697
L
430
129
135
1,103
2,318
887
0
0
2,318
0
4,582
L
Poseidon
5,288
922
0
1,124
6,693
2,358
266
2,848
3,845
40,218
0
L
Kali
9,793
5,036
0
5,777
12,744
6,455
0
2,320
10,424
0
37,811
L
Charybdis
WooshCat
Charybdis
7,730
3,115
0
1,164
5,969
1,653
1,785
609
5,360
0
54,695
W
Danzaburou
ruzw
Danzaburou
7,275
3,805
0
3,650
9,450
2,459
904
2,627
6,730
0
38,728
L
5,231
1,879
140
2,859
15,416
16,742
135
4,254
11,162
20,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,515
Gold Earned
35,392
442
Minions Killed
283
0
Camps Cleared
0
1,467,036
Distance Traveled
1,135,053
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,638
509
81
5
0
293,449
4
W
Pele
8,499
567
127
8
0
346,079
5
W
Ymir
8,048
537
28
2
0
267,496
4
W
King Arthur
9,580
639
137
9
0
290,898
2
L
Chaac
4,811
321
6
0
0
46,965
1
L
Poseidon
7,591
506
84
6
0
222,617
2
L
Kali
7,827
522
58
4
0
302,714
2
L
Charybdis
8,044
536
109
7
0
277,612
2
W
Danzaburou
7,750
517
69
5
0
269,114
0
L
Kuzenbo
7,119
475
26
2
0
285,145
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role