Player Matchup

Awilix
Awilix
DenimRaine
Awilix
Level 64
God Stats
4W - 3L
1,572 SR
Queue Stats
7W - 4L
1,632 Elo+
Party 1
Scylla
Scylla
Gxqqi
Scylla
Level 69
God Stats
8W - 8L
1,481 SR
Queue Stats
226W - 251L
1,484 Elo+
Party 1
Artemis
Artemis
Khaprr
Artemis
Level 22
God Stats
2W - 4L
1,468 SR
Queue Stats
48W - 58L
1,630 Elo+
Party 1
Bellona
Bellona
Tophxr--
Bellona
Level 27
God Stats
2W - 3L
1,370 SR
Queue Stats
101W - 131L
1,302 Elo+
Party 1
Geb
Geb
WAZ-UP-STUPID-3
Geb
Level 21
God Stats
23W - 17L
1,588 SR
Queue Stats
66W - 81L
1,424 Elo+
Party 1
Team Averages
Level 41
1,496 SR
1,494 Elo+

VS

Team Averages
Level 58
1,440 SR
1,471 Elo+
Tyr
Tyr
CrystalPyro
Tyr
Level 27
God Stats
26W - 23L
1,360 SR
Queue Stats
156W - 177L
1,400 Elo+
Party 2
Hachiman
Hachiman
Samatz
Hachiman
Level 69
God Stats
8W - 9L
1,408 SR
Queue Stats
478W - 410L
1,483 Elo+
Party 2
Ymir
Ymir
SpitInMyBeer
Ymir
Level 38
God Stats
1W - 0L
1,516 SR
Queue Stats
32W - 27L
1,505 Elo+
Party 3
Janus
Janus
SpitInMyHand
Janus
Level 68
God Stats
1W - 2L
1,224 SR
Queue Stats
58W - 50L
1,482 Elo+
Party 3
Pele
Pele
loboangel78
Pele
Level 90
God Stats
5W - 3L
1,690 SR
Queue Stats
407W - 369L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
DenimRaine
Awilix
7
1 / 5 / 0
5,214
435
3,279
7,726
1,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
Gxqqi
Scylla
12
0 / 0 / 0
5,992
499
519
3,068
738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
Khaprr
Artemis
9
2 / 5 / 0
5,631
469
3,843
6,936
1,527
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
Tophxr--
Bellona
8
1 / 5 / 0
5,524
460
4,885
7,540
6,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
0 / 4 / 0
4,841
403
2,086
10,820
2,885
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 6
6,270
523
2,505
9,183
4,206
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
Samatz
Hachiman
12
7 / 2 / 2
7,120
593
9,512
6,823
2,082
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 1 / 5
5,944
495
1,281
4,963
3,759
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
1 / 0 / 0
7,550
629
1,609
2,490
727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
10 / 0 / 2
8,330
694
7,907
9,138
3,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
34
4
Kills
19
19
Deaths
4
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
1
6
4
L
Awilix
DenimRaine
Awilix
1
5
0
0.2
L
Scylla
Gxqqi
Scylla
0
0
0
0
L
Artemis
Khaprr
Artemis
2
5
0
0.4
W
Hachiman
Samatz
Hachiman
7
2
2
4
W
0
1
5
2.5
W
1
0
0
1
L
Bellona
Tophxr--
Bellona
1
5
0
0.2
L
0
4
0
0
W
10
0
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,612
Damage
22,814
36,090
Taken
32,597
13,132
Mitigated
13,924
5,286
Healing
11,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,505
332
0
5,213
9,183
4,206
536
0
9,183
0
20,993
L
Awilix
DenimRaine
Awilix
3,279
1,078
0
1,545
7,726
1,963
0
519
7,207
0
19,710
L
Scylla
Gxqqi
Scylla
519
0
0
1,366
3,068
738
0
90
2,968
36,213
0
L
Artemis
Khaprr
Artemis
3,843
885
0
307
6,936
1,527
42
679
6,215
0
18,323
W
Hachiman
Samatz
Hachiman
9,512
6,820
0
2,665
6,823
2,082
2,313
839
5,984
0
48,125
W
1,281
503
0
919
4,963
3,759
155
1,169
3,754
8,197
0
W
1,609
143
0
787
2,490
727
0
506
1,944
53,244
0
L
Bellona
Tophxr--
Bellona
4,885
1,385
0
1,060
7,540
6,019
281
0
7,540
0
18,967
L
2,086
253
539
469
10,820
2,885
0
1,480
9,270
13,214
0
W
7,907
2,564
0
1,966
9,138
3,150
0
70
9,068
0
66,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,202
Gold Earned
35,214
224
Minions Killed
374
0
Camps Cleared
0
1,128,436
Distance Traveled
1,081,714
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,270
523
37
3
0
224,694
1
L
Awilix
5,214
435
53
4
0
253,614
0
L
Scylla
5,992
499
87
7
0
208,627
5
L
Artemis
5,631
469
31
3
0
223,785
0
W
Hachiman
7,120
593
76
6
0
187,776
2
W
Ymir
5,944
495
21
2
0
190,378
0
W
Janus
7,550
629
124
10
0
208,576
3
L
Bellona
5,524
460
33
3
0
223,074
1
L
Geb
4,841
403
20
2
0
219,336
0
W
Pele
8,330
694
116
10
0
270,290
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role