Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
ZEzO8294
Sylvanus
Level 117
God Stats
2W - 3L
1,500 SR
Queue Stats
116W - 205L
1,405 Elo+
Party 2
Ra
Ra
ibrahimibra2022
Ra
Level 89
God Stats
3W - 8L
1,148 SR
Queue Stats
87W - 210L
1,338 Elo+
Party 2
Team Averages
Level 98
1,383 SR
1,414 Elo+

VS

Team Averages
Level 95
1,426 SR
1,379 Elo+
Sylvanus
Sylvanus
Estrago32
Sylvanus
Level 64
God Stats
2W - 1L
1,335 SR
Queue Stats
52W - 69L
1,344 Elo+
Solo
Charybdis
Charybdis
equilibrium75
Charybdis
Level 137
God Stats
5W - 12L
1,395 SR
Queue Stats
105W - 157L
1,399 Elo+
Party 1
Hel
Hel
magav11
Hel
Level 85
God Stats
30W - 25L
1,548 SR
Queue Stats
114W - 167L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
4 / 5 / 1
9,518
595
14,440
21,009
18,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
ZEzO8294
Sylvanus
12
1 / 5 / 4
8,940
559
8,624
18,694
17,930
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

12
0 / 5 / 2
8,460
529
4,925
11,995
3,570
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Estrago32
Sylvanus
15
2 / 0 / 12
11,520
720
7,624
14,910
18,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
equilibrium75
Charybdis
15
10 / 5 / 4
11,413
713
20,864
13,426
5,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hel
15
3 / 0 / 9
10,624
664
15,980
14,611
7,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
5
Kills
15
15
Deaths
5
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
4
5
1
0.9
W
Sylvanus
Estrago32
Sylvanus
2
0
12
8
L
Sylvanus
ZEzO8294
Sylvanus
1
5
4
0.6
W
Charybdis
equilibrium75
Charybdis
10
5
4
2.4
L
0
5
2
0.2
W
Hel
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,989
Damage
44,468
51,698
Taken
42,947
40,359
Mitigated
31,072
13,069
Healing
28,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
14,440
4,039
0
3,758
21,009
18,859
0
9,989
10,584
0
34,020
W
Sylvanus
Estrago32
Sylvanus
7,624
2,101
3,237
5,001
14,910
18,645
463
4,671
10,239
19,083
0
L
Sylvanus
ZEzO8294
Sylvanus
8,624
1,564
2,116
5,417
18,694
17,930
0
7,005
11,297
21,370
0
W
Charybdis
equilibrium75
Charybdis
20,864
11,588
0
500
13,426
5,415
1,621
4,885
8,541
0
45,604
L
4,925
376
204
1,574
11,995
3,570
0
5,956
5,817
29,673
0
W
Hel
15,980
535
9,299
10,705
14,611
7,012
794
4,326
10,285
58,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,918
Gold Earned
33,557
140
Minions Killed
185
4
Camps Cleared
8
724,155
Distance Traveled
844,305
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,518
595
35
2
2
277,190
2
W
Sylvanus
11,520
720
25
2
1
255,703
0
L
Sylvanus
8,940
559
37
2
1
226,689
3
W
Charybdis
11,413
713
53
3
2
251,448
2
L
Ra
8,460
529
68
4
1
220,276
0
W
Hel
10,624
664
107
7
5
337,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role