Player Matchup

Hercules
Hercules
Silver I
Booker74
Hercules
Silver I
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
185W - 195L
1,129 MMR
Party 2
Thor
Thor
Gold V
TGHayzeTTV
Thor
Gold V
Level 112
God Stats
6W - 6L
1,636 SR
Queue Stats
549W - 564L
1,255 MMR
Solo
Kali
Kali
Silver I
TubTronzTV
Kali
Silver I
Level 123
God Stats
9W - 11L
1,487 SR
Queue Stats
51W - 59L
1,298 MMR
Solo
Hou Yi
Hou Yi
Silver I
VladTepes667
Hou Yi
Silver I
Level 126
God Stats
41W - 62L
1,410 SR
Queue Stats
779W - 796L
1,273 MMR
Solo
Sol
Sol
Bronze III
xPandr0
Sol
Bronze III
Level 106
God Stats
0W - 3L
1,508 SR
Queue Stats
74W - 93L
1,460 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 116
1,508 SR
1,283 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,535 SR
1,312 MMR
Artemis
Artemis
Gold V
 
Artemis
Gold V
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver I
ComeFartCocktail
Cthulhu
Silver I
Level 155
God Stats
1W - 1L
1,519 SR
Queue Stats
438W - 450L
1,204 MMR
Party 1
Merlin
Merlin
Gold I
MugiwaraAsis
Merlin
Gold I
Level 160
God Stats
12W - 19L
1,467 SR
Queue Stats
192W - 188L
1,326 MMR
Solo
Fenrir
Fenrir
Gold V
Nïghtmarez
Fenrir
Gold V
Level 160
God Stats
25W - 15L
1,625 SR
Queue Stats
607W - 606L
1,230 MMR
Party 1
Kuzenbo
Kuzenbo
Gold IV
astralfaerie
Kuzenbo
Gold IV
Level 142
God Stats
22W - 24L
1,563 SR
Queue Stats
1,471W - 1,469L
1,299 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Booker74
Hercules
13
5 / 5 / 1
8,363
523
8,359
14,796
12,236
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 2 / 2
6,205
388
2,583
10,569
5,062
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
5 / 1 / 3
8,611
538
5,622
9,608
4,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hou Yi
14
3 / 4 / 1
7,858
491
5,338
10,653
2,905
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sol
13
0 / 7 / 4
7,778
486
5,364
12,510
6,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
Morgan Le FayLokiGilgameshArtioAthena

VS

Bans
TiamatUllrRavanaGebOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
2 / 3 / 0
8,083
505
7,059
8,310
2,209
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
0 / 4 / 3
8,408
526
5,922
10,259
9,048
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
16
6 / 1 / 4
10,005
625
9,662
5,624
2,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
16
11 / 3 / 1
9,876
617
11,468
12,644
6,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kuzenbo
astralfaerie
Kuzenbo
12
0 / 2 / 6
7,537
471
7,570
9,058
8,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
33
13
Kills
19
19
Deaths
13
11
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
3
0
0.67
L
Hercules
Booker74
Hercules
5
5
1
1.1
W
0
4
3
0.38
W
Merlin
6
1
4
8
W
Fenrir
11
3
1
3.83
L
0
2
2
0.5
L
5
1
3
6.5
L
Hou Yi
3
4
1
0.88
W
Kuzenbo
astralfaerie
Kuzenbo
0
2
6
1.5
L
Sol
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,266
Damage
41,681
58,136
Taken
45,895
31,168
Mitigated
28,348
17,276
Healing
12,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
7,059
3,231
0
3,061
8,310
2,209
1,710
515
7,795
0
52,943
L
Hercules
Booker74
Hercules
8,359
3,043
0
4,853
14,796
12,236
0
5,894
8,902
0
44,005
W
5,922
687
31
1,940
10,259
9,048
246
0
10,259
50,621
0
W
Merlin
9,662
606
0
1,311
5,624
2,048
310
2,173
3,451
71,003
0
W
Fenrir
11,468
3,873
0
3,609
12,644
6,376
0
61
12,583
0
58,412
L
2,583
269
0
860
10,569
5,062
0
4,960
5,491
0
25,019
L
5,622
2,477
0
4,464
9,608
4,032
0
3,465
6,063
0
45,729
L
Hou Yi
5,338
2,530
0
2,873
10,653
2,905
0
1,170
9,463
0
46,267
W
Kuzenbo
astralfaerie
Kuzenbo
7,570
2,563
0
2,487
9,058
8,667
57
2,109
6,949
24,161
0
L
Sol
5,364
1,774
0
4,226
12,510
6,933
0
7,084
5,063
52,074
6,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,815
Gold Earned
43,909
437
Minions Killed
486
0
Camps Cleared
0
1,476,729
Distance Traveled
1,557,853
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,083
505
104
7
0
283,518
10
L
Hercules
8,363
523
100
6
0
287,206
3
W
Cthulhu
8,408
526
112
7
0
299,734
0
W
Merlin
10,005
625
144
9
0
311,556
5
W
Fenrir
9,876
617
93
6
0
339,194
2
L
Thor
6,205
388
50
3
0
301,972
4
L
Kali
8,611
538
76
5
0
345,266
2
L
Hou Yi
7,858
491
87
5
0
280,357
4
W
Kuzenbo
7,537
471
33
2
0
323,851
7
L
Sol
7,778
486
124
8
0
261,928
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role