Player Matchup

Medusa
Medusa
Mostly Whiffing
Medusa
Level 122
God Stats
44W - 37L
1,572 SR
Queue Stats
436W - 433L
1,391 Elo+
Party 1
Bacchus
Bacchus
SB RoSSwELL
Bacchus
Level 121
God Stats
12W - 8L
1,525 SR
Queue Stats
216W - 206L
1,391 Elo+
Party 1
He Bo
He Bo
ThE HaM nApKiN
He Bo
Level 123
God Stats
4W - 5L
1,516 SR
Queue Stats
345W - 345L
1,396 Elo+
Party 1
Team Averages
Level 122
1,538 SR
1,393 Elo+

VS

Team Averages
Level 81
1,485 SR
1,412 Elo+
Izanami
Izanami
LioLoCleanPlate
Izanami
Level 96
God Stats
2W - 3L
1,500 SR
Queue Stats
269W - 360L
1,367 Elo+
Solo
Mulan
Mulan
LovesToSpoooge
Mulan
Level 39
God Stats
6W - 11L
1,461 SR
Queue Stats
7W - 12L
1,441 Elo+
Solo
Nu Wa
Nu Wa
naptown_dayday
Nu Wa
Level 108
God Stats
53W - 57L
1,493 SR
Queue Stats
300W - 367L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 6
8,288
753
9,071
7,923
2,484
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
SB RoSSwELL
Bacchus
12
2 / 1 / 8
8,476
771
5,276
10,513
9,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
5 / 1 / 5
8,240
749
8,650
5,859
1,650
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 2
7,367
670
4,281
8,151
3,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 4 / 3
6,944
631
5,920
13,429
10,429
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
1 / 3 / 3
7,361
669
8,782
5,435
1,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
11
Kills
4
4
Deaths
11
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
L
1
4
3
0.63
W
4
2
6
3.5
W
Bacchus
SB RoSSwELL
Bacchus
2
1
8
6
W
5
1
5
7.5
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,997
Damage
18,983
24,295
Taken
27,015
13,332
Mitigated
15,769
8,248
Healing
3,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,281
3,008
0
874
8,151
3,430
0
4,501
3,650
0
19,333
L
5,920
933
0
2,036
13,429
10,429
0
7,240
6,189
0
12,819
W
9,071
4,431
0
2,338
7,923
2,484
918
3,262
4,661
0
50,420
W
Bacchus
SB RoSSwELL
Bacchus
5,276
553
0
3,842
10,513
9,198
174
4,639
5,874
18,537
0
W
8,650
394
0
2,068
5,859
1,650
331
1,509
4,350
27,352
0
L
8,782
4,152
0
360
5,435
1,910
315
2,539
2,896
29,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,004
Gold Earned
21,672
172
Minions Killed
114
6
Camps Cleared
4
632,082
Distance Traveled
549,417
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,367
670
40
4
1
163,705
1
L
Mulan
6,944
631
18
2
0
200,600
0
W
Medusa
8,288
753
82
7
3
196,470
1
W
Bacchus
8,476
771
35
3
2
216,159
1
W
He Bo
8,240
749
55
5
1
219,453
1
L
Nu Wa
7,361
669
56
5
3
185,112
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role