Player Matchup

Loki
Loki
 
Loki
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
AyeeJaayy
Bacchus
Level 43
God Stats
24W - 17L
1,557 SR
Queue Stats
193W - 199L
1,432 Elo+
Solo
Nike
Nike
Mixkel
Nike
Level 114
God Stats
1W - 1L
1,304 SR
Queue Stats
14W - 12L
1,448 Elo+
Solo
Rama
Rama
iVictorAguilera
Rama
Level 58
God Stats
1W - 4L
1,186 SR
Queue Stats
187W - 219L
1,361 Elo+
Solo
Merlin
Merlin
sgath018
Merlin
Level 153
God Stats
13W - 8L
1,403 SR
Queue Stats
385W - 410L
1,419 Elo+
Solo
Team Averages
Level 87
1,390 SR
1,432 Elo+

VS

Team Averages
Level 77
1,500 SR
1,375 Elo+
He Bo
He Bo
 
He Bo
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
GrimxFantasy
Khepri
Level 47
God Stats
2W - 5L
1,307 SR
Queue Stats
86W - 133L
1,262 Elo+
Party 1
Cliodhna
Cliodhna
ImShiddinTTV
Cliodhna
Level 57
God Stats
17W - 17L
1,415 SR
Queue Stats
109W - 164L
1,266 Elo+
Party 1
Ne Zha
Ne Zha
SeasonalFir1278
Ne Zha
Level 89
God Stats
9W - 5L
1,693 SR
Queue Stats
248W - 264L
1,445 Elo+
Solo
Skadi
Skadi
cjluc12
Skadi
Level 64
God Stats
6W - 7L
1,588 SR
Queue Stats
211W - 228L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
9
2 / 0 / 3
5,451
545
1,896
5,060
1,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
AyeeJaayy
Bacchus
10
8 / 4 / 5
6,538
654
6,829
6,988
3,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nike
Mixkel
Nike
11
4 / 0 / 2
6,183
618
3,711
4,979
2,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
5 / 1 / 3
5,749
575
3,797
3,944
1,087
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
sgath018
Merlin
10
1 / 1 / 3
5,622
562
3,340
1,984
710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
1 / 4 / 0
5,237
524
715
6,610
2,785
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
9
3 / 3 / 1
5,979
598
1,992
5,956
3,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cliodhna
ImShiddinTTV
Cliodhna
8
1 / 4 / 0
5,360
536
4,009
5,699
1,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 3 / 1
5,157
516
1,680
6,466
1,606
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Skadi
cjluc12
Skadi
8
0 / 6 / 4
5,037
504
1,043
5,901
1,157
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
20
Kills
5
6
Deaths
20
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
2
0
3
3.5
L
He Bo
 
He Bo
1
4
0
0.25
W
Bacchus
AyeeJaayy
Bacchus
8
4
5
2.63
L
Khepri
3
3
1
1.17
L
Cliodhna
ImShiddinTTV
Cliodhna
1
4
0
0.25
W
Nike
Mixkel
Nike
4
0
2
5
L
0
3
1
0.17
L
Skadi
cjluc12
Skadi
0
6
4
0.33
W
5
1
3
6.5
W
Merlin
sgath018
Merlin
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,573
Damage
9,439
22,955
Taken
30,632
9,023
Mitigated
10,994
5,820
Healing
6,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
1,896
619
0
3,067
5,060
1,241
0
0
5,060
0
20,473
L
He Bo
 
He Bo
715
150
0
1,622
6,610
2,785
0
2,366
4,244
22,266
0
W
Bacchus
AyeeJaayy
Bacchus
6,829
937
0
693
6,988
3,940
0
881
6,107
21,749
0
L
Khepri
1,992
155
0
945
5,956
3,478
182
2,461
3,375
12,350
0
L
Cliodhna
ImShiddinTTV
Cliodhna
4,009
426
0
309
5,699
1,968
0
266
5,393
0
25,251
W
Nike
Mixkel
Nike
3,711
912
0
387
4,979
2,045
699
122
4,857
0
28,676
L
1,680
535
0
2,763
6,466
1,606
0
1,028
5,358
0
28,132
L
Skadi
cjluc12
Skadi
1,043
305
0
436
5,901
1,157
855
3,520
2,093
0
15,816
W
3,797
2,979
0
1,489
3,944
1,087
26
931
3,013
0
20,313
W
Merlin
sgath018
Merlin
3,340
0
0
184
1,984
710
0
773
1,211
29,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,543
Gold Earned
26,770
236
Minions Killed
224
0
Camps Cleared
0
947,275
Distance Traveled
987,072
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
5,451
545
48
5
0
207,136
4
L
He Bo
5,237
524
51
5
0
180,757
0
W
Bacchus
6,538
654
34
3
0
173,893
2
L
Khepri
5,979
598
17
2
0
192,028
3
L
Cliodhna
5,360
536
53
5
0
209,854
0
W
Nike
6,183
618
60
6
0
203,992
2
L
Ne Zha
5,157
516
64
6
0
215,763
1
L
Skadi
5,037
504
39
4
0
188,670
2
W
Rama
5,749
575
46
5
0
165,377
2
W
Merlin
5,622
562
48
5
0
196,877
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role