Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Crunk Hitman
Ah Muzen Cab
Level 68
God Stats
4W - 6L
1,432 SR
Queue Stats
326W - 344L
1,420 Elo+
Party 1
Nu Wa
Nu Wa
IncognitoSchizo
Nu Wa
Level 160
God Stats
7W - 9L
1,568 SR
Queue Stats
407W - 408L
1,513 Elo+
Party 1
Fenrir
Fenrir
TreW clA WiRE
Fenrir
Level 141
God Stats
3W - 3L
1,557 SR
Queue Stats
231W - 242L
1,426 Elo+
Solo
Team Averages
Level 123
1,519 SR
1,453 Elo+

VS

Team Averages
Level 53
1,462 SR
1,519 Elo+
Raijin
Raijin
DJ_KILLA123
Raijin
Level 87
God Stats
39W - 41L
1,567 SR
Queue Stats
136W - 140L
1,504 Elo+
Party 2
Rama
Rama
DawgofDoom
Rama
Level 62
God Stats
2W - 1L
1,318 SR
Queue Stats
108W - 96L
1,522 Elo+
Party 2
Gilgamesh
Gilgamesh
Iron Behemoth77
Gilgamesh
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Crunk Hitman
Ah Muzen Cab
13
1 / 6 / 2
9,116
570
8,097
12,426
4,119
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
3 / 6 / 3
10,548
659
12,685
12,593
3,984
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 8 / 3
10,311
644
6,898
16,809
6,006
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
16
8 / 2 / 10
12,400
775
13,393
10,959
3,775
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
6 / 0 / 11
11,251
703
9,587
9,672
2,948
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
Iron Behemoth77
Gilgamesh
16
6 / 4 / 11
11,388
712
11,504
14,592
12,181
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
52
6
Kills
20
20
Deaths
6
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Crunk Hitman
Ah Muzen Cab
1
6
2
0.33
W
Raijin
8
2
10
6.5
W
6
0
11
11.5
L
3
6
3
0.75
W
Gilgamesh
Iron Behemoth77
Gilgamesh
6
4
11
2.88
L
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,680
Damage
34,484
41,828
Taken
35,223
14,109
Mitigated
18,904
6,707
Healing
3,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Crunk Hitman
Ah Muzen Cab
8,097
1,593
164
2,777
12,426
4,119
0
3,272
9,154
0
27,347
W
Raijin
13,393
675
0
2,902
10,959
3,775
867
4,373
6,586
58,161
0
W
9,587
6,235
0
245
9,672
2,948
2,167
4,145
5,527
0
37,460
L
12,685
2,930
62
1,340
12,593
3,984
0
4,882
7,711
45,295
0
W
Gilgamesh
Iron Behemoth77
Gilgamesh
11,504
2,857
0
629
14,592
12,181
0
4,720
9,127
0
37,552
L
6,898
2,098
8
2,356
16,809
6,006
0
5,961
10,848
0
25,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,975
Gold Earned
35,039
159
Minions Killed
234
9
Camps Cleared
6
816,018
Distance Traveled
905,064
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
9,116
570
57
4
2
283,549
4
W
Raijin
12,400
775
118
7
4
300,431
2
W
Rama
11,251
703
77
5
2
285,082
4
L
Nu Wa
10,548
659
67
4
3
240,875
10
W
Gilgamesh
11,388
712
39
2
0
319,551
5
L
Fenrir
10,311
644
35
2
4
291,594
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role