Player Matchup

Horus
Horus
Gold IV
 
Horus
Gold IV
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold II
DANTE401XXD
Ganesha
Gold II
Level 108
God Stats
1W - 0L
1,527 SR
Queue Stats
74W - 77L
1,542 MMR
Solo
Cthulhu
Cthulhu
Silver I
Js_Horror
Cthulhu
Silver I
Level 88
God Stats
55W - 46L
1,572 SR
Queue Stats
129W - 118L
1,454 MMR
Party 1
Charybdis
Charybdis
Gold V
RinzlerSSJ
Charybdis
Gold V
Level 106
God Stats
2W - 0L
1,689 SR
Queue Stats
8W - 5L
1,629 MMR
Solo
Hel
Hel
Gold III
V_Chimera_V
Hel
Gold III
Level 160
God Stats
2W - 0L
1,785 SR
Queue Stats
138W - 128L
1,604 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,615 SR
1,546 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,524 SR
1,533 MMR
Izanami
Izanami
Gold IV
 
Izanami
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Gold II
 
Awilix
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Bronze III
Alucard_sick
Vulcan
Bronze III
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
100W - 108L
1,503 MMR
Solo
Artio
Artio
Silver I
LightTology
Artio
Silver I
Level 48
God Stats
3W - 1L
1,651 SR
Queue Stats
3W - 2L
1,587 MMR
Solo
Serqet
Serqet
Gold III
zj3166
Serqet
Gold III
Level 128
God Stats
8W - 13L
1,471 SR
Queue Stats
591W - 591L
1,577 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
19
3 / 4 / 7
12,294
559
12,298
18,044
9,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ganesha
DANTE401XXD
Ganesha
16
1 / 7 / 15
10,459
475
7,145
24,081
21,943
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
Js_Horror
Cthulhu
20
5 / 1 / 6
12,749
580
11,219
15,721
16,868
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Charybdis
RinzlerSSJ
Charybdis
19
2 / 4 / 2
12,377
563
8,417
11,737
3,519
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
13 / 2 / 7
13,954
634
19,968
15,074
6,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
ThothGebAthenaTsukuyomiSet

VS

Bans
Morgan Le FayLokiCu ChulainnAgniTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
19
9 / 5 / 2
12,356
562
17,837
18,281
5,766
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Awilix
 
Awilix
19
6 / 6 / 1
11,659
530
13,978
18,618
7,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Vulcan
15
1 / 7 / 4
9,572
435
8,032
14,292
4,419
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

8
0 / 1 / 1
7,013
319
1,628
5,778
2,751
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
zj3166
Serqet
12
2 / 6 / 9
9,241
420
5,884
19,708
17,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
35
24
Kills
18
18
Deaths
25
37
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
4
7
1.63
L
Izanami
 
Izanami
9
5
2
2
L
Awilix
 
Awilix
6
6
1
1.08
L
Vulcan
1
7
4
0.43
W
Ganesha
DANTE401XXD
Ganesha
1
7
15
1.21
W
Cthulhu
Js_Horror
Cthulhu
5
1
6
8
L
0
1
1
0.5
W
Charybdis
RinzlerSSJ
Charybdis
2
4
2
0.75
W
13
2
7
8.25
L
Serqet
zj3166
Serqet
2
6
9
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,047
Damage
47,359
84,657
Taken
76,677
57,912
Mitigated
38,328
34,375
Healing
13,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
12,298
6,292
1,867
7,368
18,044
9,195
2,488
1,346
16,314
0
86,016
L
Izanami
 
Izanami
17,837
12,283
0
3,493
18,281
5,766
1,235
5,706
12,406
0
112,200
L
Awilix
 
Awilix
13,978
6,191
0
3,639
18,618
7,699
0
10,524
7,892
0
89,424
L
Vulcan
8,032
3,819
0
1,612
14,292
4,419
0
8,005
5,990
68,710
0
W
Ganesha
DANTE401XXD
Ganesha
7,145
528
271
1,168
24,081
21,943
542
2,796
20,787
41,464
0
W
Cthulhu
Js_Horror
Cthulhu
11,219
1,185
800
3,555
15,721
16,868
1,452
2,217
13,319
80,268
0
L
1,628
343
125
2,500
5,778
2,751
0
3,091
2,655
13,834
0
W
Charybdis
RinzlerSSJ
Charybdis
8,417
4,670
0
3,225
11,737
3,519
4,180
0
11,623
0
103,337
W
19,968
1,454
8,101
8,020
15,074
6,387
1,775
3,301
11,659
91,363
0
L
Serqet
zj3166
Serqet
5,884
600
239
2,251
19,708
17,693
29
10,056
9,334
0
22,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,833
Gold Earned
49,841
681
Minions Killed
519
0
Camps Cleared
0
2,100,057
Distance Traveled
1,673,122
23
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
12,294
559
154
7
0
411,333
2
L
Izanami
12,356
562
175
8
0
379,203
2
L
Awilix
11,659
530
163
7
0
426,832
3
L
Vulcan
9,572
435
119
5
0
362,968
2
W
Ganesha
10,459
475
27
1
0
401,550
9
W
Cthulhu
12,749
580
136
6
0
449,985
4
L
Artio
7,013
319
30
1
0
115,472
1
W
Charybdis
12,377
563
194
9
0
397,873
6
W
Hel
13,954
634
170
8
0
439,316
2
L
Serqet
9,241
420
32
1
0
388,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role