Player Matchup

Arachne
Arachne
BaconFocaccia
Arachne
Level 27
God Stats
9W - 9L
1,622 SR
Queue Stats
67W - 104L
1,250 Elo+
Solo
Amaterasu
Amaterasu
GriZli16
Amaterasu
Level 14
God Stats
6W - 2L
1,726 SR
Queue Stats
10W - 10L
1,359 Elo+
Party 1
Ymir
Ymir
Odyxiz2
Ymir
Level 28
God Stats
4W - 0L
1,669 SR
Queue Stats
14W - 8L
1,427 Elo+
Party 1
Anhur
Anhur
ZZENBEN
Anhur
Level 27
God Stats
17W - 23L
1,559 SR
Queue Stats
33W - 37L
1,349 Elo+
Solo
Sol
Sol
Пушканчик
Sol
Level 61
God Stats
2W - 2L
1,482 SR
Queue Stats
21W - 36L
1,372 Elo+
Party 1
Team Averages
Level 31
1,612 SR
1,351 Elo+

VS

Team Averages
Level 26
1,485 SR
1,387 Elo+
Izanami
Izanami
GaslightNova
Izanami
Level 29
God Stats
16W - 34L
1,525 SR
Queue Stats
57W - 87L
1,361 Elo+
Party 2
Cliodhna
Cliodhna
ITs-0bst
Cliodhna
Level 23
God Stats
19W - 14L
1,512 SR
Queue Stats
62W - 43L
1,365 Elo+
Solo
Olorun
Olorun
Kin0k0
Olorun
Level 25
God Stats
6W - 5L
1,530 SR
Queue Stats
55W - 86L
1,357 Elo+
Party 2
Ares
Ares
Leclochard
Ares
Level 26
God Stats
19W - 32L
1,592 SR
Queue Stats
53W - 74L
1,433 Elo+
Party 3
Cthulhu
Cthulhu
mous-h
Cthulhu
Level 27
God Stats
4W - 9L
1,265 SR
Queue Stats
95W - 119L
1,420 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
15
0 / 6 / 7
10,594
441
3,914
19,103
8,375
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
GriZli16
Amaterasu
18
3 / 10 / 3
12,096
504
9,805
21,275
8,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
Odyxiz2
Ymir
16
0 / 6 / 12
12,194
508
6,601
24,906
32,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
ZZENBEN
Anhur
12
1 / 2 / 1
9,688
404
7,391
9,567
3,205
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

20
16 / 2 / 0
15,151
631
36,343
22,013
8,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GaslightNova
Izanami
7
1 / 3 / 3
7,279
303
1,565
3,707
865
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
ITs-0bst
Cliodhna
20
9 / 6 / 5
12,273
511
20,667
22,201
9,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Olorun
Kin0k0
Olorun
8
1 / 2 / 2
7,860
328
2,370
4,653
1,355
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

16
7 / 3 / 7
9,913
413
17,576
22,834
33,036
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
mous-h
Cthulhu
16
6 / 6 / 8
10,559
440
15,157
26,790
9,933
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
49
20
Kills
24
26
Deaths
20
23
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Arachne
0
6
7
0.58
L
Izanami
GaslightNova
Izanami
1
3
3
0.83
W
Amaterasu
GriZli16
Amaterasu
3
10
3
0.45
L
Cliodhna
ITs-0bst
Cliodhna
9
6
5
1.92
L
Olorun
Kin0k0
Olorun
1
2
2
1
L
7
3
7
3.5
W
Ymir
Odyxiz2
Ymir
0
6
12
1
W
Anhur
ZZENBEN
Anhur
1
2
1
0.75
L
Cthulhu
mous-h
Cthulhu
6
6
8
1.67
W
16
2
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,054
Damage
57,335
96,864
Taken
80,185
61,264
Mitigated
54,821
30,293
Healing
13,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
3,914
2,644
0
3,695
19,103
8,375
2,616
7,180
11,923
0
36,922
L
Izanami
GaslightNova
Izanami
1,565
753
0
1,080
3,707
865
0
2,455
1,252
0
12,984
W
Amaterasu
GriZli16
Amaterasu
9,805
5,487
0
7,316
21,275
8,737
3,279
9,083
12,192
0
57,635
L
Cliodhna
ITs-0bst
Cliodhna
20,667
2,343
192
4,174
22,201
9,632
40
11,810
10,391
0
95,925
L
Olorun
Kin0k0
Olorun
2,370
771
0
1,593
4,653
1,355
1,568
1,472
3,181
23,363
0
L
17,576
1,489
0
0
22,834
33,036
262
9,519
13,315
35,011
0
W
Ymir
Odyxiz2
Ymir
6,601
1,345
1,215
3,572
24,906
32,173
378
8,757
16,149
30,148
0
W
Anhur
ZZENBEN
Anhur
7,391
4,319
0
3,160
9,567
3,205
50
3,337
6,230
0
37,975
L
Cthulhu
mous-h
Cthulhu
15,157
1,010
644
6,250
26,790
9,933
192
17,688
9,102
58,212
0
W
36,343
18,496
467
10,868
22,013
8,774
10,546
6,746
15,267
153,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,723
Gold Earned
47,884
476
Minions Killed
344
0
Camps Cleared
0
1,935,130
Distance Traveled
1,526,674
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,594
441
63
3
0
422,391
5
L
Izanami
7,279
303
25
1
0
64,814
1
W
Amaterasu
12,096
504
94
4
0
448,520
1
L
Cliodhna
12,273
511
148
6
0
471,201
0
L
Olorun
7,860
328
45
2
0
140,453
1
L
Ares
9,913
413
37
2
0
419,564
0
W
Ymir
12,194
508
29
1
0
343,810
3
W
Anhur
9,688
404
68
3
0
257,876
3
L
Cthulhu
10,559
440
89
4
0
430,642
0
W
Sol
15,151
631
222
9
0
462,533
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role