Player Matchup

Athena
Athena
 
Athena
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Farrvel
Chaac
Level 149
God Stats
1W - 3L
1,158 SR
Queue Stats
87W - 104L
1,383 Elo+
Party 2
Ah Puch
Ah Puch
Fisterbot
Ah Puch
Level 60
God Stats
1W - 2L
1,756 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Tiamat
Tiamat
PoisonInsane
Tiamat
Level 160
God Stats
5W - 5L
1,464 SR
Queue Stats
54W - 70L
1,340 Elo+
Party 1
Skadi
Skadi
Salumbra
Skadi
Level 65
God Stats
7W - 2L
1,586 SR
Queue Stats
49W - 44L
1,454 Elo+
Party 1
Team Averages
Level 100
1,493 SR
1,436 Elo+

VS

Team Averages
Level 93
1,575 SR
1,447 Elo+
Anubis
Anubis
AbOrTIoN_-KiNg
Anubis
Level 105
God Stats
0W - 4L
1,558 SR
Queue Stats
73W - 84L
1,413 Elo+
Party 3
Neith
Neith
BeastModeGods
Neith
Level 86
God Stats
8W - 5L
1,769 SR
Queue Stats
72W - 66L
1,419 Elo+
Solo
Medusa
Medusa
JonSnowbody
Medusa
Level 83
God Stats
3W - 5L
1,423 SR
Queue Stats
22W - 22L
1,555 Elo+
Solo
Janus
Janus
ruzw
Janus
Level 92
God Stats
9W - 11L
1,566 SR
Queue Stats
65W - 74L
1,378 Elo+
Party 3
Hercules
Hercules
toxiclighter
Hercules
Level 98
God Stats
27W - 24L
1,558 SR
Queue Stats
236W - 219L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
16
2 / 1 / 7
10,356
690
7,134
17,321
13,671
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
Farrvel
Chaac
17
5 / 0 / 7
10,767
718
10,000
13,837
13,470
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Puch
Fisterbot
Ah Puch
18
1 / 1 / 5
9,752
650
13,740
9,488
3,240
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
18
1 / 2 / 8
10,499
700
8,438
12,022
7,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Salumbra
Skadi
18
6 / 1 / 2
11,381
759
14,480
7,276
2,735
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 2
9,298
620
11,721
15,509
6,753
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
1 / 1 / 3
9,476
632
11,982
10,543
3,801
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
15
0 / 5 / 2
8,422
561
8,548
11,404
4,033
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
ruzw
Janus
15
0 / 3 / 3
8,564
571
8,626
9,234
2,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
toxiclighter
Hercules
16
3 / 2 / 0
10,302
687
4,962
13,307
12,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
15
Kills
5
5
Deaths
15
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
2
1
7
5.5
L
1
4
2
0.5
L
1
1
3
2.5
W
Chaac
Farrvel
Chaac
5
0
7
8.5
W
Ah Puch
Fisterbot
Ah Puch
1
1
5
3.5
L
Medusa
0
5
2
0.2
W
Tiamat
1
2
8
2.5
W
Skadi
Salumbra
Skadi
6
1
2
7
L
Janus
ruzw
Janus
0
3
3
0.5
L
Hercules
toxiclighter
Hercules
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,792
Damage
45,839
59,944
Taken
59,997
40,235
Mitigated
29,370
17,192
Healing
12,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
7,134
1,217
1,826
3,890
17,321
13,671
273
5,455
11,550
19,938
0
L
11,721
796
0
4,504
15,509
6,753
2
7,016
8,331
40,923
0
L
11,982
6,442
0
3,878
10,543
3,801
0
6,045
4,266
0
49,268
W
Chaac
Farrvel
Chaac
10,000
1,022
0
5,243
13,837
13,470
212
4,964
8,733
4,703
27,297
W
Ah Puch
Fisterbot
Ah Puch
13,740
176
274
2,488
9,488
3,240
597
6,107
3,307
50,137
0
L
Medusa
8,548
2,394
0
0
11,404
4,033
222
6,479
4,691
0
33,136
W
Tiamat
8,438
291
0
1,835
12,022
7,119
12
1,790
10,107
42,639
0
W
Skadi
Salumbra
Skadi
14,480
5,932
0
1,636
7,276
2,735
2,347
3,003
4,175
0
46,443
L
Janus
ruzw
Janus
8,626
220
0
896
9,234
2,669
92
4,305
4,885
33,102
0
L
Hercules
toxiclighter
Hercules
4,962
966
0
3,234
13,307
12,114
0
6,675
6,463
4,585
21,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,755
Gold Earned
46,062
366
Minions Killed
403
9
Camps Cleared
9
1,469,345
Distance Traveled
1,265,655
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
10,356
690
28
2
0
314,026
3
L
Anubis
9,298
620
72
5
2
229,705
3
L
Neith
9,476
632
117
8
4
255,647
2
W
Chaac
10,767
718
57
4
1
304,031
2
W
Ah Puch
9,752
650
98
7
0
270,210
1
L
Medusa
8,422
561
78
5
2
242,970
0
W
Tiamat
10,499
700
93
6
4
290,957
4
W
Skadi
11,381
759
90
6
4
290,121
2
L
Janus
8,564
571
79
5
1
276,940
0
L
Hercules
10,302
687
57
4
0
260,393
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role