Player Matchup

Ah Muzen Cab
Ah Muzen Cab
BigDaddyChamSux
Ah Muzen Cab
Level 94
God Stats
20W - 11L
1,701 SR
Queue Stats
544W - 486L
1,606 Elo+
Solo
Baron Samedi
Baron Samedi
IGotLeukemia
Baron Samedi
Level 141
God Stats
2W - 2L
1,534 SR
Queue Stats
180W - 162L
1,530 Elo+
Solo
Serqet
Serqet
ShaneTheCreator
Serqet
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
189W - 153L
1,571 Elo+
Solo
Cthulhu
Cthulhu
TreyKhe
Cthulhu
Level 80
God Stats
3W - 4L
1,449 SR
Queue Stats
130W - 105L
1,577 Elo+
Party 2
Tyr
Tyr
opVizard
Tyr
Level 63
God Stats
22W - 18L
1,550 SR
Queue Stats
119W - 113L
1,557 Elo+
Party 2
Team Averages
Level 100
1,547 SR
1,568 Elo+

VS

Team Averages
Level 139
1,480 SR
1,558 Elo+
Osiris
Osiris
BaitBiscuit
Osiris
Level 105
God Stats
4W - 2L
1,712 SR
Queue Stats
224W - 240L
1,594 Elo+
Solo
Sobek
Sobek
Charco45
Sobek
Level 159
God Stats
4W - 1L
1,879 SR
Queue Stats
134W - 145L
1,584 Elo+
Party 1
Charybdis
Charybdis
JACKWEASEL
Charybdis
Level 159
God Stats
2W - 9L
1,264 SR
Queue Stats
354W - 353L
1,533 Elo+
Solo
Tiamat
Tiamat
TobyJerksNoMore
Tiamat
Level 127
God Stats
0W - 5L
1,273 SR
Queue Stats
110W - 115L
1,555 Elo+
Party 1
Mulan
Mulan
jmartinez713
Mulan
Level 143
God Stats
13W - 16L
1,270 SR
Queue Stats
75W - 74L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BigDaddyChamSux
Ah Muzen Cab
20
9 / 2 / 3
14,394
654
12,982
15,182
5,242
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
IGotLeukemia
Baron Samedi
18
5 / 2 / 6
12,446
566
10,382
12,138
6,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
2 / 0 / 9
13,556
616
8,570
14,816
9,075
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Cthulhu
TreyKhe
Cthulhu
17
2 / 2 / 10
12,189
554
12,265
24,110
24,955
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
3 / 2 / 3
13,258
603
14,480
16,050
18,745
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
17
2 / 4 / 2
10,248
466
7,131
15,932
9,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sobek
Charco45
Sobek
14
1 / 4 / 5
9,169
417
7,176
20,202
22,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
JACKWEASEL
Charybdis
19
3 / 7 / 0
11,200
509
7,288
15,770
5,319
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 3 / 2
9,930
451
9,262
9,418
5,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

18
1 / 3 / 1
10,750
489
11,920
20,034
17,253
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
18
21
Kills
8
8
Deaths
21
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Osiris
2
4
2
0.75
W
Ah Muzen Cab
BigDaddyChamSux
Ah Muzen Cab
9
2
3
5.25
L
Sobek
Charco45
Sobek
1
4
5
0.88
W
Baron Samedi
IGotLeukemia
Baron Samedi
5
2
6
4
L
Charybdis
JACKWEASEL
Charybdis
3
7
0
0.43
W
2
0
9
6.5
L
1
3
2
0.67
W
Cthulhu
TreyKhe
Cthulhu
2
2
10
3.5
L
1
3
1
0.5
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,679
Damage
42,777
82,296
Taken
81,356
64,191
Mitigated
60,008
42,307
Healing
25,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
7,131
1,282
0
4,450
15,932
9,363
0
6,836
8,651
0
65,738
W
Ah Muzen Cab
BigDaddyChamSux
Ah Muzen Cab
12,982
6,738
0
9,924
15,182
5,242
6,436
2,611
12,483
0
135,120
L
Sobek
Charco45
Sobek
7,176
545
0
4,570
20,202
22,438
0
7,499
12,144
26,822
0
W
Baron Samedi
IGotLeukemia
Baron Samedi
10,382
875
2,238
4,860
12,138
6,174
1,459
5,803
6,210
80,813
0
L
Charybdis
JACKWEASEL
Charybdis
7,288
4,014
0
4,560
15,770
5,319
0
2,137
13,301
0
93,241
W
8,570
2,174
0
9,648
14,816
9,075
1,195
3,568
11,104
0
121,384
L
9,262
740
203
3,282
9,418
5,635
84
3,644
5,617
68,983
0
W
Cthulhu
TreyKhe
Cthulhu
12,265
1,446
3,677
4,667
24,110
24,955
46
6,515
17,266
38,798
0
L
11,920
3,618
0
8,065
20,034
17,253
0
2,258
17,776
8,034
76,966
W
14,480
4,175
0
7,293
16,050
18,745
64
2,453
13,559
875
72,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,843
Gold Earned
51,297
708
Minions Killed
667
0
Camps Cleared
0
2,369,938
Distance Traveled
2,038,221
33
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
10,248
466
111
5
0
451,895
12
W
Ah Muzen Cab
14,394
654
182
8
0
462,997
6
L
Sobek
9,169
417
35
2
0
400,996
3
W
Baron Samedi
12,446
566
157
7
0
424,658
6
L
Charybdis
11,200
509
188
9
0
367,422
6
W
Serqet
13,556
616
175
8
0
527,089
2
L
Tiamat
9,930
451
159
7
0
408,823
2
W
Cthulhu
12,189
554
36
2
0
501,276
11
L
Mulan
10,750
489
174
8
0
409,085
6
W
Tyr
13,258
603
158
7
0
453,918
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role