Player Matchup

Scylla
Scylla
LazyFingerZ
Scylla
Level 24
God Stats
3W - 0L
1,500 SR
Queue Stats
139W - 101L
1,620 Elo+
Party 2
Medusa
Medusa
haxmoward
Medusa
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ymir
Ymir
kingkoin25
Ymir
Level 19
God Stats
36W - 20L
1,665 SR
Queue Stats
213W - 144L
1,614 Elo+
Party 2
Team Averages
Level 16
1,555 SR
1,578 Elo+

VS

Team Averages
Level 15
1,596 SR
1,516 Elo+
Ganesha
Ganesha
Guaguinagui
Ganesha
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,534 Elo+
Party 1
Merlin
Merlin
TheCursedPoet
Merlin
Level 12
God Stats
3W - 1L
1,787 SR
Queue Stats
6W - 7L
1,467 Elo+
Party 1
Rama
Rama
Wnagonamor
Rama
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
14 / 2 / 4
9,227
923
9,362
5,657
1,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
haxmoward
Medusa
7
1 / 0 / 4
6,132
613
1,970
926
250
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 0 / 15
8,741
874
6,594
10,198
9,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Guaguinagui
Ganesha
8
0 / 6 / 1
6,106
611
2,462
7,028
4,446
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

8
1 / 7 / 0
6,417
642
3,632
6,189
1,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 6 / 0
6,147
615
2,518
7,414
2,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
2
19
Kills
1
2
Deaths
19
23
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Guaguinagui
Ganesha
0
6
1
0.08
W
Scylla
14
2
4
8
L
1
7
0
0.14
L
0
6
0
0
W
Medusa
haxmoward
Medusa
1
0
4
3
W
4
0
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,926
Damage
8,612
16,781
Taken
20,631
11,661
Mitigated
8,602
2,611
Healing
1,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Guaguinagui
Ganesha
2,462
251
118
195
7,028
4,446
0
4,752
2,089
8,190
0
W
Scylla
9,362
1,255
0
800
5,657
1,967
628
2,656
2,827
29,166
0
L
3,632
298
0
252
6,189
1,858
0
5,356
671
8,871
0
L
2,518
1,309
0
662
7,414
2,298
0
5,338
1,838
0
18,798
W
Medusa
haxmoward
Medusa
1,970
521
0
0
926
250
494
478
400
0
8,285
W
6,594
1,641
0
1,811
10,198
9,444
0
3,001
6,843
17,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,100
Gold Earned
18,670
102
Minions Killed
61
6
Camps Cleared
2
420,397
Distance Traveled
402,647
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,106
611
3
0
0
118,874
1
W
Scylla
9,227
923
49
5
3
173,251
1
L
Merlin
6,417
642
15
2
0
135,452
0
L
Rama
6,147
615
43
4
2
148,321
2
W
Medusa
6,132
613
21
2
1
55,849
0
W
Ymir
8,741
874
32
3
2
191,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role