Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Danielburgos0
Guan Yu
Level 8
God Stats
1W - 1L
1,296 SR
Queue Stats
10W - 6L
1,583 Elo+
Solo
Set
Set
RickyIce1568
Set
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 20L
1,555 Elo+
Solo
Sylvanus
Sylvanus
mamberroi_1364
Sylvanus
Level 7
God Stats
3W - 3L
1,367 SR
Queue Stats
7W - 4L
1,559 Elo+
Solo
Thor
Thor
rimed-radar87
Thor
Level 8
God Stats
1W - 1L
1,251 SR
Queue Stats
14W - 11L
1,573 Elo+
Solo
Team Averages
Level 9
1,383 SR
1,554 Elo+

VS

Team Averages
Level 22
1,564 SR
1,584 Elo+
Ares
Ares
Elvistacular
Ares
Level 14
God Stats
41W - 11L
1,786 SR
Queue Stats
57W - 22L
1,686 Elo+
Solo
Cliodhna
Cliodhna
Fgc_prodigy
Cliodhna
Level 21
God Stats
7W - 10L
1,537 SR
Queue Stats
70W - 58L
1,644 Elo+
Solo
Medusa
Medusa
McJibletzJr
Medusa
Level 28
God Stats
7W - 7L
1,532 SR
Queue Stats
128W - 114L
1,522 Elo+
Solo
Scylla
Scylla
T-eezee
Scylla
Level 27
God Stats
1W - 3L
1,466 SR
Queue Stats
137W - 141L
1,504 Elo+
Party 1
Gilgamesh
Gilgamesh
TheChronoWalker
Gilgamesh
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
64W - 52L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
2 / 0 / 3
7,802
557
6,372
4,064
1,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
13
3 / 2 / 1
7,728
552
6,157
9,699
10,112
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 1 / 4
7,428
531
5,983
9,549
4,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
12
4 / 1 / 3
6,757
483
4,668
5,281
3,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 2 / 2
6,925
495
3,274
9,121
3,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 0
5,222
373
2,410
7,882
5,877
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cliodhna
Fgc_prodigy
Cliodhna
12
5 / 2 / 0
7,298
521
7,331
7,996
2,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Medusa
10
0 / 5 / 1
5,726
409
3,478
8,018
2,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
T-eezee
Scylla
11
0 / 2 / 1
6,447
461
1,922
7,061
1,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
TheChronoWalker
Gilgamesh
12
0 / 2 / 2
6,972
498
5,954
11,400
6,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
14
Kills
6
6
Deaths
14
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
0
3
3.5
W
Guan Yu
3
2
1
1.75
L
1
3
0
0.33
L
Cliodhna
Fgc_prodigy
Cliodhna
5
2
0
2.5
L
Medusa
0
5
1
0.1
W
3
1
4
5
L
Scylla
T-eezee
Scylla
0
2
1
0.25
L
Gilgamesh
TheChronoWalker
Gilgamesh
0
2
2
0.5
W
Sylvanus
4
1
3
5.5
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,454
Damage
21,095
37,714
Taken
42,357
24,009
Mitigated
18,824
16,056
Healing
12,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,372
1,981
0
1,734
4,064
1,208
241
884
3,180
53,394
0
W
Guan Yu
6,157
1,681
0
4,773
9,699
10,112
0
200
9,499
0
39,851
L
2,410
99
15
945
7,882
5,877
0
2,801
4,998
11,443
0
L
Cliodhna
Fgc_prodigy
Cliodhna
7,331
604
0
3,080
7,996
2,482
0
1,760
6,236
0
44,724
L
Medusa
3,478
1,167
165
1,072
8,018
2,458
0
2,396
5,585
0
31,048
W
5,983
3,333
0
4,687
9,549
4,911
600
1,319
8,230
0
59,916
L
Scylla
T-eezee
Scylla
1,922
138
0
2,274
7,061
1,711
141
1,867
5,194
40,506
0
L
Gilgamesh
TheChronoWalker
Gilgamesh
5,954
2,081
0
4,842
11,400
6,296
0
1,518
9,882
0
47,629
W
Sylvanus
4,668
1,618
1,049
2,086
5,281
3,971
195
1,091
4,190
14,987
4,531
W
3,274
314
219
1,508
9,121
3,807
0
838
8,283
0
34,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,640
Gold Earned
31,665
385
Minions Killed
338
0
Camps Cleared
0
1,340,476
Distance Traveled
1,259,776
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,802
557
88
6
0
276,732
6
W
Guan Yu
7,728
552
88
6
0
261,447
4
L
Ares
5,222
373
23
2
0
187,657
1
L
Cliodhna
7,298
521
93
7
0
319,305
5
L
Medusa
5,726
409
64
5
0
237,116
0
W
Set
7,428
531
105
8
0
268,034
4
L
Scylla
6,447
461
81
6
0
246,606
1
L
Gilgamesh
6,972
498
77
6
0
269,092
2
W
Sylvanus
6,757
483
23
2
0
230,445
0
W
Thor
6,925
495
81
6
0
303,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role