Player Matchup

Eset
Eset
 
Eset
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
DaniTJ966
Hera
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 231L
1,433 Elo+
Solo
Kali
Kali
PropellorHat
Kali
Level 108
God Stats
0W - 2L
1,260 SR
Queue Stats
253W - 219L
1,496 Elo+
Party 1
Sol
Sol
Scriptise
Sol
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,283 Elo+
Solo
Jormungandr
Jormungandr
cheeeesydibbles
Jormungandr
Level 26
God Stats
2W - 4L
1,418 SR
Queue Stats
130W - 105L
1,475 Elo+
Party 1
Team Averages
Level 74
1,436 SR
1,437 Elo+

VS

Team Averages
Level 49
1,430 SR
1,473 Elo+
Hera
Hera
Dzustys
Hera
Level 104
God Stats
1W - 1L
1,175 SR
Queue Stats
34W - 43L
1,427 Elo+
Solo
Heimdallr
Heimdallr
Glidiaa
Heimdallr
Level 65
God Stats
12W - 12L
1,477 SR
Queue Stats
284W - 247L
1,439 Elo+
Solo
Bellona
Bellona
JarenayaGrusha
Bellona
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Geb
Geb
Mariomoreli1
Geb
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
kudrin75
Hun Batz
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
17
3 / 8 / 10
10,114
722
12,239
16,321
7,252
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hera
18
4 / 7 / 9
10,226
730
15,276
9,677
2,918
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 6 / 7
7,985
570
3,064
10,838
4,448
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

17
9 / 6 / 9
10,382
742
16,431
16,138
6,494
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
cheeeesydibbles
Jormungandr
18
6 / 4 / 10
10,775
770
12,812
21,856
27,517
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Dzustys
Hera
20
14 / 3 / 11
13,240
946
23,602
13,253
5,925
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
Glidiaa
Heimdallr
20
12 / 3 / 16
12,686
906
19,296
14,364
6,928
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
2 / 9 / 8
8,783
627
6,292
15,119
10,016
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
2 / 3 / 13
10,223
730
6,594
16,477
16,544
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
kudrin75
Hun Batz
17
1 / 4 / 13
10,836
774
8,016
14,669
8,811
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
92
22
Kills
31
31
Deaths
22
45
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
3
8
10
1
L
Hera
4
7
9
1.21
W
Hera
Dzustys
Hera
14
3
11
6.5
W
Heimdallr
Glidiaa
Heimdallr
12
3
16
6.67
W
2
9
8
0.67
W
2
3
13
2.83
L
0
6
7
0.58
L
9
6
9
2.25
L
Jormungandr
cheeeesydibbles
Jormungandr
6
4
10
2.75
W
Hun Batz
kudrin75
Hun Batz
1
4
13
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,822
Damage
63,800
74,830
Taken
73,882
48,629
Mitigated
48,224
20,763
Healing
22,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
12,239
837
3,050
3,658
16,321
7,252
486
8,791
7,530
38,593
0
L
Hera
15,276
4,102
1,122
807
9,677
2,918
38
1,914
7,754
29,729
0
W
Hera
Dzustys
Hera
23,602
6,328
2,311
4,649
13,253
5,925
1,707
10,695
2,558
49,581
0
W
Heimdallr
Glidiaa
Heimdallr
19,296
8,979
1,614
4,361
14,364
6,928
1,943
11,029
3,335
0
45,888
W
6,292
1,756
15
1,268
15,119
10,016
948
10,440
4,679
0
10,639
W
6,594
645
1,948
2,699
16,477
16,544
677
12,981
3,496
12,846
0
L
3,064
1,101
398
2,401
10,838
4,448
0
5,386
5,452
0
5,795
L
16,431
4,951
11
3,297
16,138
6,494
270
6,234
9,901
27,215
0
L
Jormungandr
cheeeesydibbles
Jormungandr
12,812
1,835
2,155
3,864
21,856
27,517
148
7,871
13,985
30,866
0
W
Hun Batz
kudrin75
Hun Batz
8,016
502
1,246
2,592
14,669
8,811
386
11,613
3,056
0
17,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,482
Gold Earned
55,768
105
Minions Killed
139
0
Camps Cleared
0
1,103,847
Distance Traveled
1,261,927
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
10,114
722
35
3
0
203,575
0
L
Hera
10,226
730
26
2
0
234,084
0
W
Hera
13,240
946
55
4
0
222,738
0
W
Heimdallr
12,686
906
43
3
0
245,742
3
W
Bellona
8,783
627
7
1
0
258,842
0
W
Geb
10,223
730
16
1
0
253,811
0
L
Kali
7,985
570
8
1
0
168,060
0
L
Sol
10,382
742
18
1
0
255,609
0
L
Jormungandr
10,775
770
18
1
0
242,519
2
W
Hun Batz
10,836
774
18
1
0
280,794
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role