Player Matchup

Da Ji
Da Ji
Afterain
Da Ji
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 6L
1,880 Elo+
Party 1
Neith
Neith
Eruptosaur
Neith
Level 159
God Stats
12W - 4L
1,618 SR
Queue Stats
537W - 545L
1,681 Elo+
Party 2
Mulan
Mulan
FirexFalcon
Mulan
Level 160
God Stats
13W - 8L
1,608 SR
Queue Stats
444W - 452L
1,672 Elo+
Party 2
Sylvanus
Sylvanus
GlockG22foryou
Sylvanus
Level 111
God Stats
4W - 6L
1,573 SR
Queue Stats
236W - 236L
1,645 Elo+
Party 2
Nox
Nox
JinguBang
Nox
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 11L
1,918 Elo+
Party 1
Team Averages
Level 130
1,560 SR
1,759 Elo+

VS

Team Averages
Level 140
1,737 SR
1,663 Elo+
Set
Set
CWillzIV
Set
Level 156
God Stats
4W - 1L
1,975 SR
Queue Stats
377W - 246L
1,674 Elo+
Solo
Sun Wukong
Sun Wukong
Dzooka
Sun Wukong
Level 127
God Stats
38W - 15L
1,719 SR
Queue Stats
340W - 291L
1,643 Elo+
Solo
Chronos
Chronos
JakeTheDohg
Chronos
Level 158
God Stats
6W - 2L
1,793 SR
Queue Stats
95W - 83L
1,669 Elo+
Solo
Ra
Ra
TheGEast
Ra
Level 149
God Stats
7W - 9L
1,641 SR
Queue Stats
362W - 322L
1,690 Elo+
Solo
Agni
Agni
bepisddd
Agni
Level 109
God Stats
14W - 17L
1,555 SR
Queue Stats
434W - 424L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Afterain
Da Ji
7
1 / 1 / 0
3,835
767
2,207
3,258
1,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
5
0 / 0 / 0
3,213
643
516
1,271
316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
1 / 0 / 0
3,845
769
1,482
2,692
760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sylvanus
5
0 / 0 / 0
2,991
598
1,153
1,744
602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
1 / 0 / 1
3,733
747
806
1,417
380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,260
652
1,480
2,826
742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Dzooka
Sun Wukong
6
1 / 1 / 0
3,729
746
1,487
3,031
987
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chronos
JakeTheDohg
Chronos
5
0 / 0 / 0
3,094
619
383
2,272
440
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

5
0 / 0 / 0
3,074
615
181
1,164
352
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Agni
2
0 / 2 / 0
2,647
529
156
1,183
219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
3
Kills
1
1
Deaths
3
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Afterain
Da Ji
1
1
0
1
L
0
0
0
0
L
Sun Wukong
Dzooka
Sun Wukong
1
1
0
1
W
Neith
0
0
0
0
W
1
0
0
1
W
Sylvanus
0
0
0
0
L
Chronos
JakeTheDohg
Chronos
0
0
0
0
W
1
0
1
1.5
L
0
0
0
0
L
Agni
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,164
Damage
3,687
10,382
Taken
10,476
3,778
Mitigated
2,740
5,774
Healing
4,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Afterain
Da Ji
2,207
764
0
1,906
3,258
1,720
0
0
3,258
0
17,643
L
1,480
916
0
1,596
2,826
742
0
366
2,460
0
13,308
L
Sun Wukong
Dzooka
Sun Wukong
1,487
611
0
1,364
3,031
987
0
0
3,031
0
16,546
W
Neith
516
364
0
764
1,271
316
400
316
955
0
15,227
W
1,482
463
0
1,708
2,692
760
0
0
2,692
0
15,691
W
Sylvanus
1,153
583
135
761
1,744
602
0
218
1,526
6,596
2,993
L
Chronos
JakeTheDohg
Chronos
383
167
0
956
2,272
440
0
801
1,471
11,575
0
W
806
209
0
500
1,417
380
0
186
1,231
15,097
0
L
181
57
63
311
1,164
352
0
293
871
9,255
0
L
Agni
156
0
0
110
1,183
219
0
183
1,000
3,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,617
Gold Earned
15,804
160
Minions Killed
131
0
Camps Cleared
0
483,364
Distance Traveled
417,439
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
3,835
767
37
7
0
94,841
1
L
Set
3,260
652
32
6
0
106,250
1
L
Sun Wukong
3,729
746
41
8
0
97,823
2
W
Neith
3,213
643
36
7
0
87,432
2
W
Mulan
3,845
769
40
8
0
114,585
0
W
Sylvanus
2,991
598
16
3
0
91,214
1
L
Chronos
3,094
619
27
5
0
92,364
2
W
Nox
3,733
747
31
6
0
95,292
2
L
Ra
3,074
615
20
4
0
80,087
1
L
Agni
2,647
529
11
2
0
40,915
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role