Player Matchup

Chronos
Chronos
Silver II
 
Chronos
Silver II
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver III
 
Neith
Silver III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Silver III
 
Ao Kuang
Silver III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Bronze I
 
Apollo
Bronze I
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold V
willwillwill123
Artio
Gold V
Level 100
God Stats
23W - 24L
1,582 SR
Queue Stats
89W - 107L
1,159 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 102
1,516 SR
1,432 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 122
1,423 SR
1,141 MMR
Guan Yu
Guan Yu
Silver II
 
Guan Yu
Silver II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Silver II
Blackninja1701
Anubis
Silver II
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
150W - 153L
1,128 MMR
Solo
Sylvanus
Sylvanus
Silver II
FondestRook9549
Sylvanus
Silver II
Level 87
God Stats
6W - 5L
1,478 SR
Queue Stats
233W - 247L
949 MMR
Solo
Chiron
Chiron
Silver III
GabUchiha
Chiron
Silver III
Level 107
God Stats
9W - 14L
1,496 SR
Queue Stats
268W - 275L
981 MMR
Solo
Loki
Loki
Gold V
Wlad97
Loki
Gold V
Level 157
God Stats
2W - 6L
1,142 SR
Queue Stats
431W - 434L
1,146 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
9
4 / 4 / 0
5,698
570
5,372
9,916
1,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
 
Neith
9
0 / 5 / 0
5,247
525
2,479
6,949
1,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
 
Ao Kuang
7
0 / 3 / 2
4,755
476
2,783
6,109
1,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Apollo
 
Apollo
1
0 / 2 / 0
3,548
355
0
1,062
69
9
1 / 2 / 1
5,644
564
6,632
8,904
5,885
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Bans
TiamatAthenaMorgan Le FayGilgameshTsukuyomi

VS

Bans
SetFenrirIzanamiThanatosHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
10
1 / 2 / 5
5,371
537
5,038
9,031
7,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
9 / 0 / 0
6,988
699
7,424
4,235
2,001
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
9
1 / 2 / 6
5,826
583
2,405
5,597
4,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chiron
GabUchiha
Chiron
12
4 / 0 / 1
6,740
674
4,204
4,652
1,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
Wlad97
Loki
11
1 / 1 / 2
5,880
588
3,113
6,767
2,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
5
Kills
16
16
Deaths
5
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
4
4
0
1
L
Neith
 
Neith
0
5
0
0
L
Ao Kuang
 
Ao Kuang
0
3
2
0.33
L
Apollo
 
Apollo
0
2
0
0
W
Guan Yu
 
Guan Yu
1
2
5
1.75
W
9
0
0
9
W
Sylvanus
1
2
6
2
W
Chiron
GabUchiha
Chiron
4
0
1
4.5
W
Loki
Wlad97
Loki
1
1
2
2
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,266
Damage
22,184
32,940
Taken
30,282
10,726
Mitigated
16,788
9,085
Healing
16,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
5,372
1,648
0
1,883
9,916
1,614
0
5,319
4,507
29,447
0
L
Neith
 
Neith
2,479
1,328
0
1,460
6,949
1,482
0
483
6,466
0
28,482
L
Ao Kuang
 
Ao Kuang
2,783
769
0
1,109
6,109
1,676
0
2,902
3,120
10,753
2,824
L
Apollo
 
Apollo
0
0
0
0
1,062
69
0
530
489
0
0
W
Guan Yu
 
Guan Yu
5,038
542
457
4,465
9,031
7,036
0
5,715
3,316
0
19,392
W
7,424
445
0
2,824
4,235
2,001
137
2,483
1,752
38,585
0
W
Sylvanus
2,405
586
813
1,822
5,597
4,521
299
3,288
2,309
14,463
0
W
Chiron
GabUchiha
Chiron
4,204
1,536
201
3,512
4,652
1,185
438
0
4,652
0
43,150
W
Loki
Wlad97
Loki
3,113
395
0
2,476
6,767
2,045
0
2,919
3,848
0
31,662
L
6,632
648
65
4,568
8,904
5,885
93
656
7,681
31,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,892
Gold Earned
30,805
200
Minions Killed
314
0
Camps Cleared
0
785,067
Distance Traveled
979,688
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
5,698
570
51
5
0
186,024
4
L
Neith
5,247
525
58
6
0
164,096
2
L
Ao Kuang
4,755
476
31
3
0
210,218
0
L
Apollo
3,548
355
0
0
0
22,523
0
W
Guan Yu
5,371
537
40
4
0
205,180
3
W
Anubis
6,988
699
81
8
0
194,304
3
W
Sylvanus
5,826
583
27
3
0
171,346
5
W
Chiron
6,740
674
88
9
0
189,504
4
W
Loki
5,880
588
78
8
0
219,354
4
L
Artio
5,644
564
60
6
0
202,206
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role