Player Matchup

Baron Samedi
Baron Samedi
HolyJudgeMent
Baron Samedi
Level 139
God Stats
7W - 3L
1,615 SR
Queue Stats
92W - 71L
1,611 Elo+
Party 1
Chaac
Chaac
Kraykor94
Chaac
Level 9
God Stats
6W - 5L
1,427 SR
Queue Stats
16W - 9L
1,740 Elo+
Party 1
Eset
Eset
mcanwashere
Eset
Level 35
God Stats
1W - 1L
1,228 SR
Queue Stats
191W - 224L
1,499 Elo+
Party 3
Cupid
Cupid
svcnwashere
Cupid
Level 139
God Stats
11W - 6L
1,431 SR
Queue Stats
200W - 242L
1,499 Elo+
Party 3
Bastet
Bastet
vensus
Bastet
Level 126
God Stats
7W - 7L
1,672 SR
Queue Stats
54W - 37L
1,613 Elo+
Party 1
Team Averages
Level 90
1,474 SR
1,593 Elo+

VS

Team Averages
Level 38
1,451 SR
1,375 Elo+
Yemoja
Yemoja
 
Yemoja
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Ronriuruf
Scylla
Level 42
God Stats
1W - 4L
1,351 SR
Queue Stats
4W - 12L
1,316 Elo+
Party 2
Merlin
Merlin
Whatthebrownies
Merlin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,277 Elo+
Party 2
Neith
Neith
itsAzreal
Neith
Level 27
God Stats
10W - 17L
1,406 SR
Queue Stats
53W - 90L
1,346 Elo+
Party 4
Tyr
Tyr
lolilover13
Tyr
Level 62
God Stats
17W - 18L
1,498 SR
Queue Stats
107W - 143L
1,438 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HolyJudgeMent
Baron Samedi
20
14 / 1 / 13
14,238
1,187
36,777
12,860
5,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
Kraykor94
Chaac
19
9 / 1 / 14
13,076
1,090
26,163
22,001
18,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
3 / 3 / 18
12,062
1,005
7,663
6,009
2,471
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
4 / 4 / 13
12,835
1,070
21,780
11,654
4,636
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
vensus
Bastet
19
8 / 2 / 13
13,061
1,088
17,921
9,373
3,852
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

207

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
17
0 / 2 / 3
11,055
921
6,523
24,339
10,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Scylla
Ronriuruf
Scylla
18
0 / 8 / 3
10,613
884
8,452
20,538
6,438
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
4 / 12 / 4
11,591
966
17,895
26,103
8,168
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
itsAzreal
Neith
17
6 / 9 / 0
12,407
1,034
9,774
20,680
5,501
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
1 / 7 / 7
10,894
908
11,033
22,949
18,331
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
28
38
Kills
11
11
Deaths
38
71
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
2
3
0.75
W
Baron Samedi
HolyJudgeMent
Baron Samedi
14
1
13
20.5
W
Chaac
Kraykor94
Chaac
9
1
14
16
L
Scylla
Ronriuruf
Scylla
0
8
3
0.19
L
4
12
4
0.5
L
Neith
itsAzreal
Neith
6
9
0
0.67
L
1
7
7
0.64
W
3
3
18
4
W
4
4
13
2.63
W
Bastet
vensus
Bastet
8
2
13
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,304
Damage
53,677
61,897
Taken
114,609
34,632
Mitigated
49,166
20,072
Healing
5,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
6,523
973
1,223
1,045
24,339
10,728
0
8,054
15,943
41,583
0
W
Baron Samedi
HolyJudgeMent
Baron Samedi
36,777
2,311
3,470
5,309
12,860
5,488
0
7,461
5,309
48,604
0
W
Chaac
Kraykor94
Chaac
26,163
3,157
0
8,489
22,001
18,185
0
10,407
11,280
0
51,239
L
Scylla
Ronriuruf
Scylla
8,452
2,084
0
592
20,538
6,438
0
4,421
15,818
18,216
0
L
17,895
523
0
891
26,103
8,168
0
10,853
15,047
39,816
0
L
Neith
itsAzreal
Neith
9,774
4,015
0
767
20,680
5,501
0
8,835
11,459
0
30,746
L
11,033
637
0
1,101
22,949
18,331
0
12,277
10,247
0
15,606
W
7,663
895
322
146
6,009
2,471
0
2,535
3,350
19,948
0
W
21,780
9,654
252
2,084
11,654
4,636
0
7,180
4,350
0
66,436
W
Bastet
vensus
Bastet
17,921
4,057
0
0
9,373
3,852
0
4,553
4,738
0
28,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,272
Gold Earned
56,560
230
Minions Killed
230
12
Camps Cleared
5
1,268,329
Distance Traveled
1,131,925
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,055
921
111
9
2
230,448
0
W
Baron Samedi
14,238
1,187
28
2
0
264,195
1
W
Chaac
13,076
1,090
70
6
2
263,248
0
L
Scylla
10,613
884
28
2
1
209,811
0
L
Merlin
11,591
966
44
4
0
214,168
0
L
Neith
12,407
1,034
38
3
2
222,524
1
L
Tyr
10,894
908
9
1
0
254,974
0
W
Eset
12,062
1,005
32
3
0
233,678
0
W
Cupid
12,835
1,070
82
7
5
228,943
4
W
Bastet
13,061
1,088
18
2
5
278,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role