Player Matchup

Izanami
Izanami
 
Izanami
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
BathtubCosby
Ravana
Level 25
God Stats
4W - 0L
1,962 SR
Queue Stats
43W - 36L
1,588 Elo+
Solo
Kukulkan
Kukulkan
FULLY STRAPPED7
Kukulkan
Level 59
God Stats
1W - 0L
1,402 SR
Queue Stats
1W - 1L
1,184 Elo+
Party 1
Cthulhu
Cthulhu
NonPhixion760
Cthulhu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
chubbssISboosted
Achilles
Level 18
God Stats
14W - 6L
1,833 SR
Queue Stats
19W - 14L
1,562 Elo+
Solo
Team Averages
Level 26
1,639 SR
1,467 Elo+

VS

Team Averages
Level 7
1,578 SR
1,480 Elo+
Ra
Ra
Duduutz
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Intermissi0n
Aphrodite
Level 14
God Stats
3W - 2L
1,737 SR
Queue Stats
8W - 10L
1,463 Elo+
Party 2
Ravana
Ravana
WMR1776
Ravana
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo
Bellona
Bellona
Zaumdrax
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Apollo
Apollo
icangoadc
Apollo
Level 14
God Stats
4W - 3L
1,655 SR
Queue Stats
8W - 11L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
1 / 4 / 9
9,141
571
7,339
10,673
3,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ravana
18
16 / 1 / 3
11,111
694
13,560
7,891
3,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
3
0 / 1 / 0
5,281
330
420
505
137
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
3
0 / 1 / 0
5,222
326
400
729
311
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
10 / 1 / 5
9,973
623
10,691
10,368
11,161
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 10 / 2
7,593
475
4,124
11,582
3,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Aphrodite
Intermissi0n
Aphrodite
10
1 / 6 / 3
7,301
456
4,839
14,046
5,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
WMR1776
Ravana
11
1 / 6 / 0
7,164
448
1,414
8,655
3,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
Zaumdrax
Bellona
7
0 / 2 / 1
6,093
381
1,381
3,750
2,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Apollo
icangoadc
Apollo
11
4 / 6 / 3
7,976
499
4,954
11,357
3,149
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
27
Kills
8
8
Deaths
30
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
4
9
1.38
W
Ravana
16
1
3
17.5
L
2
10
2
0.3
W
Kukulkan
0
1
0
0
L
Aphrodite
Intermissi0n
Aphrodite
1
6
3
0.42
W
Cthulhu
0
1
0
0
L
Ravana
WMR1776
Ravana
1
6
0
0.17
L
Bellona
Zaumdrax
Bellona
0
2
1
0.25
W
10
1
5
12.5
L
Apollo
icangoadc
Apollo
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,410
Damage
16,712
30,166
Taken
49,390
18,999
Mitigated
18,243
7,963
Healing
10,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,339
5,150
0
2,559
10,673
3,699
4,153
3,878
6,603
0
62,734
W
Ravana
13,560
3,079
0
4,090
7,891
3,691
828
2,079
5,629
0
75,971
L
4,124
287
173
1,350
11,582
3,420
738
600
10,895
31,682
0
W
Kukulkan
420
101
0
0
505
137
0
378
127
912
0
L
Aphrodite
Intermissi0n
Aphrodite
4,839
1,091
1,770
4,839
14,046
5,265
1,270
639
13,407
24,794
0
W
Cthulhu
400
174
0
14
729
311
0
84
645
400
0
L
Ravana
WMR1776
Ravana
1,414
177
0
932
8,655
3,675
664
321
8,334
0
37,652
L
Bellona
Zaumdrax
Bellona
1,381
342
0
438
3,750
2,734
0
0
3,750
1,926
10,435
W
10,691
2,641
0
1,300
10,368
11,161
202
2,431
7,817
8,911
47,451
L
Apollo
icangoadc
Apollo
4,954
2,416
0
1,393
11,357
3,149
3,397
836
10,521
0
26,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,728
Gold Earned
36,127
346
Minions Killed
252
0
Camps Cleared
0
972,446
Distance Traveled
1,207,988
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,141
571
114
7
0
298,904
0
W
Ravana
11,111
694
130
8
0
351,830
0
L
Ra
7,593
475
70
4
0
263,345
1
W
Kukulkan
5,281
330
1
0
0
21,780
0
L
Aphrodite
7,301
456
43
3
0
264,664
0
W
Cthulhu
5,222
326
0
0
0
24,486
0
L
Ravana
7,164
448
64
4
0
247,244
2
L
Bellona
6,093
381
29
2
0
141,021
3
W
Achilles
9,973
623
101
6
0
275,446
0
L
Apollo
7,976
499
46
3
0
291,714
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role