Player Matchup

Artemis
Artemis
 
Artemis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
Razor Extract
Olorun
Level 104
God Stats
21W - 16L
1,779 SR
Queue Stats
426W - 413L
1,536 Elo+
Party 1
Cthulhu
Cthulhu
ttrexoo
Cthulhu
Level 4
God Stats
1W - 2L
1,834 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 77
1,704 SR
1,512 Elo+

VS

Team Averages
Level 103
1,500 SR
1,449 Elo+
Tsukuyomi
Tsukuyomi
JDBrockman
Tsukuyomi
Level 145
God Stats
13W - 23L
1,316 SR
Queue Stats
255W - 316L
1,391 Elo+
Solo
Khepri
Khepri
ablon2323
Khepri
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,434 Elo+
Party 2
Tiamat
Tiamat
o CRiMZON o
Tiamat
Level 144
God Stats
19W - 11L
1,684 SR
Queue Stats
441W - 225L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
0 / 4 / 1
6,991
583
9,495
11,528
4,219
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 3 / 0
7,338
612
6,687
9,097
4,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
ttrexoo
Cthulhu
10
0 / 3 / 1
6,822
569
7,842
8,889
7,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
JDBrockman
Tsukuyomi
12
2 / 0 / 8
8,491
708
11,803
10,427
3,321
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Khepri
ablon2323
Khepri
12
1 / 0 / 6
8,675
723
3,508
12,360
8,191
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Tiamat
14
7 / 1 / 1
9,385
782
10,607
9,046
5,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
1
Kills
10
10
Deaths
1
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
4
1
0.13
W
Tsukuyomi
JDBrockman
Tsukuyomi
2
0
8
6
L
1
3
0
0.33
W
Khepri
ablon2323
Khepri
1
0
6
4
W
Tiamat
7
1
1
7.5
L
Cthulhu
ttrexoo
Cthulhu
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,024
Damage
25,918
29,514
Taken
31,833
15,625
Mitigated
16,973
7,699
Healing
13,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
9,495
4,732
0
3,772
11,528
4,219
0
6,839
4,344
0
30,760
W
Tsukuyomi
JDBrockman
Tsukuyomi
11,803
3,377
0
3,910
10,427
3,321
904
3,571
6,522
0
28,924
L
6,687
3,516
361
2,408
9,097
4,141
0
3,837
5,054
30,468
2,743
W
Khepri
ablon2323
Khepri
3,508
486
1,050
4,180
12,360
8,191
344
5,266
6,783
13,159
0
W
Tiamat
10,607
1,261
210
3,709
9,046
5,461
622
4,146
4,606
34,406
0
L
Cthulhu
ttrexoo
Cthulhu
7,842
549
0
1,158
8,889
7,265
0
3,005
5,602
13,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,151
Gold Earned
26,551
143
Minions Killed
129
5
Camps Cleared
6
613,867
Distance Traveled
740,897
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,991
583
58
5
1
195,968
4
W
Tsukuyomi
8,491
708
43
4
1
255,791
1
L
Olorun
7,338
612
71
6
4
223,543
1
W
Khepri
8,675
723
15
1
0
247,842
4
W
Tiamat
9,385
782
71
6
5
237,264
0
L
Cthulhu
6,822
569
14
1
0
194,356
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role