Player Matchup

Loki
Loki
AGfromTheBaÿ
Loki
Level 128
God Stats
5W - 6L
1,482 SR
Queue Stats
167W - 141L
1,635 Elo+
Party 3
Olorun
Olorun
Figgyyooyyggif
Olorun
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
637W - 521L
1,711 Elo+
Solo
Fenrir
Fenrir
RaccAttacc
Fenrir
Level 160
God Stats
7W - 4L
1,451 SR
Queue Stats
402W - 361L
1,697 Elo+
Solo
Hercules
Hercules
Wuxis
Hercules
Level 159
God Stats
0W - 3L
1,662 SR
Queue Stats
157W - 128L
1,624 Elo+
Party 3
Jing Wei
Jing Wei
videoty97
Jing Wei
Level 145
God Stats
25W - 19L
1,637 SR
Queue Stats
343W - 303L
1,672 Elo+
Solo
Team Averages
Level 149
1,546 SR
1,668 Elo+

VS

Team Averages
Level 110
1,686 SR
1,730 Elo+
Hou Yi
Hou Yi
ASneakySnake
Hou Yi
Level 124
God Stats
37W - 16L
1,655 SR
Queue Stats
489W - 457L
1,648 Elo+
Party 1
Cthulhu
Cthulhu
Afterain
Cthulhu
Level 94
God Stats
1W - 0L
1,945 SR
Queue Stats
32W - 6L
1,870 Elo+
Party 2
Persephone
Persephone
JinguBang
Persephone
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 11L
1,893 Elo+
Party 2
Geb
Geb
NoWilToLive
Geb
Level 128
God Stats
19W - 12L
1,755 SR
Queue Stats
202W - 193L
1,604 Elo+
Party 1
Nemesis
Nemesis
Sammiooo
Nemesis
Level 79
God Stats
3W - 4L
1,573 SR
Queue Stats
215W - 196L
1,636 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 1
9,497
500
6,179
13,329
3,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
0 / 7 / 3
8,931
470
8,971
16,169
6,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
RaccAttacc
Fenrir
11
0 / 4 / 3
7,324
385
5,524
16,264
9,802
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hercules
Wuxis
Hercules
18
2 / 2 / 3
10,941
576
6,824
16,662
13,270
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Jing Wei
videoty97
Jing Wei
17
3 / 2 / 1
10,835
570
9,489
10,545
3,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
18
2 / 2 / 2
10,746
566
6,904
9,461
3,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Afterain
Cthulhu
20
9 / 3 / 1
12,339
649
13,952
14,783
16,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Persephone
JinguBang
Persephone
17
3 / 1 / 7
10,933
575
10,171
6,437
2,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 3 / 6
8,552
450
4,500
16,223
14,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
Sammiooo
Nemesis
18
5 / 0 / 10
10,385
547
14,941
12,781
5,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
46
9
Kills
20
20
Deaths
9
11
Assists
26
Player
Kills
Deaths
Assists
KDA
L
4
5
1
0.9
W
Hou Yi
2
2
2
1.5
W
Cthulhu
Afterain
Cthulhu
9
3
1
3.17
L
0
7
3
0.21
W
Persephone
JinguBang
Persephone
3
1
7
6.5
W
1
3
6
1.33
L
Fenrir
RaccAttacc
Fenrir
0
4
3
0.38
W
Nemesis
Sammiooo
Nemesis
5
0
10
10
L
Hercules
Wuxis
Hercules
2
2
3
1.75
L
Jing Wei
videoty97
Jing Wei
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,987
Damage
50,468
72,969
Taken
59,685
36,319
Mitigated
42,198
26,229
Healing
20,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,179
2,249
0
3,813
13,329
3,979
0
4,702
8,511
0
60,349
W
Hou Yi
6,904
3,763
0
3,851
9,461
3,427
0
488
8,937
0
88,377
W
Cthulhu
Afterain
Cthulhu
13,952
1,561
254
3,353
14,783
16,372
0
1,796
12,987
85,776
6,691
L
8,971
4,440
72
6,253
16,169
6,097
0
8,096
7,823
64,572
8,878
W
Persephone
JinguBang
Persephone
10,171
558
0
3,218
6,437
2,358
0
2,043
4,393
88,336
0
W
4,500
553
0
2,359
16,223
14,716
211
2,573
13,506
20,433
0
L
Fenrir
RaccAttacc
Fenrir
5,524
1,968
75
1,811
16,264
9,802
0
4,943
11,188
0
20,793
W
Nemesis
Sammiooo
Nemesis
14,941
7,219
0
6,970
12,781
5,325
0
1,441
11,064
0
76,839
L
Hercules
Wuxis
Hercules
6,824
2,211
0
9,052
16,662
13,270
0
7,093
9,494
7,319
73,356
L
Jing Wei
videoty97
Jing Wei
9,489
8,330
0
5,153
10,545
3,171
0
2,447
8,085
0
98,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,528
Gold Earned
52,955
633
Minions Killed
677
0
Camps Cleared
0
1,784,162
Distance Traveled
1,881,411
31
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,497
500
113
6
0
388,699
6
W
Hou Yi
10,746
566
175
9
0
311,283
8
W
Cthulhu
12,339
649
199
10
0
396,428
3
L
Olorun
8,931
470
134
7
0
301,788
8
W
Persephone
10,933
575
181
10
0
377,238
5
W
Geb
8,552
450
19
1
0
371,333
7
L
Fenrir
7,324
385
25
1
0
340,728
6
W
Nemesis
10,385
547
103
5
0
425,129
8
L
Hercules
10,941
576
179
9
0
389,938
3
L
Jing Wei
10,835
570
182
10
0
363,009
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role