Player Matchup

Anhur
Anhur
 
Anhur
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
Asbestor
Achilles
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 38L
1,531 Elo+
Solo
Neith
Neith
ParaY3RT
Neith
Level 122
God Stats
10W - 10L
1,579 SR
Queue Stats
431W - 415L
1,533 Elo+
Solo
Eset
Eset
RhinoRick123
Eset
Level 107
God Stats
7W - 1L
1,980 SR
Queue Stats
327W - 189L
1,532 Elo+
Party 3
Ares
Ares
lNightwingI
Ares
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
320W - 294L
1,547 Elo+
Solo
Team Averages
Level 118
1,612 SR
1,529 Elo+

VS

Team Averages
Level 132
1,582 SR
1,502 Elo+
Hades
Hades
BofferHunter
Hades
Level 157
God Stats
9W - 3L
1,699 SR
Queue Stats
482W - 476L
1,570 Elo+
Party 2
Artio
Artio
Jeos777
Artio
Level 127
God Stats
7W - 6L
1,524 SR
Queue Stats
226W - 243L
1,414 Elo+
Party 1
Cerberus
Cerberus
OgKiLlA247
Cerberus
Level 160
God Stats
6W - 2L
1,667 SR
Queue Stats
148W - 130L
1,542 Elo+
Party 2
Chaac
Chaac
Samte1994
Chaac
Level 57
God Stats
13W - 2L
1,499 SR
Queue Stats
266W - 273L
1,423 Elo+
Party 1
Da Ji
Da Ji
ShotgunSSurgeon
Da Ji
Level 159
God Stats
8W - 7L
1,520 SR
Queue Stats
495W - 387L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
3 / 4 / 13
9,696
746
16,236
11,915
4,957
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
Asbestor
Achilles
14
3 / 6 / 14
8,927
687
13,673
20,036
19,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
ParaY3RT
Neith
16
4 / 6 / 11
9,449
727
14,979
13,695
5,918
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
6 / 4 / 9
10,379
798
16,669
12,146
5,973
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 6 / 13
9,602
739
13,628
23,266
19,049
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 3 / 13
10,889
838
18,626
17,245
12,767
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Artio
Jeos777
Artio
17
4 / 3 / 12
10,417
801
7,806
20,436
20,699
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cerberus
OgKiLlA247
Cerberus
18
3 / 3 / 15
10,851
835
9,382
24,279
24,394
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chaac
Samte1994
Chaac
15
0 / 4 / 15
8,988
691
13,865
16,285
11,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
14 / 6 / 5
11,927
917
18,779
12,616
5,469
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
86
19
Kills
26
26
Deaths
19
60
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
4
13
2.38
L
Achilles
Asbestor
Achilles
3
6
14
1.67
W
5
3
13
3.83
W
Artio
Jeos777
Artio
4
3
12
3.33
W
Cerberus
OgKiLlA247
Cerberus
3
3
15
3.5
L
Neith
ParaY3RT
Neith
4
6
11
1.58
L
6
4
9
2.63
W
Chaac
Samte1994
Chaac
0
4
15
1.88
W
14
6
5
2.75
L
3
6
13
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,185
Damage
68,458
81,058
Taken
90,861
55,037
Mitigated
74,489
20,942
Healing
41,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
16,236
7,758
945
2,322
11,915
4,957
435
5,341
6,436
0
35,229
L
Achilles
Asbestor
Achilles
13,673
4,915
1,909
4,270
20,036
19,140
779
9,054
10,652
0
15,986
W
18,626
1,016
4,465
7,391
17,245
12,767
1,385
6,789
9,748
34,724
0
W
Artio
Jeos777
Artio
7,806
92
3,640
7,920
20,436
20,699
435
6,242
13,518
15,318
0
W
Cerberus
OgKiLlA247
Cerberus
9,382
510
1,553
8,984
24,279
24,394
595
7,890
15,651
24,401
0
L
Neith
ParaY3RT
Neith
14,979
5,242
209
1,680
13,695
5,918
41
6,190
7,245
0
23,772
L
16,669
1,317
2,506
2,417
12,146
5,973
43
5,839
6,220
30,294
0
W
Chaac
Samte1994
Chaac
13,865
1,236
1,797
4,057
16,285
11,160
1,698
3,778
12,254
0
28,038
W
18,779
6,729
479
1,404
12,616
5,469
680
4,368
7,865
0
31,059
L
13,628
820
351
4,333
23,266
19,049
336
9,390
13,559
19,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,053
Gold Earned
53,072
116
Minions Killed
160
0
Camps Cleared
0
1,051,298
Distance Traveled
1,221,505
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,696
746
43
3
0
213,170
0
L
Achilles
8,927
687
3
0
0
207,037
0
W
Hades
10,889
838
49
4
0
230,155
0
W
Artio
10,417
801
11
1
0
234,620
1
W
Cerberus
10,851
835
57
4
0
258,516
1
L
Neith
9,449
727
23
2
0
204,051
0
L
Eset
10,379
798
32
2
0
211,481
1
W
Chaac
8,988
691
22
2
0
265,634
1
W
Da Ji
11,927
917
21
2
0
232,580
2
L
Ares
9,602
739
15
1
0
215,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role